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Ideal Pirate Ship Configeration And Size? ...

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Re: Ideal Pirate Ship Configeration And Size? ...
Post by Torlek   » Tue Jun 09, 2015 9:43 am

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SharkHunter wrote:To the original question, given a choice I'd want a small heavy cruiser (CA-) for my main ship, and use smaller ships (FF or DD) for my main piraty-efforts. My CA lets me do things like mutiny suppression by the captains of said smaller ships, and likely has enough extra crewing for perhaps several prize crews in the event that I get lucky and jump an unescorted convoy, etc. The armoring may get me out of a scrape long enough for me to run for the hills if I get caught in my dastardly plans by folks such as Admiral Sarnow, HHA, etc.

Of course, properly speaking I personally would be in the privateer business, and would space any crew member committing even the smallest atrocity/crime against a captured crew. Not saying I'd be the Robin Hood of Sector X, mind you -- but I'd at least choose to be on the side of the righteous where slavers and other "pirate scum" were concerned.

Over time I'd try to trick that CA-'s compensator, fire control and tactical systems out to as close to first-line naval levels as I possibly could, however. Primarily to go along with my personal baseline mission aka keeping my sorry backside alive in nearly any scrape.


Except that you would be hard pressed to make enough profit to fiance those upgrades, even if your crew would not mutiny because of the small of pay, harsh discipline and lack of entertainment.
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Re: Ideal Pirate Ship Configeration And Size? ...
Post by Theemile   » Tue Jun 09, 2015 3:57 pm

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I've seen the argument back and forth here about the advantages of FG/DD vs Cruisers, with many favoring cruisers over the smaller ships for their longer legs and crew size. One option to consider is to keep one of the captured Freighters as a mobile base - parked in hyper or deep space a light month or more outside a system (especially lower tech systems without system grav arrays), would allow a FG/DD extended prowl time - knowing that any consumables can be readily replaced by the waiting freighter. Ditto on the crew size - as a newly captured freighter just needs to rendezvous with the waiting mobile base to take on a full prize crew.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: Ideal Pirate Ship Configeration And Size? ...
Post by kzt   » Tue Jun 09, 2015 4:43 pm

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I might well use a freighter just to fence stuff. You send the captured freighter to meet up and move off all the high value stuff.
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Re: Ideal Pirate Ship Configeration And Size? ...
Post by SharkHunter   » Tue Jun 09, 2015 10:49 pm

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--snipping self---
Torlek wrote:
SharkHunter wrote:To the original question, given a choice I'd want a small heavy cruiser (CA-) for my main ship.
...
Of course, properly speaking I personally would be in the privateer business, and would space any crew member committing even the smallest atrocity/crime against a captured crew. Not saying I'd be the Robin Hood of Sector X, mind you -- but I'd at least choose to be on the side of the righteous where slavers and other "pirate scum" were concerned.


Except that you would be hard pressed to make enough profit to fiance those upgrades, even if your crew would not mutiny because of the small of pay, harsh discipline and lack of entertainment.
Disagreement on all counts. The upgrades would have to come out of my portion, because I'm the ship owner, otherwise, like you said small pay. But out of all the gazillion people in the Honorverse, with a good profit margin and "profit sharing", I think I could reasonably come up with the crew(s) I needed to keep a nice operation jumping around the galaxy doing ship-stealing things, and still develop a reputation that the "human animals and predators of the galaxy need not apply", just the sneaks and thieves. No harsh discipline required if everyone is on the same page, easier to manage, and keeps my arse from getting dropped out of an airlock without a space suit if HHA and company (well, her lower ranking minions now that she's all fleet admiral and everything) catches me in the act.
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All my posts are YMMV, IMHO, and welcoming polite discussion, extension, and rebuttal. This is the HonorVerse, after all
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Re: Ideal Pirate Ship Configeration And Size? ...
Post by n7axw   » Wed Jun 10, 2015 1:43 am

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SharkHunter wrote:
Disagreement on all counts. The upgrades would have to come out of my portion, because I'm the ship owner, otherwise, like you said small pay. But out of all the gazillion people in the Honorverse, with a good profit margin and "profit sharing", I think I could reasonably come up with the crew(s) I needed to keep a nice operation jumping around the galaxy doing ship-stealing things, and still develop a reputation that the "human animals and predators of the galaxy need not apply", just the sneaks and thieves. No harsh discipline required if everyone is on the same page, easier to manage, and keeps my arse from getting dropped out of an airlock without a space suit if HHA and company (well, her lower ranking minions now that she's all fleet admiral and everything) catches me in the act.


Let's face it Sharkhunter, if you do the pirate thing, you're going to get the pirate reputation no matter how atrocity free you are. That means that someone will want to drop you out of an airlock whether you deserve it or not...

Don
When any group seeks political power in God's name, both religion and politics are instantly corrupted.
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Re: Ideal Pirate Ship Configeration And Size? ...
Post by Kizarvexis   » Wed Jun 10, 2015 2:00 am

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I agree with the CL as the best pirate ship. Enough weapons be a pirate with backups by scavenging parts to make sure you have a few missiles and energy weapons per broadside/chase armament. Longer legs than a DD and more crew means more time "on station" to capture prizes. You would be faster than most of the navy ships chasing you (Haven quadrant excepted) and definitely with enough speed to make your intercept envelope larger than a merchant conversion. Older CLs should be easier to acquire in the shadier areas of the galaxy.
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Re: Ideal Pirate Ship Configeration And Size? ...
Post by Roguevictory   » Wed Jun 10, 2015 4:35 am

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Kizarvexis wrote:I agree with the CL as the best pirate ship. Enough weapons be a pirate with backups by scavenging parts to make sure you have a few missiles and energy weapons per broadside/chase armament. Longer legs than a DD and more crew means more time "on station" to capture prizes. You would be faster than most of the navy ships chasing you (Haven quadrant excepted) and definitely with enough speed to make your intercept envelope larger than a merchant conversion. Older CLs should be easier to acquire in the shadier areas of the galaxy.


I think the FFs and CLs are supposed to have similar operational ranges and times plus FFs also allow you to spread your forces to cover more zones then CLs would. Since Pirates and Privateers want to avoid fighting as much as possible the superior combat abilities aren't that big of an advantage IMO.
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Re: Ideal Pirate Ship Configeration And Size? ...
Post by JeffEngel   » Wed Jun 10, 2015 9:53 am

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Roguevictory wrote:
Kizarvexis wrote:I agree with the CL as the best pirate ship. Enough weapons be a pirate with backups by scavenging parts to make sure you have a few missiles and energy weapons per broadside/chase armament. Longer legs than a DD and more crew means more time "on station" to capture prizes. You would be faster than most of the navy ships chasing you (Haven quadrant excepted) and definitely with enough speed to make your intercept envelope larger than a merchant conversion. Older CLs should be easier to acquire in the shadier areas of the galaxy.


I think the FFs and CLs are supposed to have similar operational ranges and times plus FFs also allow you to spread your forces to cover more zones then CLs would. Since Pirates and Privateers want to avoid fighting as much as possible the superior combat abilities aren't that big of an advantage IMO.

Right. But the FF may be pushing it for being able to keep much in the way of prize crews aboard; sensor support is still vital and the CL will have a great edge that way; and your margin for overcoming any resistance in space in a FF is very small. (I don't stress that last point, as you shouldn't need much margin that way as a pirate - if you have to fight, leave and try somewhere else - but it may as well be mentioned when it applies as much as it ever will, in the FF case.)
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Re: Ideal Pirate Ship Configeration And Size? ...
Post by munroburton   » Wed Jun 10, 2015 10:30 am

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JeffEngel wrote:
Roguevictory wrote:I think the FFs and CLs are supposed to have similar operational ranges and times plus FFs also allow you to spread your forces to cover more zones then CLs would. Since Pirates and Privateers want to avoid fighting as much as possible the superior combat abilities aren't that big of an advantage IMO.

Right. But the FF may be pushing it for being able to keep much in the way of prize crews aboard; sensor support is still vital and the CL will have a great edge that way; and your margin for overcoming any resistance in space in a FF is very small. (I don't stress that last point, as you shouldn't need much margin that way as a pirate - if you have to fight, leave and try somewhere else - but it may as well be mentioned when it applies as much as it ever will, in the FF case.)


Think about how much the CL Fearless was able to accomplish in Basilisk - detachments to the terminus platform, customs inspections at Medusa, reinforcing the NPA's flight control centre... each of those is large enough to man a merchie or two, plus there's room for a Marine company - another 100 bodies for five or so merchies.

I doubt a frigate could carry enough spare bodies to capture ten prizes per cruise - more like only two or three. It's the Marine capacity that really makes the difference between a frigate and a light cruiser from a piratical viewpoint.
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Re: Ideal Pirate Ship Configeration And Size? ...
Post by Weird Harold   » Wed Jun 10, 2015 11:24 am

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munroburton wrote:I doubt a frigate could carry enough spare bodies to capture ten prizes per cruise - more like only two or three. It's the Marine capacity that really makes the difference between a frigate and a light cruiser from a piratical viewpoint.


If space for hostages and prize crew is your primary concern, then an Atlas-class passenger liner is your ideal pirate ship:

Enough arms to take out an unsuspecting convoy escort, enough defenses to survive a suspicious convoy escort, and space/life support for about a SLN SD's worth of extra people.

:roll:

An armed merchant ship like Pirate's Bane and Ambuscade (or purpose built q-ship like PRN Sirius) provides the same sorts of advantages without the overkill and maintenance requirements of a dedicated Warship. They also provide the ability to masquerade as a legitimate cargo carrier to gather information or fill in the gaps when the pirate business is slow.

A Pirate ships needs to be able to hide-in-plain-sight without raising suspicions about a privately owned warship. All of the advocates of warships are arguing for a Privateer or commerce raiding Rebel "Navy" more than they're arguing for an ideal pirate ship.
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Answers! I got lots of answers!

(Now if I could just find the right questions.)
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