Jonathan_S wrote:In that possition you only have to worry about the cycle time on your hyper generator (
http://infodump.thefifthimperium.com/en ... gton/267/0)
For a dispatch boat that's 30 seconds from the highest readiness state. Quick enough to have a decent chance of escaping before an SDM laserhead could reach detonation range. But for an SD it's 240 seconds.
Assuming that delay is linear with tonnage a Roland would need about 34 seconds, a Sag-C about 42, and a Nike about 95.
So the smaller ships would be at some risk - sitting in an obvious position waiting for their generators to go from the highest readiness state to actually peaking and taking them through the wormhole -- but not quite as much as I thought before crunching the numbers.
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I used 40k tons for the dispatch boat, and 8m tons for the SD, resulting in an equation (after rounding off) of seconds=tons*0.000026+29
Hutch wrote:
So, it would seem having several Dispatch boats lying "in the lane" of the wormhole might be the optimal solution (I say several since keeping those generators in high readiness 24-7 might be a bit of a strain, so 8 hours on/16 off might work better), while the defending force takes positions off the wormhole (changing position at non-predictable times to throw off any probes).
It could be interesting to see what happens, if the MWW favors us with an incident during the next novel.
Jonathan_S wrote:Although there's always a shortage of dispatch boats, and even a really big DD like Roland doesn't appear to be that much slower on the generator.
So using a rotation of DDs instead seem more likely to me that tying up a bunch of scarce dispatch boats just to sound and emergency. (You might even attach 3-4 Legacy DDs to a wormhole force for that purpose)
OTOH you could achieve most of the same end without a lot more risk simply by periodically sending a ship through saying "still ok". If you don't heard back on schedule assume that the far side has fallen and stop all wormhole traffic.
It's risky for the ship making transit; since the other side could have fallen. On the other hand it means that most of the time there isn't a ship sitting on the terminus vulnerable to a pounce from hyper. On the gripping hand, to get weapons on target in under 30 seconds the attacker basically has to drop out within energy range. [size-85][In 30 seconds an SDM in full power mode + laserhead standoff range can only reach out to about 430-450,000 km; while a graser is good for 500,000 km against a sidewall or twice that against the bare hull a ship in the terminus lane would have][/size]
There's also the fact that nobody is normally going to aim to come out in energy range of the wormhole itself - there's the whole uncertainty induced by the resonance zone.
Plus, I'd expect that even in peacetime conditions, dropping out of hyper that close to a wormhole gets seriously frowned upon, to the extent that nobody who isn't trying to attack the wormhole pickets will try it.
I expect the peacetime buffer zone to be at least a light minute, and in wartime, more like several.