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Pod Deployment Rate | |
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by TCFD0415 » Tue Dec 22, 2015 9:59 pm | |
TCFD0415
Posts: 3
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Hey guys,
Just wondering if anyone can point me to a source where it mentions what the rate of pod deployment is for the various ship classes? Thanks |
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Re: Pod Deployment Rate | |
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by Jonathan_S » Tue Dec 22, 2015 11:30 pm | |
Jonathan_S
Posts: 8792
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cant think of a consolidated source. But I was looking at the text for the battle of Solan yesterday (or the day before) and IIRC the text their said the RHN SD(P)s were each rolling 6 pods every 36 seconds. Hopefully others will remember other spots in the text ev that give timing on rolling pods. |
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Re: Pod Deployment Rate | |
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by Louis R » Tue Dec 22, 2015 11:35 pm | |
Louis R
Posts: 1298
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HAE ch 5: Wayfarer's ROF is given as a pattern every 12 sec.
Somewhere, probably EoH, the Medusas are given the same.
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Re: Pod Deployment Rate | |
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by Somtaaw » Thu Dec 24, 2015 9:45 am | |
Somtaaw
Posts: 1203
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Wayfarer's is one pattern of 6 pods every 12 seconds.
the Battle of Solon gives us the roll-rate for the RHN podnoughts, and as far as I know we have no idea what the maximum roll rate is for the pod battlecruisers. And there seems to be two levels of pod rolling, you've got a maximum rolling rate, and a generic level for sustaining your fire. If Wayfarer could roll a pattern every 12 seconds, then I can't see Medusa's or Invictii not being able to roll faster since they were designed after the lessons could be learned. First-generation RHN podnoughts, like at Solon, weren't used in actual combat yet so that's probably pretty closer to their maximum rate than sustained. |
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Re: Pod Deployment Rate | |
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by thinkstoomuch » Thu Dec 24, 2015 11:15 am | |
thinkstoomuch
Posts: 2727
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Pretty much every instance I can remember for pod layer deployment is 12 seconds.
I believe RFC probably has a reason for this in his physics of the Honorverse. It "may" be different for tractored pods as in the Battle of Manticore 8th Fleet dumped and fired ~7k in 3 minutes. Or Home fleet more or less dumping ~27k from the SDs. Of which they could only launch ~2160 every 65 seconds. But then again there are a huge number editing errors in BoM. For what it is worth, T2M -----------------------
Q: “How can something be worth more than it costs? Isn’t everything ‘worth’ what it costs?” A: “No. That’s just the price. ... Christopher Anvil from Top Line in "War Games" |
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Re: Pod Deployment Rate | |
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by kzt » Thu Dec 24, 2015 2:48 pm | |
kzt
Posts: 11360
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It was implied in some comments David has made that it's not the time to push the pods out, it's the capacitor charge/reactor start time. For example, if you dropped your acceleration to 1G and turned off the compensator, the entire rail would free-fall out of the ship at a vastly faster rate than 1 pod per 12 seconds. Given the energy of a ready-to-lauch pod, you don't want to have a bunch of them in the pod bay at the same time ever. You really, really don't want them when you are under fire.
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Re: Pod Deployment Rate | |
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by SharkHunter » Fri Dec 25, 2015 8:15 am | |
SharkHunter
Posts: 1608
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Even then, it's not maximum "rate of fire", it's maximum rate of control. One of the ongoing arguments in the Honorverse has to do with the one channel per missile, or now one channel per control missile vs. a multichannel transmitting link. Personally I've come down in favor of that one being "computing capacity" related, by the way, under the theory that defeating the enemy's computational ECM is what requires progressively higher rates of channel capacity by the shipboard computers.
That said, one of the later books states that any two of the latest generation RMN/Grayson SD(p)s has enough fire control to have managed the missile storm during the Battle of Spindle all by themselves, vs. the twelve Sag-C's that did so, not even counting using the Apollo missile's FTL links. Before too many salvo(s) you run out of "targeting/anti-ECM computing capacity", I think. ---------------------
All my posts are YMMV, IMHO, and welcoming polite discussion, extension, and rebuttal. This is the HonorVerse, after all |
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Re: Pod Deployment Rate | |
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by Theemile » Fri Dec 25, 2015 12:48 pm | |
Theemile
Posts: 5241
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It is stated in text that the average MA SD Podlayer in HomeFleet at BoMa had over 400 control channels, and only 2-4 of them were Invicti with KH1, and ~12 were first Generation IAN Addlers. That pretty much guarantees that a Meduas/Harrington had >400 control channels each - and Invicti KH1 probably have ~800. Honor's KH2 ships were controlling >6500 attack and ecm missiles apiece in her main salvo, for more than 800 FTL control channels. ******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships." |
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by SharkHunter » Fri Dec 25, 2015 1:21 pm | |
SharkHunter
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--snipping--
Exactly. And controlling multiple salvos. With the FTL component, that means they could control the salvo(s) down to the last million KM or so in terms of anti-ECM updates, timing sequences for the Dazzlers and Dragon's Teeth, etc. ---------------------
All my posts are YMMV, IMHO, and welcoming polite discussion, extension, and rebuttal. This is the HonorVerse, after all |
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by thinkstoomuch » Fri Dec 25, 2015 1:36 pm | |
thinkstoomuch
Posts: 2727
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Most of Home Fleet was Keyhole One capable. Textev for Invictus without keyhole. Bold is my emphasis I didn't go through to insert the italics.
Specifically states Intictus without Keyhole is 200-300 control channels. One would assume a Medusa was around 200. I have in the past tried to pin this number down and failed. Merry Christmas, T2M -----------------------
Q: “How can something be worth more than it costs? Isn’t everything ‘worth’ what it costs?” A: “No. That’s just the price. ... Christopher Anvil from Top Line in "War Games" |
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