crewdude48 wrote:An obvious solution would be to station most of the wormhole denial ships away from the wormhole. If you have the wormhole englobed from just under maximum effective MK16 range, it would be all but impossible for an attacking force to wipe out the defenders. And if the RMN ships are not destroyed right away, they should be able to fight most attacking forces off.
Put a couple of LACs or DDs in close to deal with traffic control, and have a few other small boys going back and forth every half hour or so to keep the other side updated.
kzt wrote:This is what we call a recipe for defeat in detail. You have cleverly placed your ships such that if the SLN jumps a perimeter ship the rest are out of effective range. Which means you get to watch them blow up part of your squadron and then escape back to hyperspace.
Can I request the next clever plan?
Jonathan_S wrote:Jumping the perimeter ships depends on finding those ships when you jump in - not exactly a given if they're lying doggo; or under stealth.
But either way escaping back into hyper seems unlikely; at least doing so basically unscathed.
It'll take upwards of 10 minutes for the SLN ships' hyper generators to recharge from jumping in. That's more than enough time for the rest of the squadron to light them up with Mk16s.
It also requires detailed, and up to date, information on the picket's disposition - which has to be gathered
somehow.
Oddly, I suspect that the Manticoran detachments responsible for inspections are going to want very good explanations for military grade sensor suites, and those ships with inadequate explanations will be denied transit, denied close approach to any of the picket's ships, and possibly seized, depending. That means the SLN's most reliable bet is going to be dropping a scout out of hyper and sending in recon drones, which are a going to be greatly inferior source of information, and definitely outclassed by the Manticoran recon drones, and probably inadequate against Manticoran stealth tech.
And then, once you somehow manage to get current and reliable information, you need very good navigation - microjumps, which is what this essentially would be, are a lot harder than long jumps.
This, of course, ignores the possibility that the Manticoran picket may have somebody (or two ships) sitting stealthed in hyper to watch for somebody trying to jump them.
Besides, while the pickets are going to be spread out, they're not going to all be at max effective Mark-16 range. There'll be one or two ships, probably supported by LACs, at probably 3-5 light seconds from the terminus. If there are Shrikes along, there might be a couple in stealth closer in, just in case they need to murderize somebody trying to launch an assault through the wormhole against them.
Everybody else will likely be within a light-minute or so, and most of them will be in stealth - and anybody not in stealth is probably a decoy, or has decoys predeployed, if not active. The Manticoran recon drone shell will be significantly further out, however.