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The cruiser future in the RMN - another go

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Re: The cruiser future in the RMN - another go
Post by BobfromSydney   » Wed Jun 24, 2015 11:31 pm

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The concept of a combatant being armoured against its own guns was something from the battleship era.

The Honorverse seems to be shifting to a point where weapons are completely outracing defences (Apollo). Will there be a similar shift to the change to guided missile warfare during the 50's-70's? Will they become similar to modern naval vessels: Thin hulled vessels with VLS missiles covered in expensive electronic warfare equipment and shaped for stealth?

Ships were no longer armoured heavily, because it was too difficult to effectively armour against the missiles, instead stealth, ECM, point defence and first-strike became the basis for naval warfare. Striking from outside the weapons or detection range of the opposition became the only way to win battles safely. Will this become a factor in the Honorverse? Maybe gigantic stealthy spider drive ships will actually be the future of Honorverse warfare if missiles become too powerful.
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Re: The cruiser future in the RMN - another go
Post by kzt   » Wed Jun 24, 2015 11:33 pm

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Kizarvexis wrote:The Shadow of Saganami
Cpt Terekhov has just hit Eroica Station and the Sag-C HMS Hexapuma has 1,155 missiles left, so has 96% of the normal loadout left. The oncoming Monican BCs are coming and he has 54 potential salvos before they are in range, but only 33 rounds per tube.

A Rising Thunder
Cpt Ivanov has a short division of Sag-Cs and four Roland DDs. In volley Alpha, he keeps the Rolands out of the demonstration attack to conserve ammo.

Shadow of Freedom
Cpt Zavala considers giving a warning like Cpt Ivanov did in Zunker, but with the limited amount of ammo per tube, goes with Fire Plan Sledgehammer instead of some type of warning.

Functionally, all your examples are ONE major engagement. The only multiple major engagements without resuppply I can think of is in HoQ, and it really didn't require Fearless to dig too deeply into her magazines to crush the Masada ships.

The other minor possibility you are not considering with some of these cases is that the actual problem the RMN has with ammo isn't the magazine capacity, it is due to the very limited reloads as someone went and blowed up real good all the factories and the main ammo reserves.
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Re: The cruiser future in the RMN - another go
Post by Relax   » Wed Jun 24, 2015 11:45 pm

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Kiz: DD/CL have less than 20 salvos/tube for offensive considerations traditionally. Roland has 20: SAG-C has 30.

Now you are proposing a CL that has 20 tubes and 2400 missiles? Or 120 reloads! 6X more than any previous DD/CL design?

Really?

EDIT: Lets cut half the missile load and see what we get: 1200x100tons is a tidy 120,000 tons or approx a pair of real Keyholes... What is more important 1200 missiles you will never use in a CL or a Keyhole making your ship vastly superior defensively?

EDIT: Remember, DD/CL do not have armor outside of its fusion rooms for CA class laser heads.
Last edited by Relax on Thu Jun 25, 2015 12:07 am, edited 1 time in total.
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Re: The cruiser future in the RMN - another go
Post by Jonathan_S   » Wed Jun 24, 2015 11:57 pm

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Kizarvexis wrote:The RMN is also evidently worried about a lot of engagements over a long patrol. Since you don't like my explanation above from the infodumps, lets use some textev then.

The Shadow of Saganami
Cpt Terekhov has just hit Eroica Station and the Sag-C HMS Hexapuma has 1,155 missiles left, so has 96% of the normal loadout left. The oncoming Monican BCs are coming and he has 54 potential salvos before they are in range, but only 33 rounds per tube.

A Rising Thunder
Cpt Ivanov has a short division of Sag-Cs and four Roland DDs. In volley Alpha, he keeps the Rolands out of the demonstration attack to conserve ammo.

Shadow of Freedom
Cpt Zavala considers giving a warning like Cpt Ivanov did in Zunker, but with the limited amount of ammo per tube, goes with Fire Plan Sledgehammer instead of some type of warning.

That's three right off the top of my head, not to mention RFC's infodump that the Nike's 120 rounds per tube were for extended endurance in missile engagements. Like I said earlier, the two biggest complaints on the new ships were low manpower for detachments and not enough ammo for extended ops.

As for the math of various engagments Relax, we know you don't like them. I go with adjustments on the part of the RHN as Adm Theisman is no dummy and will have the navy make adjustments. The RMN does. Same thing on the differences in SLN intercept hits on various battles. It has been mentioned previously that changing the EW in battle can greatly change the outcome, so a decent handwavium for the differences.

Ok, but each of those situations is ships punching way, way out of their weight class.

SoS was a CA taking on BCs while on the wrong end of 3-1 odds.

ART was 3 CAs + 4 DDs scaring off 6 BCs. The fact that Ivanov didn't throw in extra missiles in his demo shows prudence, but not that the Rolands are critically short on rounds in the DDM environment (though I don't doubt that their captains would prefer more rounds; all else being equal)

And SoF was 5 DDs taking on 4 BCs; so 3 weight classes their superior.

It's kind of crazy to make long term design plans based around the missile loadouts needed to fight 6 times your weight of metal. That's a temporary tech imbalance aberration; something to take advantage of while it lasts but you build ships based on the idea that sooner or later they have to come up against an equal opponent. You consider missile usage in a number of commerce protection/anti-piracy encounters, or based on expected combat effectivens against a near-peer of similar power. But being pounded to scrap with 50% full magazines means you should have spend your tonnage budget on other things -- and putting that many missiles in just because you hope to continue killing obsoleted BCs with DDs doesn't lead to a long term balanced design. You're overgunning it just because you don't need appear to need more defenses at the moment against obsolete ships.
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Re: The cruiser future in the RMN - another go
Post by Kizarvexis   » Thu Jun 25, 2015 12:05 am

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kzt wrote:
Kizarvexis wrote:The Shadow of Saganami
Cpt Terekhov has just hit Eroica Station and the Sag-C HMS Hexapuma has 1,155 missiles left, so has 96% of the normal loadout left. The oncoming Monican BCs are coming and he has 54 potential salvos before they are in range, but only 33 rounds per tube.

A Rising Thunder
Cpt Ivanov has a short division of Sag-Cs and four Roland DDs. In volley Alpha, he keeps the Rolands out of the demonstration attack to conserve ammo.

Shadow of Freedom
Cpt Zavala considers giving a warning like Cpt Ivanov did in Zunker, but with the limited amount of ammo per tube, goes with Fire Plan Sledgehammer instead of some type of warning.

Functionally, all your examples are ONE major engagement. The only multiple major engagements without resuppply I can think of is in HoQ, and it really didn't require Fearless to dig too deeply into her magazines to crush the Masada ships.

The other minor possibility you are not considering with some of these cases is that the actual problem the RMN has with ammo isn't the magazine capacity, it is due to the very limited reloads as someone went and blowed up real good all the factories and the main ammo reserves.


Bolding is mine
A Rishing Thunder Chapter 3 wrote:
At the moment, Hiram Ivanov's ships had literally dozens of missile pods limpeted to their hulls as well, and those missile pods were loaded full capability Mark 23 multidrive missiles, with even more endurance and powered range (and heavier laser heads) than the Mark 16. MDM's were in shorter supply than Mark 16s, though, and Ivanov had no intention of using them up unless he had to. So Volley Alpha used only the cruisers internal tubes, and even the Roland-class destroyers attached to his force were mere spectators at the moment. They had barely a quarter of the cruisers magazine capacity, and Ivanov had no more intention of wasting their limited ammunition than he did of wasting MDMs.


So while yes, he knew of the limited supply of missiles, except the large amount already deployed to the fleet, he was also concerned with the Rolands lack of endurance of their magazines.

As for major or minor skirmishers, the examples still highlight the RMN officers who are concerned about ammo endurance. The BC(L) is said to explicitly address this issue over BC(P)s, so why ignore it in new construction?
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Re: The cruiser future in the RMN - another go
Post by Relax   » Thu Jun 25, 2015 12:15 am

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Because there is a simple reason to build DD/CL instead of BCL's. CHEAP' $$$ Need missile endurance for the mission? Send a larger class ship that has equivalent defensive systems to keep all of your hoarded missiles safe.

There has never been a warships captain who has NOT been worried about amount of available ammunition.

As I recall, the Iowa Class battleships could only fire 300 rounds before their barrel had to be replaced. Of course the ship only carried around 500? total as I recall for 9 guns or roughly 50 salvos. EDIT: Carried roughly 400 shells per turret, so 100+ Salvos.
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Re: The cruiser future in the RMN - another go
Post by Kizarvexis   » Thu Jun 25, 2015 12:33 am

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Relax wrote:Kiz: DD/CL have less than 20 salvos/tube for offensive considerations traditionally. Roland has 20: SAG-C has 30.

Now you are proposing a CL that has 20 tubes and 2400 missiles? Or 120 reloads! 6X more than any previous DD/CL design?

Really?

EDIT: Lets cut half the missile load and see what we get: 1200x100tons is a tidy 120,000 tons or approx a pair of real Keyholes... What is more important 1200 missiles you will never use in a CL or a Keyhole making your ship vastly superior defensively?


Did you miss this part of my post? (Italics added)

Kizarvexis wrote:Forgot to mention that I would try to get as close as to 120 missiles per broadside launcher as I could to meet the Nike long endurance missile loadout.


The Nike BC(L) has 120 rounds per tube for long range patrol endurance. So if you are making newer light combatants for patrol duties, why not follow the lead to make the smaller ships have higher endurance as well? Especially, since other navies are going to upgrade their ships as well?

Relax wrote:EDIT: Remember, DD/CL do not have armor outside of its fusion rooms for CA class laser heads.


Um, the reason we are proposing such large ships is to seriously upgrade the defenses on said ships in the more dangerous threat environment. The RMN likes to have reasonalble survivability and the lighter ships need more mass for that survivability.



Jonathan_S wrote:
Kizarvexis wrote:The RMN is also evidently worried about a lot of engagements over a long patrol. Since you don't like my explanation above from the infodumps, lets use some textev then.

The Shadow of Saganami
Cpt Terekhov has just hit Eroica Station and the Sag-C HMS Hexapuma has 1,155 missiles left, so has 96% of the normal loadout left. The oncoming Monican BCs are coming and he has 54 potential salvos before they are in range, but only 33 rounds per tube.

A Rising Thunder
Cpt Ivanov has a short division of Sag-Cs and four Roland DDs. In volley Alpha, he keeps the Rolands out of the demonstration attack to conserve ammo.

Shadow of Freedom
Cpt Zavala considers giving a warning like Cpt Ivanov did in Zunker, but with the limited amount of ammo per tube, goes with Fire Plan Sledgehammer instead of some type of warning.

That's three right off the top of my head, not to mention RFC's infodump that the Nike's 120 rounds per tube were for extended endurance in missile engagements. Like I said earlier, the two biggest complaints on the new ships were low manpower for detachments and not enough ammo for extended ops.

As for the math of various engagments Relax, we know you don't like them. I go with adjustments on the part of the RHN as Adm Theisman is no dummy and will have the navy make adjustments. The RMN does. Same thing on the differences in SLN intercept hits on various battles. It has been mentioned previously that changing the EW in battle can greatly change the outcome, so a decent handwavium for the differences.

Ok, but each of those situations is ships punching way, way out of their weight class.

SoS was a CA taking on BCs while on the wrong end of 3-1 odds.

ART was 3 CAs + 4 DDs scaring off 6 BCs. The fact that Ivanov didn't throw in extra missiles in his demo shows prudence, but not that the Rolands are critically short on rounds in the DDM environment (though I don't doubt that their captains would prefer more rounds; all else being equal)

And SoF was 5 DDs taking on 4 BCs; so 3 weight classes their superior.

It's kind of crazy to make long term design plans based around the missile loadouts needed to fight 6 times your weight of metal. That's a temporary tech imbalance aberration; something to take advantage of while it lasts but you build ships based on the idea that sooner or later they have to come up against an equal opponent. You consider missile usage in a number of commerce protection/anti-piracy encounters, or based on expected combat effectivens against a near-peer of similar power. But being pounded to scrap with 50% full magazines means you should have spend your tonnage budget on other things -- and putting that many missiles in just because you hope to continue killing obsoleted BCs with DDs doesn't lead to a long term balanced design. You're overgunning it just because you don't need appear to need more defenses at the moment against obsolete ships.


Current RMN ships are able to fight out of weight class vs older types and the RMN expects opponents to make new, tougher ships to do that as well. So, you upgrade your ships again before they upgrade theirs. With the various navies upgrading to newer types, that means the later warships that have been eclipsed will work their way out into the private sector. Yes, it will take time, but will happen based on past experience in the books. So even pirate hunting will need to be upgraded in the future.
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Re: The cruiser future in the RMN - another go
Post by Relax   » Thu Jun 25, 2015 12:36 am

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Kizarvexis wrote: he was also concerned with the Rolands lack of endurance of their magazines.


NIT: He was not worried about their endurance. He was worried about their capacity.
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Re: The cruiser future in the RMN - another go
Post by Relax   » Thu Jun 25, 2015 12:42 am

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Kizarvexis wrote:
Relax wrote:EDIT: Remember, DD/CL do not have armor outside of its fusion rooms for CA class laser heads.


Um, the reason we are proposing such large ships is to seriously upgrade the defenses on said ships in the more dangerous threat environment. The RMN likes to have reasonalble survivability and the lighter ships need more mass for that survivability.


Uh, no. The survivability is its additional systems: Sidewalls strengthened. Compartmentalization. Extra CM/PDLC for the G warhead environment. Same number of hits will mission kill this new "CL" compared to old "CL's". Which by definition means at most a handful and if you are unlucky: 1.

Now, we could easily enter the argument of additional PHYSICAL armor being dirt cheap in the Honorverse and it would be silly to not add it. If this is the case, why are DD/CL completely unarmored and why are there hundreds of them built for all navies? Of course the counter arguement here is, why have a distinction at all between CL/CA if this is the case? At some point operating expenses dominate, building expenses.

Reasons: $$$$$$$. Always $$$. At some point human lives are cheaper to replace than the object being protected.
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Re: The cruiser future in the RMN - another go
Post by Kizarvexis   » Thu Jun 25, 2015 12:48 am

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Relax wrote:
Kizarvexis wrote: he was also concerned with the Rolands lack of endurance of their magazines.


NIT: He was not worried about their endurance. He was worried about their capacity.


The capacity of the Roland magazine is why I said "...endurance of their magazines". Low capacity means you run out quick. This has been a worry of multiple commanders of Roland DDs. The Battle of Monica showed even the Sag-C can have a capacity problem as they had time for 54 salvos with only 33 rounds per tube with 96% of the normal loadout.

Pod layers run out of ammo quick too, which once again, is why the Nike BC(L) went to such a large ammo size per tube. Higher ranges on the missiles mean longer engagement times which means you need a higher capacity on your magazine.
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