cthia wrote:Ok, Peep Q-Ships were better offerings than Manty-Qs. I suppose Manty Q-Ships were jury-rigged on a rushed afterthought. It would have been nice to see two Q-Ships, Peep and Manty run into each other and watch the fireworks. A tactician's tickler would have been that battle's recipe.
After the dust settles between the major combatants and Theisman gets his dream of peace, there'll still be the element of piracy to deal with. Can you imagine what type of Q-Ship Shannon and Sonja can roll out of Bolthole?
Well Peep Q-ships were tougher, had more armor, redundancy, and damage control than Manty Q-ships.
But the Wayfarer-class, being the first pod layers, had far more offensive firepower. Or if the fight started in energy range it was Wayfarer's SD weight grasers (and no armor) and the Astra-class's BC weight grasers and BC grade armor.
Either way it's likely to be bloody for both sides, as (at that time) neither had an advantage in weapons range.
But fast forward a few years and the Manty Q-ship can be trivially rearmed with longer range missiles simply by swapping out the loaded pods, while the Peep design can't. So now Wayfarers have a significant reach advantage in missile combat; combined with their heavy weight of fire from the pods. Given the right combat conditions they could crush multiple Peep Q-ships without taking any damage in return. (But they're still eggshells armed with sledgehammers; so in the Peeps land any hits those are going to be devastating)
Historically, in WW I, the RN used Q-ships because they needed to trick U-boats into surfacing to have a reasonable chance of sinking them (pre-sonar plus crappy depth charges). And U-boats preferred (for rules of war, and also logistics reasons) to surface and sink unescorted ships by gunfire or scuttling. So make a merchant ship look helpless, wait for the U-boat to surface and demand surrender, then open fire.
But the Honorverse doesn't normally have that same need; a pirate can be attacked just fine by any warships; and the nature of wedges means that any warship is (with a little care and luck) able to mimic the long range signature of a merchant ship well enough lure a pirate into attack range.
The Wayfarer Q-ships were designed to operate in the fleet train as a final nasty surprise for an Peep attacked that fought through (or destroyed) the escort. In that scenario there is risk of recon drones getting a visual of the hull before they close the range, so it makes sense to build them into a hull that would belong with the rest of the merchies. They only got diverted to Silesia because there wasn't anything else to send; not because they were a cost or manpower effective commerce protection or anti-piracy unit.
In contrast the Peeps tended to use theirs offensively, as part of attacks on single-system entities. Have Q-ships deep in-system posing as routine merchant traffic until the attack comes over the wall; then at an opportune time drop the disguise and stab the defenders in the back. Again there's too much risk of someone visually eyeballing them to do that with something that looks like a warship.
But both of those are very special cases, and post-war you don't need those capability to deal with pirates; so personally I doubt we'll see any widespread return of Q-ships.