Weird Harold wrote:Enough of those 35 missile salvo got through to eventually destroy those BCs, though, and that's with the smaller 15MT warhead. There may have been only five missiles get through, but if they were Mod-G they would have done far more damage than the older Mk-16s and killed the BCs with fewer missiles.
That should be your real goal; find a way to make a limited missile supply kill more ships instead of finding a way to fire all available missiles at once.
A Roland can only send 6 salvos of 36 missiles and one of 24 before running out of ammo. Against 3 BCs with their hammerheads pointed at the DD, they might get your 5-6 hits. But since the baseline for that used old solarian BCs crewed by undertrained Monicans, I highly doubt you'll get as many hits. Against a full squadron of BCs, the Roland would probably get 1 or 2 missiles through. Now if you are going to claim that would be enough to mission kill a BC because those missiles have the ultimate Mod G warhead, fine 2 attack missiles can destroy a BC. BUT, consider a salvo of 120 missiles, 12 control missiles, 20 ECM missiles and 88 attack missiles, if you distribute those 88 missiles over the 8 BC ships in the squadron, you destroy the whole squadron EASY PEASY!
Now if it will take anywhere from 10-12 Mark 16 Mod G warheads to kill a BC, your smaller salvo option will mission kill just 1 BC. Looks like the one big salvo helps save missiles after all.
Operation Raging Justice was supposed to provide Adm Filareta with overwhelming force. How did that work out?
Did Filareta's fleet outnumber the defending fleets? Were the defending fleet made up of light combatants? Were the defending fleet's salvo weight incapable of breaking through Filareta's fleet's defenses?
No, No and NO. Looks like we are looking at different scenarios.
Sure the SLN will attempt to apply overwhelming force, but every attampt they've made so far has just demonstrated how outclassed their ships are. Eventually they'll get a situation where they actually do have overwhelming force, but they don't have enough ships to apply it consistently.
Which of their attempts had the same parameters I have listed down? None.
Where are they going to get the ships to consistently gang up with a huge numerical superiority? Bear in mind that Raging Justice required months to assemble and bring to Manticore and that "overwhelming force" lasted mere minutes.
SLN has lots and lots of battlecruisers. BCs can be built very fast. The SL have lots and lots of shipyard capacity. The fact that their economy is going to go down means they need something to prop it up and military construction is one of the surest ways to do that.
Why do you think they'll be able to assemble and deploy forces big enough quickly enough and quietly enough that Manticore won't have an equally overwhelming task force out searching for them?
Just because your enemy has a fleet out there that can smash you anytime it wants does not mean you just lie down and wait for it. You do not let fear paralyze you from executing your own plan.
The only way the SLN can assemble "overwhelming numbers" is to pull every Frontier Fleet ship and every Battle Fleet screen and send them out in search of Grand Alliance shipping. That's going to uncover all of those trouble spots where FF has kept the lid on protectorates and pirates?
They are reactivating ships. Send an old SD per planet to replace the BCs they have running around. Old as those SDs are, they are no use vs the RMN and the best they can do is to deter pirates.
It is also going to keep those same ships from protecting Solarian commerce from Grand Alliance commerce raiders. You do remember that Lacoon II includes plans for commerce raiding? When Solarian Corporations and Transstellars start whining which is going to get more ships -- Commerce raiding or commerce protection?
As to that, do you really think they will be wasting commerce protectors when they know if it gets jumped by an RMN force those ships are toast without even touching the enemy ships? I'd use my useless but numerous SDs to do merchant protection. Maybe if the manty force is light enough those SDs can soak up all the damage they can deal until they run out of missiles and go away.