Sigs wrote:I was thinking about the captured Solarian Fleet and Naval personnel, basically the Alliance does not have any benefit from the captured SDs or the naval crews and marines, so why not send them back?
What could be more demoralizing to the enemy then attacking, getting soundly defeated and the enemy doesent consider your main combatants enough of a threat to destroy/retain and just sends them back? Whats more is that they have 1.8 million POW's who they have to take care of while the SLN which is/will shortly be strapped for cash so that is still 1.8 million salaries and general upkeep...
I imagine the salaries are still being paid meanwhile, else there will be much more scandal than the Mandarins can afford. As for food and tents, well, 1.8 million POW's is about 1 POW for every 2,000 Manticorans, who have among the highest per capita incomes in space. They can afford the bread and water.
To the important morale point though - It would be a bit of a kick in the head to have your naval personnel dismissed as not worth keeping, but it's not the only way it can be taken. The crews were captured attacking a star system without a war declared. Arguably, they're pirates. Manticore is being generous keeping them. Sending them back may suggest that Manticore does not
dare keep them, that they are trying to make the whole thing go away as best they can and appease the wrathful Solarian League.
This is not the Manticore-Haven war where both sides are hurting for trained crews, the SLN has tens of millions of members but has no ships that can go toe to toe with any of the Alliance ships.
So the benefits for the Alliance are:
-to further demorilize the SLN and the average Solarian citizen
-show one and all that the SLN presents no threat to the Alliance by sending back all of their captured ships of the wall
-free themselves of the cost to maintain 1.8 million POW and the potential for the Mandarins to use it as propaganda
-add extra expense for the SLN since it gets its Crews back as well as their ships.
What the SLN gets:
-their SDs(worthless against the SDs of the Alliance)
-their crews(they already have more than enough crews but no ships to match the Alliance)
The League's inclined to get in trouble with all the ships and crews they've got. Give them back and they may find a place where the RMN is not - space is big, after all. And if they find a place where the RMN is, the crews are likely to be killed and the RMN is out ammunition, which is in meager supply and a lot more expensive than field rations. The SLN crews won't thank you for that; the people in the places they're ordered to won't thank you if they
don't find the RMN there.
For that matter, they do have a lot more ships without crews right now: the Reserve. Granted, refurbishing them would take time and money and the results aren't capable of fighting a first-line military on remotely even terms, but return of the crews would lighten that portion of the problem. And without the crews, if they try to reactivate the Reserve, they've got the crewing problem to jack up the scale of the scandal.
Keep the freighters so as not to aid in the recovery of the Solarian League. Keep all of the minor combatants in order to supply them to systems freed by the 10th Fleet in order to give them some protection against pirates and the FF and thereby protect the Alliance from over extension.
At the end of the day, the captured crews and ships can either sit in the Manticore system and be a drain on Manticore's resources or sit in the Solarian League and be a drain on the Solarian League Navy's resources.
Ships aren't a drain on resources. Space is big, rig a nav buoy out of their own spares and let 'em float.
Crew's cheap to feed. Heck, sell tickets and people can come see them to pay for it.
(Joke. That's gotta violate the Deneb Accords.)
And if the League found the crew a terrible burden on their resources, they'd've been dismissed prior to Filareta's Last Stand. Go capture more - the League won't view it as a favor.