SharkHunter wrote:--snipping--I think I'm just in an argumentative mode on this one. If that were true, then an SD(P) could only control as many missiles as an SD, which makes the battle of Elric [where two Medusa(s) were handling the launch and fire control enough to account for missiles the something like 8 SD(s)] impossible, unless you're saying that the SD(p)s have many multiples more in terms of control links.Weird Harold wrote:Your surmise is wrong. The ACM, among other things, is necessary to combine eight attack missiles into one fire-control link. Without the ACM, one fire-control link is required for each missile, unless the reduced control of rotating control links is acceptable....
The reason I think every missile in one pod synchs to the same signal is that we've never read about a pod being aimed at more than one target, which would be possible if the missiles were individually controlled. Contrast that with the simplicity of:
"Every missile in a pod is programmed to receive "your target downrange is "ship x".... Latest ECM pattern is y", Pen-Aid timing Z", you don't need multiple signals for the missiles themselves to know what to do. Each individua missile itself will follow whatever programming bit applies to it's payload.
What you get with the ACM is an AI that is multipliers more capable and powerful even independently of ship control than that in the Mark 23's, and a 64x faster link, so you can provide up to the last second updates for target, ECM, and penetration profiles. It also lets them stay clumped to make the ECM/Penaid and warhead hit likelihood much higher than eight missiles each trying to acquire the same target blindly.
How is that less sensical than individual control?
Only because RFC says it's individual missile control. Apollo was the first firecontrol multiplier.
SD(p)s have more control links than older SDs because they are designed to control more missiles (where as older SDs are designed with enough control links to throw their broadside (20-40 missiles) and still have some redundancy in the event of damage (probably somewhere between 30&150%, depending on the design). So an SD may have 100 control links in a broadside because that's a crazy # for a ship that was designed to only shoot 40 missiles. Before the modern missile pod, massive #s of firecontrol channels were just not needed - in fact wasting space on excess firecontrol just took the place of weapons and defenses in the broadside and hammerheads.
SD(p)s were designed to throw pods after the pods were invented so they have larger firecontrol arrays to control massive waves of missiles pods made possible. The Keyholes are just the continuing evolution to more broadside space being used for firecontrol. The reduction of broadside tubes and energy weapons allowed more space to be dedicated to firecontrol. Look at BoMa, it says that the SD(p)s in home Fleet had the firecontrol for 400 missiles on average, where the SDs had a fraction of that each.