Hutch wrote:"Sigs"]I'm not talking about a system neighbouring an already occupied system, think in distances of hundreds of light years through unexplored and unoccupied space from the furthest explored and occupied system. Start with one or two systems and build up their industrial power according to a plan and expand from there. If there is anyone in the series who does not have a problem with Manpower is it Mesa since they have a virtually unlimited source of manpower as well as being in possession of the timetable for the war no one else is aware of nor with the enemy they even know exists.
As for beings discovered? Anyone who is brave enough to explore that far from human space can quietly disappear, I mean seriously, we have already seen that they tend to disregard the value of human life, at least those that don't belong to their side. As long as they mange to keep a separation between themselves and the rest of humanity they can in a few centuries organize a Star Nation that has the military muscle to destroy the SLN and every other organized force in one fell swoop.
After the initial investment of manpower and resources for the new colonies Mesa can then turn around and imbed itself in to every aspect of Solarian life and be a fifth column when the war starts as well as a source of information on research and development. All that they need to do is keep the Solarian League from Exploring towards them, and they need to keep their people focused inward rather than outward.
I see where you are going, and in an alternate universe to the MWW's, it might even be an interesting plot.
But there are some problems with it, IMHO.
1. It's hard to populate literally hundreds of planets, much less find them. Mesa began with a limited population and is still, centuries later, something like 6 billion (IIRC), of which over 60% are either slaves or descendents of freed slaves (seccies). Colonizing, populating, industializing and controlling hundreds of planets to focus them (in the end) on Galatic control is perhaps a job even beyond the Alphas.
2. Staying in contact with a civilization hundreds of light years away (and that you don't want to have any idea that you exist) is going to be difficult, especially if you are using Mesa as a conduit. Somebody is going to spot those odd spaceships coming and going. And while the Alphas and other 'uplifted' folks may think they are smart enough to develop the weapons necessary in isolation to take over, history is littered with Kingdons secure in the knowledge that they were superior--until someone else came along and showed them they were not (see China and to some extent, Japan, in the 19th century).
So I think the policy of going far away and then coming back with overwhelming advantages, while possible, is a bit more problematic than the MAlignment's 'burrow from within' stragety.
But YMMV.[/quote]
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Good comments all --
But keep in mind that Albrect Det's strategic and tactical failing in his plans is that he deviated from the plan -- accelerating the implementation of his end-game long before his needed resources were developed. (aspect of the Law of Unintended Consequences)
He and Ben/Colin/Daniel/Everett/Franklin etc THOUGHT they had a nice safe distance and isolation except thru conduits / wormholes that they effectively controlled and SL OSF Governors and Commissioners that they could "influence".
That changed.
They didn't exactly panic, but their response wasn't too far off a knee-jerk jumping from Stage 1 into their Stage 3.
Again see Law of Unintended Consequences.
Similar to Japan's WWII Pearl Harbor attack and missing the (then) 4 Carriers that were not in harbor, compounded by not having time to develop the resources (primarily oil and rubber) in their 1940/1941 capture of Indonesia (then Dutch East Indies).
Nazi Germany made similar developmental errors, for which the late 20th Century can be grateful.
The Det's will fail, eventually; the only question is the physical, societal and cultural collateral damage.
-- Stewart