Good point. And even a down the throat shot, which is as plunging as fire can get when your wedge is up, can only come in about a 32 degrees angle (150 km back, but 190/2= 95 km above or below). That gives about an 88% boost to armor thickness. (1.88 times the normal depth)crewdude48 wrote:One thing to keep in mind is angular armor thickening. The same amount of armor is literally thicker, the lower the angle you hit it at. If you hit 10cm of armor at a 90 degree angle to its face, your weapon will have to penetrate 10cm. If you hit 10cm of armor at 45 degrees, you have approximately 15cm of armor, and at 30 degrees, about 20cm of armor.* Considering how shallow the hits on the top of a ship must be, almost no armor will still be, from the weapons point of view, almost as much as on the weapons decks.
*I got those numbers from my memory, so I might be slightly off.
And I'd previously calculated a broadside impact angle of 21 degrees. (And it's probably have to be shallower). But even 21 degrees give a 178% boost to armor thickness. (2.78 times the normal depth)
I mentioned them in passing in my post where I calculated the broadside impact angle without sidewalls.Theemile wrote:I'm surprised no one has mentioned the sidewalls. They are not shields, they bend and disperse the beam coming in. To what degree we've never been told, but it's significant enough to protect the ship. In short, if the vulnerability is only a few degrees, the sidewalls may make it impossible to make that shot into the top/bottom vitals from the sides while they operate.
But I couldn't incorporate them into the calculation because we don't know how much they deflect beams. (IIRC they also weaken and defocus impacts that do still hit the ship. So the beam is both directly reduced in power and also spread over a wider area reducing it's ability to penetrate armor)