Carl wrote:@JeffEngal: This has been brought up in another thread but Pirates want the smallest crew possible because crew represents a huge expense for them which cuts into profits.
I'm sure they'd like a tiny crew, or at least one that doesn't care to be paid. In the event, they don't have very small crews - they've got enough for the prizes and boarders, and they fill out the rest with individuals of indifferent training levels and generally make do with systems that don't make one person's work go especially far.
So, as some sort of ideal, I suppose they'd like very small crews, but it doesn't much happen.
Also what your suggesting is basically an over glorified coast guard cutter. A ship not actually intended to fight equivalent warships that's still nonetheless armed in a somewhat lesser fashion.
Get real. 20+ missiles at a time, with arbitrarily long range, FTL fire control in at least one direction, with laserheads that can penetrate superdreadnought armor in a pinch and certainly take big whole out of battlecruisers. "Glorified coast guard cutter"? "Not actually intended to fight equivalent warships"? That's going out the far end of hyperbole.
It's not intended to take damage and remain firing quite as well as a hypothetical equivalent ship with precisely the same defenses sustaining the same hits. Granted. Easily. It is absolutely intended, and well able, to dish out damage in amounts sufficient to pulverize a comparable hull, with active defenses better than that of a Saganami-C (given the Keyhole system - at a minimum), likely beefier passive defenses (given the tonnage that can be diverted to armor etc. - particularly in defense of the linkages between central fire control and the weapons, or backups for them),
and - particularly, since this seems to evade attention - a mission that does not demand all the fighting expected of a Saganami-C heavy cruiser or a Nike battlecruiser.
One problem with that. The RMN per DW himself does not build such specialised designs. if they build a light combatant it will not be designed such that it becomes a liability the moment an actual war breaks out because it's not designed for the rigours of actual combat vs actual warships.
Please. This is a "specialist" in precisely the way that not everything is a superdreadnought. It's built to be a unit for cruising duties below the wall. This means that it is not meant to be a small superdreadnought, nor a small battlecruiser. Commerce raiding, commerce protection, scouting, counter-scouting, system picket duties, pirate hunting - these are what a cruiser is for.
Something better designed purely, entirely, exclusively for fight-to-the-death combat with the same tonnage would be tougher and more dangerous. It would also be unsuitable for system picket duties (insufficient sensors, insufficient endurance), commerce raiding (same), commerce protection (same), and scouting (same). If it could find pirates, I suppose it could blow them away well enough - and so could something a fraction of that size, cost, or crew complement. Much the same goes for the counter-scouting role.
There may be some use for that warship. It's clearly a
specialist, however, with some wartime application and very little in peacetime, with an operating and lifetime cost much higher than a cruiser built for cruising duty.
As an alternative though, you could build a
cruiser, meant to perform cruiser functions well, in peacetime and wartime. And if you conserve crew and reduce operating costs - consistent with that whole mission, not simply pure combat capability in a vacuum - you can field more of them, that can be in more places, and do more things.
If that makes it a "glorified coast guard cutter", well, I think coast guard cutters should back in your admiration for them, as they'd therefore be the working backbone of the navy.