Weird Harold wrote:
Everything is in orbit. AFAIK, there is no permanent presence on the planet.
Masada is an anomaly, anyway. I doubt that there is any SL Successor that is as rabidly religious that will require a permanent military picket.
I am pretty sure for a long while there was an army presence on the, and a picket force in the system.
Weird Harold wrote:
Does your "realism" encompass the Marshall Plan? The Harrington Doctrine bears a very strong resemblance to the Marshall Plan. I expect similar results in converting former enemies into allies.
Sure worked out well to prevent the cold war didn't it? Made the US and the Soviet Union the best of friends right?
Weird Harold wrote: There will undoubtedly be chaos and civil wars as the League collapses, but we're talking about circa thirty years after the League collapse; any such civil war should have long ago been resolved, including any exported chaos.
And what makes you think that in 30 years they would become peaceful? It’s been something like 50+ years since the European powers started freeing their colonies in Africa and look how peaceful they all are...
Weird Harold wrote: IOW, any sector or group that self-identifies as "Solarian" is going to get pounded until it breaks up into small enough polities that they won't be considered threats. Then tender the carrot of trade incentives and everything else to make a revanchist war unpalatable if not unlikely.
So for the sake of argument, if 100 systems decided to remain in the League and fight for it’s survival, Manticore and the GA will pound them in to the ground and if necessary occupy them in order to prevent them from becoming enemies?
Weird Harold wrote: They've survived thirty years as isolated, independent systems. Why should they suddenly be more vulnerable because they are adding hyper-capable warships and joining with nineteen other systems with similar defenses?
They are not more vulnerable after “uniting” than they were before hand, but they are definitely not stronger either. The second they hear of your mobile fleet being destroyed in combat they will pull out, make peace if they can and build a real navy to protect themselves. And that is assuming that those 20 systems survived for those 30 years without being swallowed up by someone bigger. And assuming that they want to give up whatever mobile units they have managed to build or purchase before joining your “nation”.
Weird Harold wrote: How many of your SDs are my systems worth to you? You might be able to assemble sufficient force to take one or even two systems, but I guarantee you won't have 500 SDs when you reach the high orbitals.
So you are saying that without some solid intelligence and forethought I wont be able to destroy your fixed defenses? If I send some scouts in to get some intelligence I would be able to destroy your command and control network well in advance or even as the battle is starting? You know how they did it in Lovat?
Weird Harold wrote: No, I assume that the GA is NOT going to resort to Eridani Edict violations to defeat the MAlign. The only alternative to "regime change" in the RF is genocide.
Their alternative is very, very small pieces left over after the war, no multi system nations that were part of the MA, no military owned by said nations until the GA is satisfied all traces of the MA are gone, no capability to build any major warships by those small nations for same period of time, no reunification by those systems etc...
Weird Harold wrote: You have strongly implied that you don't consider military cooperation as "waiting for some one else to protect me." You've said participation in a multi-national Defense Force is "defending those who aren't willing to defend themselves."
There is a difference between having a dozen allies that will come to your defense but you are still able to take care of yourself by yourself, and not building a proper fleet because you depend on those dozen allies to protect you from everything.
And there is a difference between someone who cannot build/support SD’s or even a proper fleet and might require my protection vs. someone who has similar industrial, economic and population resources as me but refuses to build a proper fleet because they expect I will protect them.
Weird Harold wrote: You have constantly implied that Manticore or the GA would be providing all of the "defense" with treaty partners only providing token screening elements.
How would your military cooperation differ from Manticore's? (Other than Manticore/GA having a 30 year head start on you?)
It would be in my interest to keep my neighborhood quiet, so if there is a failed state where it affects me I will take action to either help fix their problems, or outright annexation to fix their problems(Like Silesia). If there is a neighbor who cannot protect themselves, or prevent piracy I will step in and help.The difference is that I will cooperate based on my national interests, protect my neighbors, trade partners, keep my trade routes open, if necessary provide escorts in to pirate infested space and clean up pirate infested space when it becomes a problem directly to me or my interests. I wont be helping someone on the other side of the galaxy with hundreds or thousands of warships funded by my nation, and manned by my people out of altruism.
Weird Harold wrote: Sounds a lot like the USSR and the Warsaw Pact.
How many billions did NATO spend matching the USSR and Warsaw Pact? How many billions the they spend trying to intimidate NATO?
Actually sounds like NATO... After all didn't the Warsaw Pact come to existence as a result of NATO? So, how many billions did the Warsaw Pact spend matching the US and NATO? How many billions the they spend trying to intimidate the Warsaw Pact?
Weird Harold wrote: Without a clear and present enemy, you'll appear to be building an invasion fleet.
When your enemy is present, it is likely a little too late to be thinking about building a military.Just because you might have never had a fire in your neighborhood and one is not likely anytime soon doesn't mean you shouldn't have a fire department, because it would be a little too late to start to think about building one when a fire breaks out.
Weird Harold wrote: The PRN and Anderman Empire built invasion fleets, the RMN built a commerce protection fleet until Haven lined up in their direction.
You keep using Manticore as an example, and you keep ignoring that at different times in their history the same argument have been made that you are making and they were proven false. At one point there was a movement to disband the navy because there was no threat, then there was the move to stop building capital ships because it might provoke the PRH to invade...
Weird Harold wrote: Your SDF isn't built for commerce protection, it's built for all-out war. Since you've built such a big hammer, I would expect your neighbors to worry that you're looking for a nail to use it on.
Sigs wrote:
Strategic Assumptions
My strategic Assumptions are that this new nation is a portion of the now defunct Solarian League. Surrounded by a thousand or more single system nations and multi-system nations, many of them are in economic trouble after the collapse of the League. Some of those nations will turn to isolation, others will turn to form larger and powerful alliances as a means to defend themselves and yet others will be looking to expand and create empires or will unleash pirate raids on anyone who is deemed to be worth attacking. I am going to assume that there is no major power that is willing or able to play Galactic Policeman and as such there is no cavalry to be called upon. Technologically I am equal or superior to all of my neighbors and potential targets for the moment but I am assuming that any number of potential empire builders are trying to get the technological edge. My industrial muscle on the large side as I have over a dozen heavily industrialized systems and another 10-15 light to medium industry as such I have the ability to build, maintain and man anything up to and including SDs. As for wormhole terminals and junctions, I will assume that my nation has some but are not central to the economic wellbeing of the nation as a whole and its survival.
Strategic Goals
Defense and Security of the territory of my nation with emphasis placed on fortifying and defending the most industrial systems.
Protect Merchant Marine from pirates and in times of war.
Provide intelligence and scouting for all systems within my territory including those that are unoccupied by people to prevent enemies from establishing bases.
Enforce any and all foreign commitments made by my government.
…..
…..
…..
Due to the general fluidity of the situation post League collapse the fleet in question would have to be ready to fight on the defensive in home territory as well as on the offensive in enemy territory anywhere from single unit action to fleet action as well as convoy escort and unrestricted warfare against merchant ships of our enemies as such the fleet has to be versatile in order to be able to accomplish all of those missions.