Sully wrote:Am I the only one who finds SLN stupidity like this so outlandish to be implausible? That it breaks my suspension-of-disbelief?
Pretty much. It certainly grows tiresome.
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Re: Late 1921 PD SLN Raid Planning - Zunker | |
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by kzt » Mon Dec 28, 2015 10:40 pm | |
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Pretty much. It certainly grows tiresome. |
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Re: Late 1921 PD SLN Raid Planning - Zunker | |
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by Jonathan_S » Tue Dec 29, 2015 1:21 am | |
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And I think ive said before that a likely counter-tactic to pounces from hyper are to keep most of your force dispersed at over 16 million km from the junction; in randomly assigned low power/stealth patrol arcs. It increases that chances that a large suicidal thrust through the wormhole will succeed (or at least have survivors) but it makes a fully successful pounce much harder. If only a couple units at a time are within a minute's missile flight time of the terminus lane it's a lot harder to guess where to emerge to duck under the guns of the rest of the force. Plus against truly overwhelming force you've got the option to just slink off under stealth. And against less overwhelming forces you can concentrate your forces again before attack, and as long as you attack from within 18 million km or so there little chance the enemy can manage to hyper out during your missile's flight time; even after you gave them enough time to bring their generators back to full readiness. |
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Re: Late 1921 PD SLN Raid Planning - Zunker | |
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by kzt » Tue Dec 29, 2015 2:32 am | |
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You can deal with that too. It's been shown that they keep ships in the open posted near the WH. And if you have all your other ships 16 million KMs away, they are clearly not doing much in the way of providing mutual support for their exposed ship. The SLN doesn't need to kill every ship around a given the WH without cost, though that would be nice. They just need to be able to kill individual ships at a favorable rate. And as vessels lighter than 8 million ton SDs have a fairly rapid hypergenerator cycle time compared to the 4 minutes of a 8MT SD, I suspect it's doable. |
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Re: Late 1921 PD SLN Raid Planning - Zunker | |
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by Daryl » Tue Dec 29, 2015 7:28 am | |
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Theemile, your comment
"Personally, I believe the SLN would try massed transit assaults, under the mistaken assumption that the first wave should weaken the defenses, so the 2nd wave may have a larger chance of success, or the 3rd, or the 4th, or...." assumes that the SLN naval personnel were prepared to do mass kamikaze attacks, with millions dying in each wave until they overwhelmed the defenders. Would you volunteer for the first wave? |
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Re: Late 1921 PD SLN Raid Planning - Zunker | |
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by JeffEngel » Tue Dec 29, 2015 8:21 am | |
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SLN doctrine has always been about applying massive numbers to a problem, since they've got massive numbers. That hasn't been primarily about wormhole assaults, but as a way of thinking, it's plausible that the planners would go for that kind of approach. That said, those plans will run into problems when the officers responsible for carrying them out - or even just doing the ordering, in some cases - consider the casualty implications. Attrition through massive numerical superiority may reduce casualties, when it does mean massive superiority locally and in that battle. It's not so applicable when you're taking unanswered blows without getting anything in (typical RMN-SLN encounters) or feeding your numbers a bit at a time through under exceptional disadvantages (any wormhole assault). The fact that SLN doctrine and SLN willingness to apply it may diverge is another aspect of the SLN just not being ready for a war. I think Tsang had the wildly optimistic assumption that the 20% or so of possible remaining Junction defenses still there and operable would be - contrary to all training or doctrine on the Manticoran end - so shocked to see SLN wallers coming through that they wouldn't fire before her wallers would be firing on them, demanding their surrender, and/or out of their range. She was figuring she wasn't conducting an actual wormhole assault so much as a surprise transit that would awe the defenders into becoming spectators. It's not less stupid by any means - it's just different or additional stupidity. A better way to put it is that it's the result of coming from a culture that's had several hundred years of peace and the assumption that serious warfare isn't something that happens to the Solarian League - it's a throwback limited to Verge neobarbarians, and the mighty League just has to show up to make them roll over. Sure, there have been a couple freak anomalies out in Talbott, but the frothing madwoman Gold Peak isn't here and this is the Manticoran home system, so they've got to be terrified of the SLN showing up. |
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Re: Late 1921 PD SLN Raid Planning - Zunker | |
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by Jonathan_S » Tue Dec 29, 2015 9:49 am | |
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Yes, there are tradeoffs. You have a lower risk of having your entire force pounced by a raid, at the increased risk that the ship(s) closest to the wormhole might get jumped in isolation. Though at 16 million km you're still deep within the range of any towed MDMs you have, and marginally within range of onboard DDMs. For that matter if you've a CLAC along you could make the active on-wormhole picket a flight of, say, 8-10 LACs. Few enough that losing them would be painful but less than most of your full up starships, yet enough to have a non-trivial missile defense capability (and the best able to run away temporarily from a pounce) But still dispersion does weaken your effectiveness somewhat against small to medium raids while giving you a better chance of most of your force surviving an overwhelming one. |
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Re: Late 1921 PD SLN Raid Planning - Zunker | |
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by zuluwiz » Tue Dec 29, 2015 4:11 pm | |
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On a related note, would any of these Sollie commanders be doing any talking to the defenders? If so, how difficult would it be to put Gold Peak's image on screen instead of the actual commander's? We know it's possible, but imagine the thinking the Sollie commander would be doing at that point?
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Re: Late 1921 PD SLN Raid Planning - Zunker | |
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by Brigade XO » Tue Dec 29, 2015 7:35 pm | |
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The Zunker-Idaho wormhole is a "bridge". A conduit between two points that shortens trips.
From Idaho, it is a hyperspace journey to Manticore and then the access to the Manticore Junction. From Zunker it is whatever distances to various systems for trade and onto other trade routes. The Z-I bridge shortens the distances mostly (from what is in the book) from Manticoure to things beyond Zunker. We have not been shown what is now stationed at Idaho and more importantly the Idaho end of the wormhole. It is going to be at least something that can control (as in destroy) anything like SLN ships comming THROUGH the wormhole. It has two actual missions, act as the killing plug for unauthorized traffic and guard against a through hyperspace assault to take the Idaho end from Idaho/Manticore control. Manticore with Lacoon II has shut both Idaho and Zunker to SL flagged traffic. That is the economic hit. The second piece of that is a RMN squadron now holding the Zunker end of the wormhole and that changes the military equation on both sides. For Manticore, it means that an SLN force trying to approch Manticor from the relative direction of Zunker would rather use the wormhole and cut X lightyears of travel off through hyperspace in order to attack Manticore. What it does also mean is that, as long as the RMN squadron holds the Zuker end, RMN/GA forces can use this as a route to get to at least a Verge area of or "near" the SL without using the Manticore-Beowulf piece of the Junction. Manticore is in the process of clearing access routes at the SL and the OFS controlled area. Remember, they have three via the Junction - Beowulf, Lynx and Hennessy (and Basilisk if they want a long trip). Now they hold the Idaho-Zunker bridge and that lovely chain of bridges or two wormhole systems that ended up in actual SL territory where the squadron of BC's took the wormhole away from the SL astro control. As it stands now, we don't really know where the SL/SLN knows where the military situation stands out there with the Lacoon II wormholes. Sure, the local systems and probably the close OFS/FF commanders know, but how long did it take for the reports to get back to the Mandarins and SLN command? Every wormhole they loose access to is one more place where they are not going to be able to use to deploy any of the commerce raiders or use to position assaults against targets closer to Manticore and Haven. |
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Re: Late 1921 PD SLN Raid Planning - Zunker | |
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by JeffEngel » Tue Dec 29, 2015 9:39 pm | |
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Kingsford's FF commerce raiders, or their orders, may arrive out in the Shell and Verge and find FF/OFS leaders shrieking about Old Chicago being out of their minds - with orders to use wormhole bridges and junctions the League can't use, and attack others that the locals know aren't subject to seizure with what that Verge commodore has. So you'll have some Verge commanders trying to obey orders and losing their forces; some looking for confirmation based on the existing state of affairs that they can update Old Chicago on with the next dispatch boat (while keeping any new FF forces right at hand pending news) - and therefore being paralyzed commands; and some few others working out de facto agreements with Manticore until they get sane words back from Old Chicago - and therefore being effectively Maya Lite, breaking away from the League a quiet bit at a time. The ones trying and losing or sitting and waiting may well get replaced or their minds changed by OFS, transtellars, or arriving GA fleets. The "Maya Lite" option - possibly gradual defection by initiative and sensible exercise of an officer's authority when communication with HQ is so slow - may be the no-brainer for us, but we know what the GA has so much better than FF flag officers, and the League has never had to have a tradition of officers on remote stations exercising the foreign relations responsibility the RMN has practiced for centuries. The League's foreign policy, after all, has been straightforward but never publicly articulated tradition that Frontier Fleet hasn't had to think about much and OFS locally can fill in the details as need be - until the Battle of Monica changed things. So there may be fairly few FF flag officers out there who are willing to start slipping gently out of the League immediately. But they're not either going to be effective instruments of a well-informed, centrally directed policy. |
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Re: Late 1921 PD SLN Raid Planning - Zunker | |
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by Louis R » Wed Dec 30, 2015 12:18 pm | |
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A nice, well-articulated plan. One that suffers only from that most common of Solly failings: the inherent assumption that your opponent is a drooling imbecile, incapable of either anticipating your actions or adopting any of the many counters available for them and their near kin. And unable to calmly execute their plans while yours are hindered by a significant percentage of your personnel puking their guts out instead of doing their jobs. Including, if you're really unlucky, you.
Of course, it would help if you knew that the Manty commander can exercise effective control of pods on the terminus from as much as 25,000,000km out. [If he's paid careful attention to the placement of his RDs, he probably wouldn't even need them to go active before pulling the trigger.] That's not info that's going to be available from the anecdotal accounts that are the sum total of the 'after action reports' coming in - and at least one of them actually suggests that their light units _don't_ have control over weapons at long range even if they can talk to you. IOW, you're still floundering around with no real options better than offering up your head and seeing if it's handed back to you. Which is the one advantage of this approach: if you are handed your head, there's still an excellent chance of someone getting out with real sensor data so that your plans and intentions can be compared to the actual outcome.
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