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Mistletoe 2

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Re: Mistletoe 2
Post by jgnfld   » Fri Jul 24, 2015 1:41 pm

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Valen123456 wrote:I am expecting to see armed recon drones starting to become more utalised in the Honorverse although as others have pointed out there are major technology/tactical hurdles to address first in order to shake down their capabilities.

One idea I do see them being used for is as Spider Drive hunters. Much like submarines Spider ships are very vulnerable once detected and almost any equivalent ship type will likely eat them for lunch. The difficulty of course is finding them. Now at present we have no confirmed methods for detecting the Spider however the Manticorans are the foremost experts in applied grav pulse technology in the galaxy and I see that being the most effective method (possibly a directional grav pulse gets altered a bit when it passes through a Spiders "legs"). However that method works, I could see armed recon drones being used then in much the same way as torpedo boats / hunter killers from WW2 era anti U-boat strategies. The drones can comb regions of space to find a target then saturating it with fire or additional grav pulses to weaken/expose it further. Given the still exploring possibilities of FTL control nodes on Apollo they could even co-ordinate orbit defenses like missile pod screens via a defense picket or Moriarty/Mycroft platform.


Depends. Maybe David will go full WW2 and we'll have depth charge equivalents and sonar equivalents. Not sure how that might work, but it would make for a fun Cruel Sea/The Enemy Below sort of sequence that wouldn't be so hokey as the Wrath of Khan ripoff of Enemy Below!
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Re: Mistletoe 2
Post by ericth   » Fri Jul 24, 2015 3:17 pm

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I can see such a system being effective given the right circumstances, but question whether it would be enough to justify making room for them on your ship.

I think Theisman's assessment that mistletoe "has to be used almost from rest" is only partially true. It's true if your drones are loitering nearby waiting to attack, but far less true if you have some positioned farther back so they can make most of their attack run under stealth. Knowing up to as much as 15 min ahead of time when they would be needed should not be a particularly difficult hurdle, and 15 min at a drone's stealth accel would be highly worthwhile.

The Graser torps also might find a useful niche as escorts for alliance forces. When spider drive ships are detected in the vicinity, the torps could be sent to intercept. The slow speed might actually help in that circumstance.
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Re: Mistletoe 2
Post by Loren Pechtel   » Fri Jul 24, 2015 11:01 pm

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It won't work.

The Mistletoe drones can't get to attack range without being spotted. Since they aren't going very fast they would be sitting ducks for point defense.

They worked because their targets were not warships--they didn't have point defense.

To make a realistic weapon, lets drop them when we emerge from hyper. Now they'll be in the ballpark of 30% of lightspeed when their stealth fails well inside the enemy's counter-missile zone. Nasty but I don't think this would do any better than current MDMs.

Lets up the threat a bit:

1) Apollo Mistletoe. The counter-missiles get jammed, it's down to the lasers.

2) C-frac. Drop them out around Uranus. Now they're coming in at 80% of lightspeed. Against a fleet not expecting an imminent threat this would be very nasty indeed due to human reaction times. I doubt anything other than laser clusters on automatic would be able to get off a shot.

3) Combined arms. Drop them as you arrive. Fire an EW-heavy Apollo pod, the Mistletoe missiles are timed to fail stealth as the Dazzlers are firing and they're positioned a bit behind the Apollo missiles. Think the defenders will realize there's anything but the Apollo stuff out there???

This is admittedly very tricky to pull off as the Mistletoe flight is about an hour.
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Re: Mistletoe 2
Post by SharkHunter   » Sat Jul 25, 2015 5:34 pm

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Considering the RMN's excellence in creating micro-fusion plants, I wonder if they'd look at reverse engineering the Mesan graser torpedo concept (not long burst, single shot) into a class of ghost rider RD's.

Likely it would take something like a Sag-C to launch them so this next scenario isn't accurate but picture Zavala telling a few BC's a la Saltash via FTL, "you really don't want to piss me off", and when they disagree, he pot shots one of them, perhaps not destroying it outright but crippling it's ability to maintain formation.

Then he comes back up on the com and says. "I can do this all day..." Seems like an effective tactical choice, no?
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Re: Mistletoe 2
Post by kzt   » Sat Jul 25, 2015 6:27 pm

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The damn things are nearly the size of a shrike. You are not going to be launching them from the boat bay.
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Re: Mistletoe 2
Post by OrlandoNative   » Sat Jul 25, 2015 7:39 pm

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Jonathan_S wrote:
Somtaaw wrote:The only time Ghost Rider EW has ever truly fooled RMN sensors, was during Project Anzio, and the full-sized testing of the CLAC and Shrike concept. And Ghost Rider was still an official secret that very few officers even knew about.

After Ghost Rider went fully distributed, I don't recall a single instance of RMN stealth beating RMN sensors. Hemphill tries but she's managed to keep both sides fairly well balanced, and head and shoulders above anybody elses tech.

And 1st line navies (the ones you might need to try to pull this trick on to even the odds) have bow and stern walls; so even a hint of a RD trying to sneak into a dead-ahead or dead-astern position would likely cause them to raise the appropriate wall -- which would significantly blunt the attack.

So even if they couldn't localize well enough to take it out with a CM they're not so vulnerable anymore.


OTOH while they're lower accel, there's some risk of the MAlign trying this same trick with Graser torps; their one-shot grasers pack a lot more punch than your average laserhead and their stealth is probably even better that Ghost Rider.


Mistletoe was designed against basically unmoving - and defensively unarmed - targets. Missle pods, the Moriarity control platforms, etc. It used standard nukes; and those platforms weren't actively looking for *recon drones*, they were searching for warships.

Your note about bow and stern sidewalls is noted, but as I recall, they are mostly used for units *at rest*; and, most likely, only when attack is imminent, since the grav bands that comprise them would interfere with sensors trying to locate enemy ships and control offensive weapons. Keyhole helps, along with Ghost Rider and Apollo, but the most sensitive sensors are still ship based.

That said, even side sidewalls only *attenuate* the bomb-pumped lasers. I doubt bow or sternwalls would do anything different.

I suppose it *could* be useful if attacking from stealth. There'd be no impellor signature to give warning, just a shot out of nowhere. But the same problem still arises - a ship of the wall is unlikely - unless very unlucky - to be significantly damaged by a single laserhead missile. Smaller units, maybe, but there are usually *lots* of those compared to the "heavies". And they're likely to be constantly moving while being the "screen".

As for Ghost Rider and RMN sensors, there's really never been a situation where they've tried to find one that was *hiding*. They have control codes that can get one to respond if it was left behind or otherwise "lost". The exercises are *simulations*, not actual ships moving and weapons being fired. In the ATC, or on shipboard computer simulations, you can pretty much show or do anything the person setting it up decides on. They've occasionally given the opponent Ghost Rider or something similar, but when they do they don't *tell* the folks training that they have. It's up to them to find out as part of the training. In general, they've managed to discover that kind of "trick". The stories, however, aren't all that clear on exactly *how* they might have done so, so we really don't know.

I *think* I vaguely remember a comment in one of the books somewhere where it was said that a Ghost Rider recon drone was very difficult for even Manty sensors to locate and track, however. That would imply that it's *possible* to do so with RMN sensors, but I don't recall any statement as to what to look for.

But since the RMN isn't battling *itself*, the Graysons, or the Andermani, I doubt they even *looked* for something that stealthy on a regular basis. That might have changed after Oyster Bay, but I don't think anything has really been said about it, other than upgrading and keeping better watch with the system defense sensor nets for potential stealthy arrivals out of hyperspace.
"Yield to temptation, it may not pass your way again."
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Re: Mistletoe 2
Post by OrlandoNative   » Sat Jul 25, 2015 7:50 pm

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*IF* they could be given enough endurance, what they *could* be used for is as *mines*.

Forget about "going after" anything. Use the drives for "station keeping" as necessary, under low enough power that the stealth fields conceal it, and just wait for the enemy to come to you. Whatever the spider drive is, it's got to be some sort of direct field manipulation. If it were material, like a rocket, it could be seen. Or at least easily detected. Even if it used ion propulsion, the trail should be easily detectable. That would obviously be a non-optimal situation.

However, any direct field drive known is going to create some kind of "stress" in spacetime, be it magnetic, gravitational, or whatever. And even a coasting body, not under drive power, is going to occult stars and other objects. All of which a sophisticated enough mine could possibly detect. Then all it needs to do is "lase" in the direction of highest probability. Indeed, if seeded thickly enough, "adjacent" mines could even keep "in touch" via whisper lasers, and multiple units saturate an area of space from all directions.
"Yield to temptation, it may not pass your way again."
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Re: Mistletoe 2
Post by kzt   » Sat Jul 25, 2015 8:25 pm

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OrlandoNative wrote:*IF* they could be given enough endurance, what they *could* be used for is as *mines*.

You have the right idea, but the wrong implementation.
https://en.wikipedia.org/wiki/CAPTOR_mine
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Re: Mistletoe 2
Post by SharkHunter   » Sat Jul 25, 2015 10:38 pm

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kzt wrote:The damn things are nearly the size of a shrike. You are not going to be launching them from the boat bay.
Likely agreement, but that's why the "microfusion" specification: using the power from the reactor to "grav lens" the entire 45 MTon blast that a 16G warhead can trigger, but into a graser shot instead of lasing rods. Something for the whiz kids from Weyland, Foraker, and the gang to figure out while they rebuild things like space stations, etc.
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Re: Mistletoe 2
Post by kzt   » Sat Jul 25, 2015 10:50 pm

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SharkHunter wrote: Likely agreement, but that's why the "microfusion" specification: using the power from the reactor to "grav lens" the entire 45 MTon blast that a 16G warhead can trigger, but into a graser shot instead of lasing rods. Something for the whiz kids from Weyland, Foraker, and the gang to figure out while they rebuild things like space stations, etc.

Umm, exactly how do you get a multi-second pulse when the entire system is turned into energetic plasma in a few microseconds? Not to mention the minor point that a small graser masses 3000 tons.
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