Expert snuggler wrote:It's time for the Duchairn arc to reach a climax. I had a blackly unethical idea about how to resolve it. It would depend on someone with access to TF camouflage using it for evil.
Imagine that Durchairn is visiting a charity and is addressing a large crowd of the poor. Suddenly someone in a Schuelerite robe appears, shouts "For God and Clyntahn!", fatally shoots Duchairn, ducks around a corner and can't be found.
The crowd will take the failure to find the murderer as proof that the Temple guards were in on it from the start. Nothing will pacify them short of Clyntahn's dismembered corpse.
Without Duchairn there's nobody we know of who could keep the Church afloat financially..
Magwair would have to figure "I'm next". In his place I'd open the Guard's armories to the mob.
Remember that it is TextEv that Vicar Clyntahn never goes outside the Temple. So for him to go to pieces (
), the mob would have to come to him!
Now what do we know of the interior of "The Temple"? We know it has multiple levels but not how many. It has an exterior armor impervious to any contemporary weaponry. It has a large entryway into a very large area where the original geography of Safehold is overlaid by (again) impervious transparent coating. It perfectly maintains an interior climate. It has meeting rooms, residences, offices, at least one armory and a basement fit for something to be in!
We also know that the interior doors can be forced by devices possessed by the Temple Guards.
What we do not know is if there is a food source within the Temple, if there is a way to 'seal' the entryway(s), if there are food sources not requiring supplies from the outside, riot control measures for the interior, and on and on.
So the ultimate query on this line is this, can the mob get to Clyntahn or can he seal himself off and laugh at them, at least temporarily?