The E wrote:Sure. Now consider how piracy in the Honorverse actually works. Most pirate intercepts happen while the target is travelling from the hyper limit to some destination down-well. A successful raider therefore has to be able to quickly match vectors with the target, raid it, and get past the hyper limit before defenders can scramble to intercept.
This is already not that easy using Destroyer- or Frigate-sized combatants, now consider that an SD, as a general rule, only has about 2/3 of the accel of a lighter vessel, which means more time needed to intercept the merchant and more time needed to get out again.
This is not desirable for a pirate.
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So what? You're still going to need an incredibly large crew, you're still not going to be more efficient than someone with a couple destroyers, and you're still going to draw a lot of attention from people who are better equipped than you.
This is like a streetgang buying an old Tank. Sure, they're gonna be a problem for a while, but they're also inviting a level of response they are not going to be able to deal with.
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And where exactly would a pirate get the funds, not to mention the legitimacy and the crews, to operate such vessels?
See, that's the big problem here: with the same amount of effort it takes to keep one SD flying, a pirate group could operate a dozen light vessels, each of which is more readily concealable, serviceable, and just as able to capture prizes than that single SD, which translates to higher earnings all around.
It makes no economic sense for a pirate to operate anything larger than a heavy cruiser. It's as simple as that.
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Sure, she wouldn't. What she would do is fall back, and call in fleet reinforcement.
Single SDs are worthless. They're at best distractions. They need to be operated at least in division strength, with screen, to be effective. Even then though, they're not effective merchant raiders.
To address your points E.
1) On the topic of interceptions, piracy is also about just waiting until you get a good envelop. If the merchy doesn't translate practically on your lap, you can always stay a hole in space, and thus undetected until you do get a good hyper exiting merchy.
The average acceleration of Manticoran (so every merchy) seems to be a piss-poor ~150 gravities or so.
The average Scientist (which means slowest SD in the galaxy), is ~422 gravs.
So the slowest known SD in the galaxy, still has three times the speed of any merchy, and the merchy has the drawback of having downward Alpha translation velocity, and probably coasted inside the hyper limit. So they'd have to turn a minimum 90 degrees, and try to crab back out... while also suffering from having less acceleration than the SD.
2) On the topic of crews, pirates already
have oversized crews on a ship for ship basis. Pirate destroyers had crews better suited to light cruisers, or even heavy cruisers. With Manticoran (maybe Havenite too?) computer automation taking up the slack, pirate DD's now have the crews of RMN/RNS battlecruisers. You don't have to crew the ship to the tactical requirements of a first-tier navy, you just need enough to crew a few guns, a couple missile tubes, and then your boarding shuttles.
I think there's a reference to crew needs during one of the Worlds of Honor books, Midshipwoman Harrington during an explanation about the energy weapon mounts. Think it was like 4 crew for the mount, probably the same for a missile tube. I believe I previously suggested an SD only really needs to keep 2-3 lasers, and about the same in missiles operational... so call it 24 crew for 3 laser mounts, and 3 tubes, on each broadside. Add in a few more for bow & stern weapons, and you're using less than 75 crew for covering all 4 arcs. That's the only 50% larger than one broadside of an Avalon or Kamerling light cruiser... which are the classes most likely to possibly meet a pirate.
3) On the topic of affording the ships at all.... Solarian League Navy officials already
lose full battlecruisers that were designated to go to the breakers. You think they wouldn't also just lose full SD squadrons, if they were paid the equivalent of untraceable cash under the table?
It wouldn't be full value, but it was also covered in a Mandarin briefing, that the Solarian League can't afford to de-mothball their existing SDs, they can't afford to breaker them, and they can't afford to crew them even as missile decoys.
for the intelligence side of the pirates economically speaking, should only use CL to CAs, well we've also seen there are a LOT of stupid pirates. From Warnecke, to the pirates in Refuge attacking the Gauntlet, to just about any Silesian pirate who ever engaged Manticoran ships (in the books it's written that doing such basically becomes a death sentence)
4) For Honor (or anyone) calling in fleet support if they actually encountered, and then ran from a pirate SD, a solar system is a very large place to hide, and even with Ghost Rider recon drones, it can take a long time to thoroughly search a system to find things.
Pre-Ghost Rider, Admiral Parnell was suckered thoroughly in the Third Battle of Yeltsin, and had no idea Alliance ships were there, or in such force until they opened fire. He still pulled half his fleet out.
Admiral White Haven was almost suckered in one of the
First battle of Nightingale, and the only reason he wasn't forced to surrender, was because the People's Navy admirals didn't have enough experience to stay in stealth until White Haven had zero chance to avoid them.
Ghost rider days, see the engagement where Jennifer Bellefeuille used
smoke and mirrors to give a false force impression to the scouting Manticoran destroyers.
for detection, unless you bait deep into the system, which admittedly has worked at least once, most pirates would smell a rat and break off, before coming deep enough in, that a scout does an undetectable upward translation to call in a full task group.
And lastly, a single SD, could actually go for entire convoy's of merchies, because it's got the boatbay space to handle all the pinnace/assault shuttles to simultaneously board a chunk of the whole convoy, and two SD's could board entire convoys. Again, yes it's not as efficient, but pirates in Honorverse, have been proven to be very stupid, on multiple occasions.