cthia wrote:Thanks for the reply Johnathan. But I was referring to an Apollo ship already in n-space firing on an enemy exiting hyper while they're experiencing disorientation and nausea. (Harold responded likewise.) I always thought it'd take a moment for sensors, or the attendant officers, to function properly, so that perhaps an Apollo salvo can be launched then go ballistic without an enemy ship knowing. Sort of a stealth launch, because sensors were temporarily inoperable and the attendants momentarily incapacitated.
Thanks for answering a question I wasn't astute enough to conceive. As Harold opined, "now if I can just find the right questions."
Whoops. That's what I get for trying to squeeze in a quick forum check during a break at work - skimmed and misread your question.
Hmm, firing the other way I don't think it'd give much advantage either. Even if the sensors on the incoming ships are disoriented enough to miss a 96000g missile for a whole 10 seconds you just can't build up much velocity even in that extended period of time.
Say the target emerges as a mere 50 million km. An MDM could cover that distance in 370 seconds on a full+half+half profile.
But if it shut down after 10 seconds to coast invisibly (instead of using the additional 50 seconds of first drive accelation) it would instead have to coast for about 33 minutes before it brought up the 2nd drive in order to still reach 50 million km. And you've still got to use 6 minutes of powered flight from the other two drives - so the target has lots of time to react.
And since you can't see them before they hyper in, since no sensor can see through a hyperwall, you can't know anybodys going to emerge until they do. No way to launch towards where you know they'll shortly pop into n-space. Not unless you've got a certified pre-cog on your side; and that would be mixing universes
I'd bet that any sensor scramble time is far less than 10 seconds. But even if it wasn't the target would have to be heading almost straight towards you for a significant period of time before a short burn would let you (eventually) coast a missile into range for a too-close-to-react attack run.