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Hypothetical Tactical Option Question.

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Re: Hypothetical Tactical Option Question.
Post by Vince   » Sat Nov 14, 2015 9:20 pm

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Jonathan_S wrote:Odds are the FF ship would fail to achieve energy range even if it knew exactly where the base was.
kzt wrote:SDM range is a lot easier to achieve. Which might be attacking a ship without a wedge.
Jonathan_S wrote:Yep, then you only need to be within roughly 7-8 million km (depending on relative vectors). And if the target's wedge is fully offline it'll take longer than the 3 minutes missile flight to get it up.

So that target should still have time to get off CMs and PDLCs, but it'll lack wedge and sidewalls - making it a far more vulnerable target.

Even getting into single drive missile range can be difficult (MDM or even DDM range, especially with a ballistic flight component, is another thing entirely). Witness what happened to the PRN when they tried it against the Basilisk terminus of the Manticore Wormhole Junction:
Echoes of Honor, Chapter 38 wrote:Citizen Rear Admiral Gregor Darlington swore with silent savagery as the plot stabilized. He felt his astrogator cringing behind him, and he wanted to turn around and rip the unfortunate citizen commander a brand-new rectum. It would have done the citizen admiral an enormous amount of good to vent his fury, but he couldn't. It wasn't really Citizen Commander Huff's fault, and even if it had been, Darlington would never have raked him down in front of a people's commissioner. The People's Navy had given up enough martyrs as scapegoats.
"I see we seem to have misplaced a decimal point, Gorg," he said instead, unable to keep an edge of harshness out of his voice, however hard he tried. Then he cleared his throat. "How bad is it?"
"We . . . overshot by one-point-three light-minutes, Citizen Admiral," Citizen Commander Huff replied. "Call it twenty-three-point-seven million klicks."
"I see." Darlington folded his hands behind him and rocked on his toes, digesting the information. Of course, it wasn't quite as simple as "overshot" might be taken to imply, he thought grimly. Task Group 12.4.2 had been supposed to emerge from hyper four million klicks from the Basilisk terminus, headed directly towards it with a velocity of five thousand kilometers per second. That would have put them in missile range and firing by the time the defenders could realize they were coming. And with any luck at all, the picket force normally stationed on the terminus would have been headed in-system at max for a full hour, which would have put those ships safely out of the way and left only the two operational forts to deal with. Thirty-two million tons of fort would still have been a handful, but he had eight dreadnoughts, twelve battleships, and four battlecruisers— a better than three-to-one edge in tonnage—and he should have had the invaluable advantage of complete and total surprise, as well.
But Citizen Commander Huff had blown it. In fairness, it was expecting a great deal to ask anyone to cut a hyper translation that close, but that was exactly what he'd been trained for years to do . . . and the reason TG 12.4.2 had dropped back into n-space less than two light-months out to allow him to recalibrate and recalculate. And he hadn't actually missed it by all that much, had he? His error was—what? Less than two-thousandths of a percent of the total jump? But it was enough.
Italics are the author's, boldface is my emphasis.
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History does not repeat itself so much as it echoes.
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Re: Hypothetical Tactical Option Question.
Post by Sigs   » Sat Nov 14, 2015 10:20 pm

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Vince wrote:
Jonathan_S wrote:Odds are the FF ship would fail to achieve energy range even if it knew exactly where the base was.
kzt wrote:SDM range is a lot easier to achieve. Which might be attacking a ship without a wedge.
Jonathan_S wrote:Yep, then you only need to be within roughly 7-8 million km (depending on relative vectors). And if the target's wedge is fully offline it'll take longer than the 3 minutes missile flight to get it up.

So that target should still have time to get off CMs and PDLCs, but it'll lack wedge and sidewalls - making it a far more vulnerable target.

Even getting into single drive missile range can be difficult (MDM or even DDM range, especially with a ballistic flight component, is another thing entirely). Witness what happened to the PRN when they tried it against the Basilisk terminus of the Manticore Wormhole Junction

Ok but how much of the failure of TG 12.4.2 to get close was because of experience or lack there of and how much was it because of the task itself? There could be a lot of FF officers who could be competent to make the target with a HC division or a BC division.
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Re: Hypothetical Tactical Option Question.
Post by Vince   » Sat Nov 14, 2015 11:56 pm

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Sigs wrote:
Vince wrote:Even getting into single drive missile range can be difficult (MDM or even DDM range, especially with a ballistic flight component, is another thing entirely). Witness what happened to the PRN when they tried it against the Basilisk terminus of the Manticore Wormhole Junction

Ok but how much of the failure of TG 12.4.2 to get close was because of experience or lack there of and how much was it because of the task itself? There could be a lot of FF officers who could be competent to make the target with a HC division or a BC division.

As for experience, and the difficulty of the task itself:
Echoes of Honor, Chapter 38 wrote:But Citizen Commander Huff had blown it. In fairness, it was expecting a great deal to ask anyone to cut a hyper translation that close, but that was exactly what he'd been trained for years to do . . . and the reason TG 12.4.2 had dropped back into n-space less than two light-months out to allow him to recalibrate and recalculate. And he hadn't actually missed it by all that much, had he? His error was—what? Less than two-thousandths of a percent of the total jump? But it was enough.
Boldface, underlined and colored text is my emphasis.

Somehow, I don't think that the SLN, even Frontier Fleet, can do any better. Another example of how difficult it can be to have a more precise hyper translation:
A Rising Thunder, Chapter 20 wrote:“Nice job, Yvonne,” he said out loud.
“Thank you, Sir,” Admiral Yvonne Uruguay replied.
Eleventh Fleet’s alpha translation had been as neat as any Filareta had ever seen, with minimal scatter of its units and on almost the exact heading he’d wanted. Oh, Uruguay had been off slightly—he’d wanted to shave the margin on the hyper limit even tighter—but that was inevitable after such a long hyper trip. The hyper log gave an astrogator a reasonably accurate running position, but “reasonably accurate” over interstellar distances could leave just a bit to be desired, and allowing for the difference in intrinsic velocities between departure point and the arrival star system could be tricky, too. Getting an entire fleet to the right place at the right time, in the right formation, and keeping it that way through an alpha translation while simultaneously carrying the desired relative velocity across the hyper wall was an art, as well as science, in a lot of ways.
On the other hand, skilled at her job or not, Uruguay would have been much too senior for a staff astrogator in most navies, even on the staff of a fleet the size of Filareta’s current command. He knew that, and ever since this business with the Manties had blown up, he’d been thinking about the rank inflation that was such an integral, ancient, and time-honored part of the Solarian League Navy.
Boldfaace and underlined text is my emphasis.

Here's another example of how fine the line can be between exiting hyper where you want to and exiting where you don't:
Echoes of Honor, Chapter 33 wrote:Now Tourville grinned crookedly at the memory. Perhaps there were some advantages to promotion after all, he mused. But then his thoughts slipped back to the little matter of astrogation, and he leaned back in his chair with a quiet sigh which he hoped concealed the tension coiling tighter in his midsection from any of his juniors.
Karen Lowe was an excellent astrogator, but a hyper voyage this long provided a great deal of scope for minor astrogation errors to produce major results. Overshooting their intended n-space translation point wouldn't be all that terrible . . . unless, of course, they overshot it too badly. A ship which attempted to translate out of hyper inside a star's hyper limit couldn't. As long as it made the attempt within the outer twenty percent of the hyper limit, all that happened was that it couldn't get into n-space. If it made the attempt any further in than that, however, Bad Things happened. Someone had once described the result as using a pulse cannon to fire soft-boiled eggs at a stone wall to see if they would bounce. Lester Tourville rather doubted they would, and even if he was wrong, it was a proposition he had no desire at all to test firsthand.
And that was what made the nervous serpent shift and slither in his belly as the digital display counted down towards the translation, because after a voyage of over a light-century and a half, it would take an error of only one five-millionth of a percent to give them all an egg's-eye view of that stone wall. He trusted Citizen Commander Lowe implicitly . . . but he couldn't quite shut his mind off when it yammered about teeny-tiny errors and misplaced decimal points.
And, he thought dryly, your having supported Shannon's insistence on coming in fast and hot won't make things any easier for Karen, now will it?
It wouldn't, and he knew it. But he wasn't about to change his mind, either, because his tac witch was right. His task force was in the lowest alpha band, traveling at .6 c and headed for a crash translation. He knew what most of his crews were going to have to say about that, but they should have plenty of time to stop throwing up before the Manties could come into range. And by hitting the wall at roughly a hundred and eighty thousand kilometers per second, he would carry an n-space velocity of a bit more than fourteen thousand KPS across it with him.
Italics are the author's, boldface and underlined text is my emphasis.
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History does not repeat itself so much as it echoes.
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Re: Hypothetical Tactical Option Question.
Post by munroburton   » Sun Nov 15, 2015 8:01 am

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Vince wrote:Even getting into single drive missile range can be difficult (MDM or even DDM range, especially with a ballistic flight component, is another thing entirely). Witness what happened to the PRN when they tried it against the Basilisk terminus of the Manticore Wormhole Junction:
Echoes of Honor, Chapter 38 wrote:Citizen Rear Admiral Gregor Darlington swore with silent savagery as the plot stabilized. He felt his astrogator cringing behind him, and he wanted to turn around and rip the unfortunate citizen commander a brand-new rectum. It would have done the citizen admiral an enormous amount of good to vent his fury, but he couldn't. It wasn't really Citizen Commander Huff's fault, and even if it had been, Darlington would never have raked him down in front of a people's commissioner. The People's Navy had given up enough martyrs as scapegoats.
"I see we seem to have misplaced a decimal point, Gorg," he said instead, unable to keep an edge of harshness out of his voice, however hard he tried. Then he cleared his throat. "How bad is it?"
"We . . . overshot by one-point-three light-minutes, Citizen Admiral," Citizen Commander Huff replied. "Call it twenty-three-point-seven million klicks."
"I see." Darlington folded his hands behind him and rocked on his toes, digesting the information. Of course, it wasn't quite as simple as "overshot" might be taken to imply, he thought grimly. Task Group 12.4.2 had been supposed to emerge from hyper four million klicks from the Basilisk terminus, headed directly towards it with a velocity of five thousand kilometers per second. That would have put them in missile range and firing by the time the defenders could realize they were coming. And with any luck at all, the picket force normally stationed on the terminus would have been headed in-system at max for a full hour, which would have put those ships safely out of the way and left only the two operational forts to deal with. Thirty-two million tons of fort would still have been a handful, but he had eight dreadnoughts, twelve battleships, and four battlecruisers— a better than three-to-one edge in tonnage—and he should have had the invaluable advantage of complete and total surprise, as well.
But Citizen Commander Huff had blown it. In fairness, it was expecting a great deal to ask anyone to cut a hyper translation that close, but that was exactly what he'd been trained for years to do . . . and the reason TG 12.4.2 had dropped back into n-space less than two light-months out to allow him to recalibrate and recalculate. And he hadn't actually missed it by all that much, had he? His error was—what? Less than two-thousandths of a percent of the total jump? But it was enough.
Italics are the author's, boldface is my emphasis.


Interestingly, Commander Huff emerged within 19 million kilometres of their actual target, if not quite their translation target. That's hip-shooting range for MDMs, barely exercises DDMs and yet still outside Cataphract range, never mind SDMs.

Of course, the RMN has seized many termini. It's probable that the Sollies will get lucky once or twice if they attempt to retake them all. Commodore Magellan's forces are being spread thin to cover several bridges.

It would be a very ugly fight if, for example, two squadrons of SLN BCs fully laden with Cataphract-C pods managed to jump in close enough to a terminus defended by a CLAC, a pair of Sag-Cs and a few destroyers.

Much depends on the exact variables but I think in a situation which favours the Sollies, there would be a score or two LACs left to claim the "victory" for the RMN.

Overshooting or undershooting by even a tiny margin totally flips the scales, of course.
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Re: Hypothetical Tactical Option Question.
Post by Somtaaw   » Wed Nov 18, 2015 7:11 pm

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FF is also less trained than RMN or Republican/Havenite navigators. Both sides of the Haven Wars spent years hammering back and forth with their fleets, putting their navigators through their paces continually.


By contrast FF, and even more so Battle Fleet, had their 'gimme' sims, where everything was pre-ordained, and essentially just 'feel good' sims. FF does have the slight benefit, that they actually left their home bases more regularly.

But they never had to practice the exacting practice of making ultra-precise hyper jumps, dropping out in very specific locations, at a particular range, speed and heading from a target.


And depending on which base it is, they'll probably do a repeat of the one wormhole group (can't recall which wormhole it was), where a small contingent of OFS/FF battlecruisers tried to escort a single freighter for passage. And they went with a very long range, and slow approach... which the Manticoran commander (or was it his Tactical Officer? :? ) believed was so the "slow, intimidating approach of Solarian naval units would strike fear into their opponents" or something along that line. They'll approach slowly, from long range, because they just don't know how to actually operate as a wartime fleet in wartime conditions.
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Re: Hypothetical Tactical Option Question.
Post by SharkHunter   » Fri Nov 20, 2015 1:58 am

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I stand corrected -- but by my original tactical design, Manticore needs the 23-E & pods for other purposes. Realistically, however, as "the tactical commander", I'd rather have the 14 Mark-16G's per pod. The additional penetration capabilities of the 23 aren't needed against the SLN; the additional warheads to take out more mobile targets AKA warships. The 16-G is enough for the job and I'd rather bring an addtional 50% to the party.

Weird Harold wrote:
SharkHunter wrote:All of the Apollo and Mark 23 pods stay home because the Roland's can't use them. We'll assume I'm going to arrive with full pod loadouts that I can use "hot" upon arrival.


:?: :?: :?: :?: :?:

Why wouldn't the Roland be able to use The Mk23/Apollo pods. Granted the Apollos would have to be used in light-speed mode as they were at Spindle, but the pods are the same size and shape as the Mk 16 pods.

As far as I can tell, any RMN ship can control any RMN missile with light-speed control links, so the only reason to leave the MK23 and Apollo behind would be concern over a force the Mk16G isn't big enough to hurt and/or to give the Chanson class destroyer the reach and punch to defend your supply dump against anything.
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All my posts are YMMV, IMHO, and welcoming polite discussion, extension, and rebuttal. This is the HonorVerse, after all
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Re: Hypothetical Tactical Option Question.
Post by Fox2!   » Fri Nov 20, 2015 3:05 am

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Jonathan_S wrote:snip

And if the target's wedge is fully offline it'll take longer than the 3 minutes missile flight to get it up.

So that target should still have time to get off CMs and PDLCs, but it'll lack wedge and sidewalls - making it a far more vulnerable target.


Suspecting that the SLN might be trying to drag the RMN off-station, and they might have a DD lurking in hyper, waiting for the picket to head out to the other system. Especially if the supply cache were outside the hyper limit, or within a couple of light minutes of it, I would keep the wedge up. Explain to the yard dogs that it's a heck of a lot cheaper to replace nodes than an entire destroyer. And saves postage from not having to write The Letter to next of kin.
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