Somtaaw wrote:1) On the topic of interceptions, piracy is also about just waiting until you get a good envelop. If the merchy doesn't translate practically on your lap, you can always stay a hole in space, and thus undetected until you do get a good hyper exiting merchy.
The average acceleration of Manticoran (so every merchy) seems to be a piss-poor ~150 gravities or so.
The average Scientist (which means slowest SD in the galaxy), is ~422 gravs.
So the slowest known SD in the galaxy, still has three times the speed of any merchy, and the merchy has the drawback of having downward Alpha translation velocity, and probably coasted inside the hyper limit. So they'd have to turn a minimum 90 degrees, and try to crab back out... while also suffering from having less acceleration than the SD.
As the text says,
any warship will always be able to catch
any merchant ship. That's not the point I was making. An SD, accelerating at 400g, will not have the same maneuverability as a Destroyer accelerating at 500. SDs will not be able to generate intercepts on as many targets as DDs will. They will take longer to reach their targets, they will be inside the hyper limit longer, and that means they're going to run into interference more often.
Now, SDs are big ships, they can take hits, but over time, those hits will add up to massive maintenance overhead, which you need specialized equipment and yards for. This makes SDs much more vulnerable than DDs would be.
2) On the topic of crews, pirates already have oversized crews on a ship for ship basis. Pirate destroyers had crews better suited to light cruisers, or even heavy cruisers. With Manticoran (maybe Havenite too?) computer automation taking up the slack, pirate DD's now have the crews of RMN/RNS battlecruisers. You don't have to crew the ship to the tactical requirements of a first-tier navy, you just need enough to crew a few guns, a couple missile tubes, and then your boarding shuttles.
But then we're going into economics again. I think we can agree that an SD is going to have running maintenance costs far higher than a DD or CL or CA, yes? Given that, and given that even the baseline crew requirements for an SD are higher than those of a smaller ships (by which I mean, the minimum amount of crew necessary to operate the vessel), your running expenses will be much higher than they would be for a small ship.
This means that a pirate operating an SD, which is already a prime target for real navies, will need to raid much more aggressively than a normal pirate, which will make it that much more likely that someone's gonna take him out.
I think there's a reference to crew needs during one of the Worlds of Honor books, Midshipwoman Harrington during an explanation about the energy weapon mounts. Think it was like 4 crew for the mount, probably the same for a missile tube. I believe I previously suggested an SD only really needs to keep 2-3 lasers, and about the same in missiles operational... so call it 24 crew for 3 laser mounts, and 3 tubes, on each broadside. Add in a few more for bow & stern weapons, and you're using less than 75 crew for covering all 4 arcs. That's the only 50% larger than one broadside of an Avalon or Kamerling light cruiser... which are the classes most likely to possibly meet a pirate.
Until word gets out that you're using an SD as a pirate ship. Just like a streetgang using a Tank, in the short term, you'll be able to crush your opposition. But very soon, you're going to find yourself overwhelmed, because you made the mistake of rising to a level that requires an immediate response.
3) On the topic of affording the ships at all.... Solarian League Navy officials already lose full battlecruisers that were designated to go to the breakers. You think they wouldn't also just lose full SD squadrons, if they were paid the equivalent of untraceable cash under the table?
There's no question that that could happen.
But it's extremely unlikely. Losing a BC or ten is nothing. They're not going to be a significant threat to a real navy. Losing entire battle squadrons on the other hand? That's more worrying. The paycheck the SL official is going to ask for to let that happen will be rather astronomical, I would imagine.
It wouldn't be full value, but it was also covered in a Mandarin briefing, that the Solarian League can't afford to de-mothball their existing SDs, they can't afford to breaker them, and they can't afford to crew them even as missile decoys.
for the intelligence side of the pirates economically speaking, should only use CL to CAs, well we've also seen there are a LOT of stupid pirates. From Warnecke, to the pirates in Refuge attacking the Gauntlet, to just about any Silesian pirate who ever engaged Manticoran ships (in the books it's written that doing such basically becomes a death sentence)
We've only seen the stupid and unsuccessful pirates in the series so far. I would assume that there are lots of pirates we don't see because they have the good sense not to get entangled in situations they can't get out of.
4) For Honor (or anyone) calling in fleet support if they actually encountered, and then ran from a pirate SD, a solar system is a very large place to hide, and even with Ghost Rider recon drones, it can take a long time to thoroughly search a system to find things.
A raider's gotta raid. Sooner or later, patterns in his raiding will emerge, and those will then be exploitable.
And lastly, a single SD, could actually go for entire convoy's of merchies, because it's got the boatbay space to handle all the pinnace/assault shuttles to simultaneously board a chunk of the whole convoy, and two SD's could board entire convoys. Again, yes it's not as efficient, but pirates in Honorverse, have been proven to be very stupid, on multiple occasions.
And a group of pirate Destroyers can't do this?
Look, if you want to keep arguing that SDs are really good pirate vessels, you have to come up with reasons why they're better at being pirates than a couple of Destroyers or Cruisers working together.