Somtaaw wrote:jtg452 wrote:I'd want something with enough weapons to give a podunk system defense force ship pause but still small enough to be able to run if a real navy's warship happened along.
Bunkerage and consumables storage size would be a consideration as well. I'd want as long a set of legs as I could get along with the ability to store a good bit of loot and/or food, water and air.
I figure a DD or, maybe, a light cruiser if the hunting's good. A cruiser wouldn't be a bad idea if you can keep that big a crew happy. It would give you better legs and longer duration but that's getting too big for my tastes. I wouldn't want to go heavy cruiser, much less BC or higher. They have too much to keep maintained and require too many mouths to feed. That much firepower also tends to draw unwanted attention from real navies.
Maybe even cut the crew compliment down a little on the bigger ships- pirates don't need to be able to fight both sides of the ship at once all the time so call it 75% what a navy would consider required gun crew strength- call it a 'side and a half' worth of gun crews. That gives you spare gunners in case of injury, enough to get the ball rolling if you suddenly find yourself needing both broadsides and plenty of bodies for damage control and boarding parties. Watch crews could be trimmed a bit as well. Pirates don't have to run things 'Bristol fashion' or even to normal civilian standards.
Piracy is all about the money. The bigger the crew is, the smaller the shares are.
You make some great points, however I'd disagree on the size. Even a podunk, nowhere system would have LACs, and we've seen a few (mostly terminus systems) that also have light cruisers for system defense. To be big enough to give them pause would take a heavy cruiser to truly make them wary of engaging (assuming a level tech field, pre-Buttercup days)
Pirates have an easier solution to dealing with that kind of defense than being able to out-fight it: be a pirate somewhere else. You've got a hyperdrive, go use it and find a combination of (a) enough traffic to keep you in business, and (b) trivial defenses relative to your combat and evasion capability. Move again when those are no longer jointly satisfied in this location. The larger and more powerful the ship to make satisfying (b) easy, the harder it is to cover expenses and satisfy (a).
Ideally, you'd want lots of speed, lots of stealth, just barely any firepower, and plenty sensors, bunkerage, and crew (to spare, for prizes and boarding parties). No warship jointly satisfies all that. Frigates probably come closer than anything else does, but for the small crews. Destroyers, light cruisers, these will have firepower in excess of your needs and (critically) expenses in excess of your ideal, but they may be had from navies and as warships go they may be your best available options. CA's, BC's - you would need really rich pickings (that you couldn't take against relevant defenses with a smaller ship) or a patron to soften your expenses massively to make these work well.
Frontier Fleet is always overstretched. It's going to be so much worse in coming months and years with the Verge calling its bluff simultaneously, with the Verge representation including the whole RMN and RHN now. League traffic isn't getting smaller (although much of it may be Manticoran smugglers rather than Manticorans operating with League permission), and almost all League systems have token or less SDF's. These will be the golden days of piracy there, even as they have become terrible in Silesia. Many of those pirates, as things become crazier, will also work as mercenaries and privateers. If you have a larger ship, you'll slide along a spectrum from pirate to warlord, but there won't be sharp lines between them.
I do think the march of technology, with fast, effective LAC's, FTL communications, and system defense missile pods with 4 stage MDM's and partial or complete FTL fire control, will make for a bad time for pirates. More and more systems will have effective control out to the hyperlimit, at least along some protected corridors. But the strategic and political conditions are going to be better than they have been in centuries for a couple decades to compensate.