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Control Missile for shipboard launched missiles

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Re: Control Missile for shipboard launched missiles
Post by Weird Harold   » Wed Apr 08, 2015 6:28 am

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Rakhmamort wrote:How about 240 missiles in one salvo, 40 penaids to get 180 attack missiles controlled by 20 control missiles targeted at 3 BCs (60 attack missiles each)? Sounds even better?


Sounds like a win or die, last resort kind of scenario. Exactly how often do you see a Roland needing that kind of suicidal tactic? Bear in mind that because of their limited magazine space, we really haven't seen Rolands deployed in less than division strength -- Four-ships together.



To date, the ACMs we have seen have been larger than the attack missiles they control by at least a factor of two.

In order for a Roland to carry twenty control missiles, it would have to give up forty attack missiles (or more). Since ACMs are larger than attack missiles, a Roland would need at least one, and probably several ACM-only launch tubes -- which would further cut into precious internal volume, which already limits magazine size to marginal quantities of Mk-16s. That is going to reduce salvo sizes for routine encounters where an ACM would be a waste of resources.

I can't see any way for a Roland to be fitted with control missiles without reducing its already marginal capabilities. Saganami-Cs or Nikes might have enough redundant capabilities to give up the attack missile tubes and magazine space for improved long-range accuracy, but I would expect that control missiles for Mk-16s would be a pod-based system like Apollo, primarily deployed in Podlayers.
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Re: Control Missile for shipboard launched missiles
Post by Jonathan_S   » Wed Apr 08, 2015 8:19 am

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Weird Harold wrote:To date, the ACMs we have seen have been larger than the attack missiles they control by at least a factor of two.

In order for a Roland to carry twenty control missiles, it would have to give up forty attack missiles (or more). Since ACMs are larger than attack missiles, a Roland would need at least one, and probably several ACM-only launch tubes -- which would further cut into precious internal volume, which already limits magazine size to marginal quantities of Mk-16s. That is going to reduce salvo sizes for routine encounters where an ACM would be a waste of resources.

I can't see any way for a Roland to be fitted with control missiles without reducing its already marginal capabilities. Saganami-Cs or Nikes might have enough redundant capabilities to give up the attack missile tubes and magazine space for improved long-range accuracy, but I would expect that control missiles for Mk-16s would be a pod-based system like Apollo, primarily deployed in Podlayers.

And don't forget that a Roland's 6 chase tubes are a tightly clustered collection - with (IIRC) shared components to squeeze them all in. And that a Roland lacks sufficient beam to mount even a Mk16 DDM tube in its broadside.

So if someone wanted to add a control missile tube it would almost certainly have to displace at least 2 of the 6 chase tubes - and I wouldn't be shocked it it displaced 4 of them.

That's giving up a hell of a lot of the Roland's normal throw weight (in addition to the magazine issues you pointed out) for a missile that's really only needed in hopeless, 'back against the wall' situations.



If there was a magic, virtually no cost, way of allowing Rolands to occasionally fire huge salvos then sure; add it in. You don't need it often, but if there's no real downside then it's nice to have on the very rare occasions you might need it. But in this case the cost to benefit ratio doesn't seem worth it (to me).
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Re: Control Missile for shipboard launched missiles
Post by Weird Harold   » Wed Apr 08, 2015 9:18 am

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Jonathan_S wrote:And don't forget that a Roland's 6 chase tubes are a tightly clustered collection - with (IIRC) shared components to squeeze them all in. And that a Roland lacks sufficient beam to mount even a Mk16 DDM tube in its broadside.

So if someone wanted to add a control missile tube it would almost certainly have to displace at least 2 of the 6 chase tubes - and I wouldn't be shocked it it displaced 4 of them.


I seem to recall that a Roland's missile tubes are trios. One ACM tube could displace three Mk-16 tubes.

However many it displaces, it still makes a significant dent in offensive capability.

Another point to consider is that the big advantage to Apollo is increased long range accuracy, not multiplication of control links. Fitting FTL transceivers to individual missiles would actually be preferable so that an entire pod of missiles doesn't need to be fired to gain long range accuracy. A disadvantage of Pod-based weapons is that the EW/Attack ratio is fixed long before the tactical situation is encountered -- One ACM, One Dazzler, One Dragon's Teeth, and six attack missiles for an Apollo pod.

Given the destructive power of a Mod-G warhead, I can see where a mix of one Dazzler, three Dragon's Teeth, and eight Attack Missiles might be a better tactical choice than emptying the entire magazine in one salvo. That probably wouldn't obliterate even a Solarian BC, but it should at least give a BC second thoughts and mission-kill anything smaller.

ETA:
The Mark 16’s original fifteen-megaton warhead had been more destructive than any destroyer or light cruiser missile ever previously deployed, although dealing with battlecruiser armor—as Abigail Hearns had learned aboard HMS Hexapuma in the Monica System—had pushed it to its limits. But Tristram and her sisters were equipped with the Mod G version, with a forty-megaton warhead and improved gravity generators. That increased its effectiveness by a factor of over five…which made it more powerful than the brand-new Trebuchet capital ship missile the Solarian League Navy had just begun to deploy.

Inexorable’s armor had never been designed to face that sort of holocaust, and each of the ninety-nine Mark 16s which reached attack range carried six lasing rods. Five hundred and ninety-four x-ray lasers, each more destructive than anything a Solarian ship-of-the-wall could have thrown, stabbed out at McGillicuddy’s ship. Perhaps a third of them wasted their fury on the impenetrable roof and floor of Inexorable’s impeller wedge, but the others didn’t. They punched through the battlecruiser’s sidewalls with contemptuous ease, and armor shattered as the transfer energy blew into the ship’s hull. The sidewalls and the radiation shielding inside them attenuated the lasers…slightly. Nothing could have stopped them, though, and eight hundred and fifty thousand tons of battlecruiser disintegrated in an incandescent flash like the heart of a star.
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Re: Control Missile for shipboard launched missiles
Post by thinkstoomuch   » Wed Apr 08, 2015 10:08 am

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Just a general post including some ideas that have voiced by others. After 3 days of composing a post then deleting it I decided to just go ahead and let others tell me how stupid my ideas are. :lol:

I would suggest the value of smaller missile salvos value should also incorporate everything back to OBS ship to ship battles.

The RMN and to a lesser extent PRN Navy's were capable of inflicting damage without saturating salvo size.

While it has limited usefulness particularly the battle of Solon with just 3 salvos of just 248 Mk 23's inflicting considerable damage against an RHN SD(P) in a battle formation of 6 with escorts and LACs.

In my mind against a widely disparate force of BCs (especially without escorting smaller ships) that Roland will actually be better off protecting a convoy with large interval salvos. The BCs can't scatter to chase the merchants if the only way to defend and attack the Roland as a group. The longer it can last the better chance the merchants have to escape.

Though with Hawkwing's example in HAE it might be better to fire double stacked at 5 minute intervals to observe reactions and compensate for them. Instead of minimal damage that is more aggravating than material impact. Roland is going to firing the equivalent of what to the SLN BCs is a capital missiles which as SVW has shown they are not designed to protect against.

Mission success in this case like Honor's Adler example is not to destroy the enemy. It is to get the merchants away at minimal possible cost. Which an all or nothing attack of everything including the kitchen sink seems ... sub-optimal, IMO. Though the specific tactical situation is going to determine the tactics and responses.

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Re: Control Missile for shipboard launched missiles
Post by MaxxQ   » Wed Apr 08, 2015 10:53 am

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Weird Harold wrote:I seem to recall that a Roland's missile tubes are trios. One ACM tube could displace three Mk-16 tubes.


Just curious. Can you cite the textev for that?

Right now, we at BuNine have the tubes blocked-in spaced equidistantly around the face of each hammerhead. The magazines are rails placed between (when looking end-on, and behind) each tube - 6 rails with 10 missiles each for a total of sixty missiles. Each rail can feed two tubes. That rail set has a second rail set immediately behind it that feeds the forward rail set, resulting in 120 missiles per hammerhead. This also accounts for the extra long hammerheads seen in my renders.

This image shows the tube layout (outer ports are the tubes, inner ports are energy weapons): http://maxxqbunine.deviantart.com/art/R ... -471275665

If a single rail is taken out, the tubes on either end can be fed through their own adjacent rails. If a tube is taken out, the rails adjacent to it can feed two other tubes. If a pair of adjacent tubes are taken out, the missiles on the rail between them can be transferred to the aft rail and moved around to feed other tubes.

As I stated above, though, this is just a rough blocking of the magazine/tube layout, and is subject to change.
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Re: Control Missile for shipboard launched missiles
Post by Vince   » Wed Apr 08, 2015 1:29 pm

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MaxxQ wrote:
Weird Harold wrote:I seem to recall that a Roland's missile tubes are trios. One ACM tube could displace three Mk-16 tubes.


Just curious. Can you cite the textev for that?

Right now, we at BuNine have the tubes blocked-in spaced equidistantly around the face of each hammerhead. The magazines are rails placed between (when looking end-on, and behind) each tube - 6 rails with 10 missiles each for a total of sixty missiles. Each rail can feed two tubes. That rail set has a second rail set immediately behind it that feeds the forward rail set, resulting in 120 missiles per hammerhead. This also accounts for the extra long hammerheads seen in my renders.

This image shows the tube layout (outer ports are the tubes, inner ports are energy weapons): http://maxxqbunine.deviantart.com/art/R ... -471275665

If a single rail is taken out, the tubes on either end can be fed through their own adjacent rails. If a tube is taken out, the rails adjacent to it can feed two other tubes. If a pair of adjacent tubes are taken out, the missiles on the rail between them can be transferred to the aft rail and moved around to feed other tubes.

As I stated above, though, this is just a rough blocking of the magazine/tube layout, and is subject to change.

The Roland's 12 missile tubes are arranged in two sets of six missile tubes per set, with all six tubes in a set being serviced by one set of support equipement:
Storm From the Shadows, 41 wrote:There were really two reasons for the Rolands' huge size compared to other destroyers. One was the fact that they were the only destroyers in the galaxy equipped to fire the Mark 16 dual-drive missile. Squeezing in that capability—and giving them twelve tubes—had required a substantial modification to the Mod 9-c launcher mounted in the Saganami-C class. The Rolands' Mod 9-e was essentially the tube from the 9-c, but stripped of the support equipment normally associated with a standalone missile tube. Instead, a sextet of the new launchers were shoehorned together, combining the necessary supports for all six tubes in the cluster. Roland mounted one cluster each in her fore and aft hammerheads, the traditional locations for a ship's chase energy weapons. Given the Manticoran ability to fire off-bore, all twelve tubes could be brought to bear on any target, but it did make the class's weapons more vulnerable. A single hit could take out half of her total missile armament, which was scarcely something Chatterjee liked to think about. But destroyers had never been intended to take the kind of hammering wallers could take, anyway, and he was willing to accept Roland's vulnerabilities in return for her overwhelming advantage in missile combat.
Italics are the author's, boldface and underlined text is my emphasis.
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Re: Control Missile for shipboard launched missiles
Post by Weird Harold   » Wed Apr 08, 2015 2:57 pm

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Vince wrote:The Roland's 12 missile tubes are arranged in two sets of six missile tubes per set, with all six tubes in a set being serviced by one set of support equipement:

Storm From the Shadows, 41 wrote:There were really two reasons for the Rolands' huge size compared to other destroyers. ...


Thanx. Sometimes what I remember isn't what's there. :?
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Re: Control Missile for shipboard launched missiles
Post by Rakhmamort   » Thu Apr 09, 2015 12:43 am

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Vince wrote:An Indefatigable's point defense broadside:
Shadow of Freedom, Chapter 12 wrote:Dubroskaya was more willing than Kelvin Diadoro to admit that the Manties tube-launched missiles might have more range than hers, but nothing the size a light cruiser could stow internally was going to have a lot more, she thought as she watched her ships’ icons moving across the display. For that matter, assuming constant accelerations on both sides, it would require only an additional fifteen and a half minutes for her to reach her own powered range of the Manties. Two of her ships—Success and Paladin—were Flight V Indefatigables, with the old SL-11-b launcher, with a forty-five-second launch cycle, but Vanquisher and Inexorable had the newer SL-13 launcher with a cycle time of only thirty-five seconds, and the Manties could probably do a bit better than that. Solarian destroyers and light cruisers certainly could have, given the smaller and lighter missiles with which they were armed, but any internally launched missile with enough range to threaten her squadron at this kind of range was going to have to be at least as large as her own Javelins. That was bound to slow their rate of fire, so call it thirty seconds for the other side’s launch cycle. That meant they’d have time for roughly thirty-one broadsides before she could range on them, but with no more than eight to ten tubes per broadside, that would be only three hundred and ten missiles, maximum, per platform, delivered in combined salvos of no more than fifty each. And as Diadoro had pointed out, at least some of those missiles were going to have to be configured as penetration aids and electronic warfare platforms. Her four battlecruisers mounted eight counter-missile tubes and sixteen point defense stations in each broadside, which gave the squadron thirty-two CMs and sixty-four laser clusters against a probable threat of no more than forty shipkillers per launch.
She smiled coldly, contemplating the plot. No cruiser-sized missile ever built was going to get through that strong a defense in sufficient numbers to stop her before she was able to bring her own tubes into action, and her ships mounted twenty-eight of them in each broadside. Once she got into range, she’d be firing salvos of a hundred and sixteen missiles each . . . at which point her heavier Javelins would reduce the Manties to drifting wreckage in quick order.
Italics are the author's, boldface is my emphasis.

If you can get through those defenses (a reasonable supposition with Manticoran offensive capabilities) and do serious damage mission kill, or even destroy ships with the hits you land (Mark 16 DDM with Mod G = SD capital missile warhead), then it tends to throw the opposition off balance (and they make less than optimal decisions). Sometimes reason breaks through to the opposition (Saltash). Sometimes reason doesn't break through (Monica).

Just the raw numbers of an Indefatigable's (unmodified) point defense means that the SLN would need a very large numerical ship advantage against Manticoran forces to avoid saturation of SLN point defense, completely ignoring Manticoran advantages in ECM missiles (Dazzlers and Dragon's Teeth). And the SLN BCs would have to be in SDM range to start in order to have any chance of surviving* or inflicting damage* on RMN ships with DDMs.

* The laws of probability play no favorites.


Which just meant that in Monica, the combined piont defense of the 3 BCs helped the first one A LOT. It might be easier for the target ship to defend itself but it is clear that its consorts did help A LOT. That's why you need to saturate the defense of the entire enemy op force to get in a good number of hits.

Think about it, out of 35, only 5-6 get through vs 3 BCs. How many would get through if it was against a whole squadron?
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Re: Control Missile for shipboard launched missiles
Post by Rakhmamort   » Thu Apr 09, 2015 12:45 am

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Weird Harold wrote:
Rakhmamort wrote:How about 240 missiles in one salvo, 40 penaids to get 180 attack missiles controlled by 20 control missiles targeted at 3 BCs (60 attack missiles each)? Sounds even better?


Sounds like a win or die, last resort kind of scenario. Exactly how often do you see a Roland needing that kind of suicidal tactic? Bear in mind that because of their limited magazine space, we really haven't seen Rolands deployed in less than division strength -- Four-ships together.


Of course it's a win or die situation! Isn't it better to have the tools when you really need them instead of reaching for one and not finding anything?

To date, the ACMs we have seen have been larger than the attack missiles they control by at least a factor of two.

In order for a Roland to carry twenty control missiles, it would have to give up forty attack missiles (or more). Since ACMs are larger than attack missiles, a Roland would need at least one, and probably several ACM-only launch tubes -- which would further cut into precious internal volume, which already limits magazine size to marginal quantities of Mk-16s. That is going to reduce salvo sizes for routine encounters where an ACM would be a waste of resources.

I can't see any way for a Roland to be fitted with control missiles without reducing its already marginal capabilities. Saganami-Cs or Nikes might have enough redundant capabilities to give up the attack missile tubes and magazine space for improved long-range accuracy, but I would expect that control missiles for Mk-16s would be a pod-based system like Apollo, primarily deployed in Podlayers.


Please read the proposed control missile first. Nobody is proposing to launch Apollo control missiles from shipboard. Go argue against something that is not part of the proposal somewhere else.
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Re: Control Missile for shipboard launched missiles
Post by Rakhmamort   » Thu Apr 09, 2015 12:47 am

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Jonathan_S wrote:And don't forget that a Roland's 6 chase tubes are a tightly clustered collection - with (IIRC) shared components to squeeze them all in. And that a Roland lacks sufficient beam to mount even a Mk16 DDM tube in its broadside.

So if someone wanted to add a control missile tube it would almost certainly have to displace at least 2 of the 6 chase tubes - and I wouldn't be shocked it it displaced 4 of them.

That's giving up a hell of a lot of the Roland's normal throw weight (in addition to the magazine issues you pointed out) for a missile that's really only needed in hopeless, 'back against the wall' situations.



If there was a magic, virtually no cost, way of allowing Rolands to occasionally fire huge salvos then sure; add it in. You don't need it often, but if there's no real downside then it's nice to have on the very rare occasions you might need it. But in this case the cost to benefit ratio doesn't seem worth it (to me).


Please read the proposed control missile module. If you want to argue against Apollo control missiles launched from shipboard tubes, this is not the thread.
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