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Build a Fleet!

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Re: Build a Fleet!
Post by Theemile   » Wed Sep 02, 2015 5:18 pm

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Somtaaw wrote:
Weird Harold wrote:Appropriate for Manticore in 1844 PD, not necessarily Manticore's practice in 1922 PD. The Mk-25/Apollo system defense MDM wasn't available, nor were Shrike-class LACs.

SDMDMs and LACs are available in 1922 PD and Manticore is using (and sharing) them for System Defense with far less reliance on a Wall of Battle in a defensive role. Manticore hasn't completely abandoned Capital Ships, because they still need counter-strike capability to take the war to their enemies.

My New Star Nation has brought together twenty systems that followed Manticore's 1922 strategy for System Defense -- e.g. SDMDMs and LACs in sufficient quantity to make a system more costly than all but the most determined attacker would be willing to spend.



Zanzibar called, and would like to remind you what happened to them in the post-Thunderbolt era, when Manticore (and her allies) were moving into the heavy SDMDM's and LAC mentality.... didn't work out so well for them. And IIRC, Republican forces only committed about 2 squadrons of wallers, and a CLAC squadron worth of LACs. Hardly a "more costly than all but the most determined" attacker would send, compared to their total fleet size.

Edit: Correction, it was 3 squadrons of SDP's, and only 6 CLACs, with only 16 BC's for a screen. Still very very light, compared to the size of fleets that were hammering around pre-Buttercup, and at Thunderbolt.


To address another point, about spider-LACs being better armed than conventional LACs (Katana's, Shrikes and Cimettere's) only applies to their first punch. If you don't achieve catastrophic kill ratios with that sucker punch (assuming nobody learns to detect spider drives prior to attacks anyways), spider-LACs are essentially the Empire of Man's "one-shot" anti-armor holdout weapons. You know, the ones that nearly killed Prince Roger, did kill his Marine Captain, and nearly killed him again facing his father.

Spider-LACs approach in stealth, blow their wad of pods, and then pray they can kill the LACs, because otherwise they cannot run away, they can't fight at long range (pods are one-shot, non-reloadable after all), can't fight at short range (no wedge to take hits with, or speed to stay behind Shrikes), and middle-range buys them the worst of everything.



And lastly.... saw some mention of a single-system entity being able to build large amounts of SD's. We only know of one system that managed to do that, being Manticore, and that's purely due to the "astrographic accident" known as the Manticoran Wormhole Junction. And that's also due to it being more than just one or two wormholes, otherwise it'd be just like any of the other hick systems that OFS casually backhanded around. No other star system, that we've ever seen managed to keep even one or two SD's functioning, and usually have difficulties just keeping cruisers working.

Haven had hundreds of systems prior to the First Haven War, and they could just barely "maintain" 412 SD's, 48 DN's, 374 BB's with 81 BC's. Another 200 CA's, 350 CLs and 600+ destroyers.

Manticore, even with it's galactic accident junction, barely had 188 SD's, 121 DN's, and no BBs, with 200 BCs. Then had their 300+ CA's, 300 CL's, and 500 DD's. Again, the only way they could afford this at all, was the multi-wormhole Junction, otherwise Manticore probably would have had very little (no need for their massive cruiser fleet, no merchant marine shipping for the Sollies, and no ability to pay for the waller)


Technically, there are 2 other single star examples of Waller fleets in the "verge"

1) Erewhon - another lucky wormhole recipient, Erewhon had built up a fleet of several dozen foreign built wallers for self defense, but no native ability to produce them (until recently) This is partly due to Erewhon's leadership and their shrewd nature - playing off one ally against another and getting the most for their money- They never had the need to develop such infrastructure locally.

2) Grayson - Technically a backward world in 1902, Massive financial and technical infusions from Manticore and 11 damaged Havenite SDs, allowed them to jump start their economy and build an advanced navy - their enormous space based workforce was able to be shifted to advanced technologies easily, allowing a large up-serge in orbital building capability as "new" technologies were introduced.

Their navy consumes a disproportionately large portion of their economy, but Grayson's standard of living increased along with the navy, so the individual never noticed the oversized cost of the navy. However, once individual economic parity is met with the rest of the universe, the size of their navy may be unaffordable.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: Build a Fleet!
Post by Jonathan_S   » Wed Sep 02, 2015 6:38 pm

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Theemile wrote:Technically, there are 2 other single star examples of Waller fleets in the "verge"

1) Erewhon - another lucky wormhole recipient, Erewhon had built up a fleet of several dozen foreign built wallers for self defense, but no native ability to produce them (until recently) This is partly due to Erewhon's leadership and their shrewd nature - playing off one ally against another and getting the most for their money- They never had the need to develop such infrastructure locally.

2) Grayson - Technically a backward world in 1902, Massive financial and technical infusions from Manticore and 11 damaged Havenite SDs, allowed them to jump start their economy and build an advanced navy - their enormous space based workforce was able to be shifted to advanced technologies easily, allowing a large up-serge in orbital building capability as "new" technologies were introduced.

Their navy consumes a disproportionately large portion of their economy, but Grayson's standard of living increased along with the navy, so the individual never noticed the oversized cost of the navy. However, once individual economic parity is met with the rest of the universe, the size of their navy may be unaffordable.

Also Grayson's economy appears to be benefiting directly, and indirectly, from their proximity and access to Manticore's wormhole junction.

We see direct infusion of Manticoran dollars to their economy in the merchant ships they were building for Manticoran cartels. Ships that wouldn't be needed without Manticore's outsized merchant marine (outsized due to it's Junction enabled reach), and construction that Grayson would have trouble winning the contract for if Manticoran naval building wasn't vacuuming up every building slip in their own system. But indirectly Grayson appears to benefit from the proximity of the Junction as they built up their own merchant marine.

And lets not forget the impact of the very favorable Manticoran issued or backed loans they appear to have had access to as members of the Manticoran alliance. Those probably provided a lot of the capital to allow the modernization and expansion of their industrial base.

I'm not trying to detract from how impressive it was that they grew to such a major factor within that alliance; or how none of the other members were able or at least willing to come close to matching it. But while they used it exceptionally well they had a lot of outside support your average system system government wouldn't


Most single systems, without those various economic advantages that Grayson enjoyed, are unlikely to have economies able to easily support building and operating significant numbers of wallers.
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Re: Build a Fleet!
Post by Sigs   » Wed Sep 02, 2015 6:41 pm

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Theemile wrote:Technically, there are 2 other single star examples of Waller fleets in the "verge"

1) Erewhon - another lucky wormhole recipient, Erewhon had built up a fleet of several dozen foreign built wallers for self defense, but no native ability to produce them (until recently) This is partly due to Erewhon's leadership and their shrewd nature - playing off one ally against another and getting the most for their money- They never had the need to develop such infrastructure locally.

2) Grayson - Technically a backward world in 1902, Massive financial and technical infusions from Manticore and 11 damaged Havenite SDs, allowed them to jump start their economy and build an advanced navy - their enormous space based workforce was able to be shifted to advanced technologies easily, allowing a large up-serge in orbital building capability as "new" technologies were introduced.

Their navy consumes a disproportionately large portion of their economy, but Grayson's standard of living increased along with the navy, so the individual never noticed the oversized cost of the navy. However, once individual economic parity is met with the rest of the universe, the size of their navy may be unaffordable.



Let's be fair though, the Grayson navy is war oriented, in peacetime they can easily cut their fleet by 60% and still have sufficient force to ensure proper defence, especially if the Haven-Manticore Alliance remains.

Removing all of their SD's and about 60% of their SD℗'s(1920 PD strength) and they will have a fleet their can support.
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Re: Build a Fleet!
Post by Sigs   » Wed Sep 02, 2015 6:44 pm

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Jonathan_S wrote:Most single systems, without those various economic advantages that Grayson enjoyed, are unlikely to have economies able to easily support building and operating significant numbers of wallers.

True, most likely the the single system nations that may be able to maintain SD's would be in the core and the shell and very, very rarely a protectorate which can maintain a squadron at most.
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Re: Build a Fleet!
Post by Sigs   » Wed Sep 02, 2015 6:46 pm

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Armed Neo-Bob wrote:Harold and Sigs:

You are both taking this argument too personally. It was sort of amusing before, but it is getting too pointed. Just let it go. Too much real world argument for a work of fiction.

You seem to be arguing from different basic premises, both in the political and the hypothetical scenario. Neither of you is willing to compromise your own view of how that scenario works, but it is getting past the point of sarcasm to insult. Just agree to disagree.

The major thing history shows is that people, being people, screw up. Must be genetic. :?

Regards, Rob

Isn't is the whole point to come to this forum to discuss things about the series with each other? I disagree with Weird Harold, but I am really interested in his theory and how he thinks it can actually come to be. I am not taking it personally and hope he is not either and I would apologize if it comes off as me being insulting or something of the type.
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Re: Build a Fleet!
Post by Armed Neo-Bob   » Wed Sep 02, 2015 7:02 pm

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Sigs wrote:
Armed Neo-Bob wrote:Harold and Sigs:

You are both taking this argument too personally. It was sort of amusing before, but it is getting too pointed. Just let it go. Too much real world argument for a work of fiction.

You seem to be arguing from different basic premises, both in the political and the hypothetical scenario. Neither of you is willing to compromise your own view of how that scenario works, but it is getting past the point of sarcasm to insult. Just agree to disagree.

The major thing history shows is that people, being people, screw up. Must be genetic. :?

Regards, Rob

Isn't is the whole point to come to this forum to discuss things about the series with each other? I disagree with Weird Harold, but I am really interested in his theory and how he thinks it can actually come to be. I am not taking it personally and hope he is not either and I would apologize if it comes off as me being insulting or something of the type.


If you had gotten too hot, Duckk would have said something. Maybe it was just some thing in the formatting, but one of your previous posts seemed to take a lot of the quotes in different text sizes--like shouting.

If you weren't, then fire away!

Rob
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Re: Build a Fleet!
Post by Relax   » Wed Sep 02, 2015 7:10 pm

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Supporting military forces: Parts come from somewhere. If they are not local the price sky rockets.

So, there are 2 types of star nations, those who build natively their own and those who do not or partially build/buy.

The cost of natively building is the industrial base to produce. This is a circular effect. Taxes are required to pay for it, but all of those taxes turn into income which gets recirculated internally. GDP does not change. This can only not be maintained when the imports are greater than exports. If it is about even, all that is required in maintaining a native ability to produce your own ships is the willpower to do so, encouraging enough engineers to maintain the R&D side of things and development. When a planet has Billions at their disposal and the engineers required is in the thousands, this becomes absurdly easy. Now add another 20 planets and the "drain" on required personnel, is absurdly low.

If you buy outside your own borders, you will be at best a 2nd tier nation as you will always be at the mercy of the 1st tier nations.

RFC has stated unequivocally, that all SL core worlds(at least 1000 of them), can produce what Manticore has done on an INDIVIDUAL basis with their much much smaller population. Manticore started with ~2Billion at 1st Havenite war and it was only due to the WHJ that they came within 30% GDP of Earth itself with its bloated population(20B???). Now we are talking about 20 such star nations equivalent GDP to Manticore combining their resources? How could they possibly NOT have a MUCH larger navy than the old Manticore?

On top of this add in human nature of those who are used to being on "top" demanding to remain there. The SL core worlds have been "On Top" for the last 1000+ years and this superiority will have been inbred into their culture psychosis generations ago. This superiority complex will DEMAND they build and maintain their own navy and not be dependent on outside influences. Now add in the fact they just had their face firmly planet in the mud by a bunch of "inferior neobarbs".

Human nature folks. Well, human nature and logistics that is.
_________
Tally Ho!
Relax
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Re: Build a Fleet!
Post by Sigs   » Wed Sep 02, 2015 7:10 pm

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Armed Neo-Bob wrote:
If you had gotten too hot, Duckk would have said something. Maybe it was just some thing in the formatting, but one of your previous posts seemed to take a lot of the quotes in different text sizes--like shouting.

If you weren't, then fire away!

Rob

I was trying to put emphasis on some parts I posted before because it seems to me he had ignored them.
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Re: Build a Fleet!
Post by Armed Neo-Bob   » Wed Sep 02, 2015 7:18 pm

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regarding comments above by Theemile, Jonathan_S and Sigs, concerning the ability of Grayson to support a fleet.

Grayson's been on a war footing for about 600 years; and it didn't have a merchant marine to speak of. That is one reason for the differences cited in HoS (and WoH)for their fleet mix, and their ability to build so many wallers. They didn't have to build for commerce protection and all the other missions, so they have (relatively) fewer light ships.

Relax, a minor nit. Manticore's population in ca. 1900 was @3 billion; Old Earth istr is about 4 times that.

Rob
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Re: Build a Fleet!
Post by Somtaaw   » Wed Sep 02, 2015 7:23 pm

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Pre-Alliance Grayson and Masada were well off with just light cruisers, and Grayson got a LOT of investment from Manticore, in both raw cash and materials.

I will accept Erewhon though as a valid single star entity with proper wall. And you acknowledged that they are a special case with a junction too.

Can't really think of any other singletons, zanzibar and other Anti Haven Alliance systems only had cruiser fleets.

I never really understand how Manticore accepted being subordinate to them in their space. Manticore had the money, and the technology, but needed their population for crews, not to cede authority and let al whatever make stupid decisions (Zanzibar raid and battle in 1921 pd) and then go cry to Queen Elizabeth that they want a bigger picket.
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