Vince wrote:
On a different point (economic/financial), I suspect that just as today, time is money in the Honorverse. For merchant ships, they would probably fill up on hydrogen when in orbit around their destinations at the same time they are loading and unloading cargo...It just makes more sense financially if the merchantman makes more money for the time spent moving cargo (after deducting the costs for hydrogen) than it does making no money but saving the cost of hydrogen for the time spent using hydrogen catcher fields to refill the fuel tanks...
This doesn't necessarily have anything to do with Hydrogen/fuel. the statement about the money hole is true of any merchie, even today. Even discounting fuel, you have Crew Pay, interest on the note (if one) maintenance to maintain the ship (entropy doesn't stop in port). then there's the indirect cost of
not gaining interest on the pay you would have gotten earlier if you had been out delivering a load. The overall truth is that a merchie is
ALWAYS a money pit, even when carrying cargo. The
only time a merchie is making money is when it's
unloading cargo. When its loading, carrying or just sitting without cargo it is spending money. The primary difference is that, when the ship is sitting in port, it's not getting to its next unload which is delaying the
next unload and the
next... the same is true of Convoys - having to wait on the slowpoke means a faster (or earlier loaded) ship is not getting to its next unload, & next... This is where the bulk of damage from commerce raiding occurs. Not from dead ships and lost cargo but from lost
trips as loaded ships sit in port waiting for an escort.