Sigs wrote:Anyone who wants to build an empire... anyone of the countless nations that will spring up from the ashes of the League... 2,000 systems and you hold only 20 what makes you think no other nations will exist.
What gave you the idea that I think no other nations exist? You're ignoring the strategic assessment part of building a fleet: I determined as step one that the only potential threat was the RF and they were 20-30 years away, on the far side of the former League. There are no aggressive and/or expansionist empires in this sector.
Sigs wrote:Weird Harold wrote:
My initial strategic assessment was that the only SDs in the sector belong to the Nodal MDF. Are you suggesting that I should be concerned about the MDF turning Conquistador?
Are you in a sector that is heavily industrialized or are you in a verge sector that doesn't have have a pot to piss in?
Irrelevant. There are no aggressive or expansionist systems in the sector and the only SDs belong to the MDF. There are at least 12 successor states that commissioned SDs before the League Collapsed; a large percentage of those 12, if not all, belong to the RF -- an the far side of the former League territory.
Sigs wrote:How much time and resources would it take for you to acquire SD’s and train crews for them? What about expanding the rest of your fleet? What happens if someone initiates a secret build up while the capital ships attached to the local nodal force are tasked somewhere else or withdrawn home.
"Time and resources" are the reason I don't propose any SDs. The initial Strategic Assessment was that there was nothing for them to do. Expending time and resources on building, crewing, and maintaining them is more than my taxpayers are willing to put up with.
Sigs wrote:How’s that working for Manticore and Beowulf? They seem to have competent intelligence agencies and it sure as hell didn’t help them any in regards to the MA.
Exactly what would have helped Manticore and Grayson detect and thwart Oyster Bay? Even if they knew it was coming they didn't have the technology to prevent it.
Sigs wrote:Stationary defenses are great but they all have weaknesses, what happens when your individual non-hyper defenses are destroyed or weakened? How do you reinforce a system?
As long as your defenses are known, an enemy can find a way to nullify them. Each of the 20 member systems has two BCL(p) tasked as a Quick Reaction Force asset. That's 40 podlayers with Apollo/Mk23E equivalent pods. A significant reinforcement.
Sigs wrote:BTW what is a Huacha Super-pod.
The primarily moon/asteroid based system defense missile system capable of firing and controlling up to 1,000 four-stage multi-drive/multi-stage missiles with FTL receivers for Fire-control. It's a variation on Apollo/Mycroft/System Defense Pods, The system can be deployed aboard a habitat or fort was well as moon/asteroid basing, although at greater expense and vulnerability.
Sigs wrote:So basically you are trying to say that your LAC’s would be the equivalent of Capital ships? Why not build Cruisers that have the capability to take on Ships of the Wall and be done with it?
Time and resources. Individually, a Spider-LAC is no match for anything bigger than a frigate or pre-havenite-war destroyer. A full wing of Spider-LACs might reasonably take on a BCL. A system's worth of Spider-LACs backed by
Huacha superpods can handle any force known to exist in my sector. That probably includes the Nodal MDF force, but when the Hyper-capable assets for the system are considered, it definitely includes the probable division of SD(p) in the Nodal MDF.
Even a squadron of over-sized Spider Drive LAC that can launch Mk16G equivalents is cheaper than a BCL or BCL(p). A flotilla of Spider-LACs is more useful in peacetime and, in sufficient numbers, is less vulnerable than a couple pairs of BCLs.
Sigs wrote:Weird Harold wrote:Sigs: Where would you go to get the ships of the wall if others have the same idea as you?
If others have the same idea as me, I have nothing to worry about ...
Others does not equal to everyone, so the one nation with SD’s has an edge on everyone else, and since you are coming up with super weapons, so can they.
You are the one who made the comment about "others" -- If they think like me, they don't have any SDs so I don't need to defend against them. If they think like me, they won't attack me with whatever they have, and I don't need to build an invincible Navy.
Sigs wrote:Haven build Bolthole right under Manticore’s nose long before Highridge what makes you think that your Intelligence agencies would be right 100% of the time?
It would be unrealistic to expect more than competence from my Intelligence agencies. Bolthole was essentially irrelevant because even Janacek's ONI knew that Haven was hostile. High Ridge ignored that minor detail, and gutted Manticore's intelligence agencies and military. Had that not happened, Bolthole would have been no more than an interesting side-note.
There was plenty of information available to intelligence agencies that were still competent, and those who listened to them averted total disaster.
I can't afford to build a fleet to counter threats that only exist as remote possibilities. I can't afford to waste time and resources building a bigger fleet than I need and can convince my taxpayer to foot the bill for.
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Answers! I got lots of answers!
(Now if I could just find the right questions.)