FLHerne wrote:For example, a Manticoran warship can't even carry all the known information about enemy officers. In the present, you could fill a server rack with HDDs and store a biography of every single person in the Honorverse.
every single person in the Honorverse.... that we know of. When you consider however, that there's a few thousand+ of virtually every flag rank we haven't been introduced to? And you not only need a face, but for an "intelligence file" you'd want anything notable. Previous tactics that officer has used, medals with citations, relationships with others (are they abrasive? do they build an Honor-style family with their subordinates?) and so on and so forth. And I'm probably only scratching the surface of the information you'd want to keep... I can point to Flag in Exile, where it was
lucky Honor's ship had a precis on Tourville and that he had written articles about "How to Commerce Raid, Intelligently". and it probably also included the article itself for source (how big was the article? was it a big, 400-500 page document or a pitiful 2 pager? We dont know)
FLHerne wrote:In the Honorverse, it takes hours to download a few hundred (mostly) text messages. Present? Eyeblink. Oh, and in the future they're not even prioritised automatically.
How often are you dealing with encrypted files? Depending on how they were getting encrypted, and probably compressed to boot, yeah I can see it taking a few hours to de-compress and un-encrypt a few hundred messages. Don't know where you're getting the mostly text portion, most messages we've seen delivered are full video+audio. For example, the messages that were sent to a Rear Admiral.... Triko (something or another) by his diplomat wife, he had to play the message back more than once to really catch all meanings, and implications. The only time we've really seen "text only" was a few brief messages from StateSec Shilo HQ to Hades (the courier update message).
FLHerne wrote:Computers can't even do trivial heuristics without being asked (it should
not take human intervention to spot that the enemy's ECM is looping, or that two ships you have close-up military sensor info on are actually the same one). There are shipfuls of networked sensors and cameras, but damage control is done by
telephoning each workstation.
The umpteen tons of futuristic molycircs on a cruiser (Star Knight or Sag-C) somehow require human assistance to point countermeasures at incoming missiles, or to transit a wormhole, or find a route between two points...basically to do anything whatsoever.
Dunno about you, but unless the alarm for "hey, your enemy is a total flipping idiot and is using automated looped ECM" is particularly obnoxious to call attention, I'd be a little more concerned with the immediate fight. Rafe picked it out pretty fast when he realized something was fishy about the Thunder of God's ECM, but it's not something that officers are going to waste time looking for, especially one of Honor's family of officers. They all train expecting the enemy to be tougher (and thus NOT stupid) so even if the computer was pointing it out he wasn't noticing it (because it's stupid to focus on that "enemy is stupid" light, hoping it turns on)
For the course plotting, did you notice that the computers are used for that stuff, but that Middies were told to do it (by hand) for their training? Or that it's a Navy, which like modern militaries, have something of a fetish for insisting a human must always be in the command decision loop, especially when there's weapons being controlled. Have you seen the, relatively recent, remake of Robo-cop? How they weren't happy with Officer Murphy's response time compared to the 100% robotic troops doing the same "enter and clear" thing, until they used drugs to suppress his mind, making him act like a robot (with the faster time)
Not totally disagreeing that Honorverse computers could be acting smarter, but they definitely are not as stupid, or dumb, or low-storage as you're making them out to be.