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Considerations about naval designs

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Re: Considerations about naval designs
Post by Draken   » Wed Dec 24, 2014 6:47 pm

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We need and heavy cruisers, battleships are nice and powerful, but useless. 203 mm gun will do the same job as 406 or 356 mm gun, it only would need more time.
Cruisers are more versatile type of ships, they could be used as escort or as a capital ship and they're much more fuel efficient than battleships.
In my opinion we need something around 15 BB and something like 30-90 BC and CA. We need ship which could sink enemy convoy, protect our own, destroy fortress and support our troops. Battleship can't go after convoy or escort our own, it's too slow, but battle cruiser on the other hand is fast and deadly. Look at the Nike in the HH in normal no pod fight it could destroy almost anything, when enemy has pods outcome would be different, but enemy would be badly damaged. We have similar situation here, we have big and long range guns and enemy doesn't have.
Bigger issue would be radar or lack of it, without it long range duel isn't the greatest idea, is there any good replacement for it?
But before we can start big scale construction of cruisers we need infrastructure, did they invented any form of cranes used in yards? If not construction of cruisers would be pain in the ass.
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Re: Considerations about naval designs
Post by fallsfromtrees   » Wed Dec 24, 2014 7:03 pm

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Draken wrote:We need and heavy cruisers, battleships are nice and powerful, but useless. 203 mm gun will do the same job as 406 or 356 mm gun, it only would need more time.
Cruisers are more versatile type of ships, they could be used as escort or as a capital ship and they're much more fuel efficient than battleships.
In my opinion we need something around 15 BB and something like 30-90 BC and CA. We need ship which could sink enemy convoy, protect our own, destroy fortress and support our troops. Battleship can't go after convoy or escort our own, it's too slow, but battle cruiser on the other hand is fast and deadly. Look at the Nike in the HH in normal no pod fight it could destroy almost anything, when enemy has pods outcome would be different, but enemy would be badly damaged. We have similar situation here, we have big and long range guns and enemy doesn't have.
Bigger issue would be radar or lack of it, without it long range duel isn't the greatest idea, is there any good replacement for it?
But before we can start big scale construction of cruisers we need infrastructure, did they invented any form of cranes used in yards? If not construction of cruisers would be pain in the ass.

There was a least one scene where they are using a crane to hoist cannons on board, and Hector has the men stop and adjust the sling. I think this indicates that they do indeed have cranes in the yards.
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Re: Considerations about naval designs
Post by PeterZ   » Wed Dec 24, 2014 8:04 pm

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They need enough fortress killing ships to deflate the morale of their enemies into so much fallen quiche. Having just enough doesn't cut it. The ICN needs a significant majority of their ships to be capable of destroying fortresses. The average ICN ship should be able to destroy fortresses and out class anything that floats by several generations.

The idea isn't to make Charis just a bit better than the jihadis. It is to make Charis demonstrably superior in as many ways as possible. That superiority forces other nations to rethink everything it does to find a way to compete or at the very least stay in shouting distance of Charisian capabilities.

How many fortress killers do they need? As many as they can man.

n7axw wrote:How many fortress killing ships do you need? The first run of the King Haarahlds is six ships, to be doubled to 12 eventually. That much makes sense. But I'm not convinced that they need more than that when lighter cruisers can be built in larger numbers and most of the time do just fine for most purposes including power projection. If you have a fortress that needs to be killed, fine. Send in one of the Haarahlds. But most of the time what needs to be done doesn't require that big of a hammer.

Let's face it. Now that everyone has explosive shells, the galleons are obsolete and need to be replaced. For Charis to dominate the waves, she not only needs powerful ships, but numbers. How many hulls does the ICN need to be all the places she needs to be? Probably not less than 80-90. That's where the cost differential starts to add up, esecially when even the smaller ships have no peers on the horizon in the foreseeable future.

Don
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Re: Considerations about naval designs
Post by Jeroswen   » Wed Dec 24, 2014 8:11 pm

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runsforcelery wrote: - SNIP -

doug941 wrote:Not arguing that the ICN shouldn't have cruisers, they should. But for convoy escorts against the church's privateers, cruisers are the wrong answer. For the amount of materials, you can make one cruiser or several destroyers. Cruisers would be needed to go against the BASES, DDs to go against the SHIPS. As a Terran example, BB/CA distant escorts were used against the threat of the Tirpitz and Scharnhorst, destroyers against the U-boats. An ICN destroyer with 3-4" guns and possibly a couple of torps would eat a church privateer for breakfast.


When sufficient steam engines are available, steam powered merchies become the norm. Until then, you have to work with what you have.

People are actually thinking about the wrong thing here, I suspect. Destroyers weren't really the "escort of choice" even during WWI and WWII: they were the bestavailable escorts present in sufficient numbers to do the job.

Unless/until someone introduces torpedoes, the DD has no function, really. What's needed is what were called "cruising vessels:" gun-armed ships with sufficient range and endurance to stay with a convoy all the way to its destination, fast enough to stay with the convoy and (hopefully) to run down or at least stay in contact with any commerce raiders who come along, powerfully armed enough to pose at least a significant threat to any raider (better if it can destroy the raider, but inflicting crippling damage will still drive it back into port), and cheap enough to build in sufficient numbers. This is not the description of a destroyer; it is the description of a small cruiser. The main reason for that is bunkerage. The hull has to be big enough to fit in the power plant and the fuel to feed it plus the weapons. Especially with coal-powered vessels, bunkerage is the Achilles heel of almost any design. The "High Seas Fleet" actually lacked the endurance to operate anywhere outside the North Sea (hence the British confidence that even if it was called the "High Seas Fleet" it was really Tirpitz' riskflotte designed solely to threaten the RN in its home waters). In the absence of a torpedo armed ship type (and absent good torpedoes to put aboard it) there's no real point building a destroyer type (relatively short ranged, limited seakeeping capacity [compared to larger types], with only a relatively light gun armament.

Coal is a less efficient fuel than oil, which means you get between 1/2 and 2/3 as much range on the same horsepower per ton of coal as you do per ton of oil. Perhaps even more to point in some respects is that an oil-fueled ship isn't dependent on the endurance of its stokers to maintain full speed. When the Goeben was running away from the British in the Med in 1914, one of her advantages was that she had her full wartime complement on board whereas the British ships still had their pre-mobilization peacetime complements, which meant the Germans had more and better trained stokers. Of course, Goeben also had unresolved boiler problems which should have offset that, but the Brits didn't know it and they credited her with a speed of 27 knots when she could barely do 20 except in very short bursts (which put even more strain on her boilers and aggravated their problems further). By straining her stokers to the breaking point (literally; one of them died and several were permanently crippled) she managed to break contact with the British armored cruisers at a critical juncture with a burst of speed she could never match again later in the chase. In the process, however, she’d confirmed the Brits' erroneous speed estimate, which had serious consequences at a later date because they "knew" they couldn't catch her. With oil-fired boilers on both sides, Admiral Souchon couldn't have pulled that off.

Once oil comes along (if it does, on Safehold), it becomes possible to build smaller escorts with the sorts of ranges required for oceanic commerce escort. Until that time, cruisers are feasible and destroyer-sized ships aren’t. (I would point out that USN and IJN DDs in WW II were effectively the size and power of most WW I scout cruisers, specifically because of the endurance demands placed upon them when they were designed. That’s why they were always bigger than British DDs designed for Med and Atlantic service.)

I would also point out that as late as 1914, analysis of the changes in propulsion and weapons had demonstrated pretty conclusively that commerce raiding was no longer a viable threat to the side with the superior seapower. It was pointed out ─ correctly ─ that a raider’s endurance was so limited using coal, and that coaling anywhere except in a proper port was so time consuming and uncertain, that if a raider was cut off from a secure, fairly close-at-hand base, it would be unable to inflict significant damage on the enemy before it was destroyed or lack of fuel starved it to death. The “cruiser warfare” rules of the Declaration of Paris also figured in that analysis, of course, but the technical side of it was perfectly well taken . . . until the u-boat came along. In 1914, however, only a handful of people (among them Jackie Fisher) could imagine the still new, fragile, and untested submarine being used as a commerce destroyer, in no small part because of the "cruiser warfare" rules the Declaration of Paris imposed upon commerce raiders. Fisher, on the other hand, saw from a very early point that a submarine would make a deadly commerce destroyer and that, by the nature of her armament and vulnerabilities, she would have no choice (as a raider) but to sink without warning and without seeing to the safety of her victims’ crews. In the absence of a Safeholdian Karl Doenitz, however, the difficulties people like Julian Corbett were seeing in 1911 will, indeed, apply to commerce raiders on Safehold.



Thank you for the overview of the though process on what they were choosing for ships. I obviously was stuck on the "What's the cheapest ship that can do the job, sort of" mindset.

As a side note the Navy Technical board has a great article from 1920 on the efficiencies of different power plants in ships. In my research the last couple of days I came across it and thought many of you would enjoy the read as much as I did.

http://www.navweaps.com/index_tech/tech-077.htm
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Re: Considerations about naval designs
Post by Draken   » Wed Dec 24, 2014 8:32 pm

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Best choice for ship to do everything is battle cruiser or very big heavy cruiser. Something in 5-10k ton for heavy and between 20-40 for battle. If Howsmny will push hard enough they should jump from Dreadnought type ships to II World War designs in one or two generations.
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Re: Considerations about naval designs
Post by Jeroswen   » Wed Dec 24, 2014 9:06 pm

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Draken wrote:We need and heavy cruisers, battleships are nice and powerful, but useless. 203 mm gun will do the same job as 406 or 356 mm gun, it only would need more time.
Cruisers are more versatile type of ships, they could be used as escort or as a capital ship and they're much more fuel efficient than battleships.
In my opinion we need something around 15 BB and something like 30-90 BC and CA. We need ship which could sink enemy convoy, protect our own, destroy fortress and support our troops. Battleship can't go after convoy or escort our own, it's too slow, but battle cruiser on the other hand is fast and deadly. Look at the Nike in the HH in normal no pod fight it could destroy almost anything, when enemy has pods outcome would be different, but enemy would be badly damaged. We have similar situation here, we have big and long range guns and enemy doesn't have.
Bigger issue would be radar or lack of it, without it long range duel isn't the greatest idea, is there any good replacement for it?
But before we can start big scale construction of cruisers we need infrastructure, did they invented any form of cranes used in yards? If not construction of cruisers would be pain in the ass.


As far as long range gunnery the Japanese and the German's had the best optics for range finding and tracking targets. So it can be done. As to accuracy, well look at battles like the First battle of Savo island. Even through there were a lot of US and Australian screw ups, there was nothing wrong with the Japanese accuracy that night.
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Re: Considerations about naval designs
Post by Graydon   » Wed Dec 24, 2014 9:18 pm

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Draken wrote:Best choice for ship to do everything is battle cruiser or very big heavy cruiser. Something in 5-10k ton for heavy and between 20-40 for battle. If Howsmny will push hard enough they should jump from Dreadnought type ships to II World War designs in one or two generations.


Who or what are they going to have to fight?

Nobody in this war.

In the subsequent, Reveal The Truth, war, we don't know if there are going to be archangels involved, if the OBS is still up there, or the THAT IS NOT THE TRUTH forces are going to be using battleships or tens of thousands of plywood speedboats armed with rockets.

Very hard to achieve a good design proposal when you don't know that stuff.
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Re: Considerations about naval designs
Post by Draken   » Wed Dec 24, 2014 9:31 pm

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Graydon wrote:
Draken wrote:Best choice for ship to do everything is battle cruiser or very big heavy cruiser. Something in 5-10k ton for heavy and between 20-40 for battle. If Howsmny will push hard enough they should jump from Dreadnought type ships to II World War designs in one or two generations.


Who or what are they going to have to fight?

Nobody in this war.

In the subsequent, Reveal The Truth, war, we don't know if there are going to be archangels involved, if the OBS is still up there, or the THAT IS NOT THE TRUTH forces are going to be using battleships or tens of thousands of plywood speedboats armed with rockets.

Very hard to achieve a good design proposal when you don't know that stuff.

It's why I'm saying that better would be smaller cruiser than big battleship. Cruiser can fight against everything, but battleship is specialized kind of ship.
Anyway, we need some kind of medium weight shipp, cus privateers are nuisance now and will be until the War is over.
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Re: Considerations about naval designs
Post by n7axw   » Wed Dec 24, 2014 10:22 pm

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PeterZ wrote:They need enough fortress killing ships to deflate the morale of their enemies into so much fallen quiche. Having just enough doesn't cut it. The ICN needs a significant majority of their ships to be capable of destroying fortresses. The average ICN ship should be able to destroy fortresses and out class anything that floats by several generations.

The idea isn't to make Charis just a bit better than the jihadis. It is to make Charis demonstrably superior in as many ways as possible. That superiority forces other nations to rethink everything it does to find a way to compete or at the very least stay in shouting distance of Charisian capabilities.

How many fortress killers do they need? As many as they can man.

n7axw wrote:How many fortress killing ships do you need? The first run of the King Haarahlds is six ships, to be doubled to 12 eventually. That much makes sense. But I'm not convinced that they need more than that when lighter cruisers can be built in larger numbers and most of the time do just fine for most purposes including power projection. If you have a fortress that needs to be killed, fine. Send in one of the Haarahlds. But most of the time what needs to be done doesn't require that big of a hammer.

Let's face it. Now that everyone has explosive shells, the galleons are obsolete and need to be replaced. For Charis to dominate the waves, she not only needs powerful ships, but numbers. How many hulls does the ICN need to be all the places she needs to be? Probably not less than 80-90. That's where the cost differential starts to add up, esecially when even the smaller ships have no peers on the horizon in the foreseeable future.

Don


(Shrug) Not really all that many fortresses out there, Peter. Just thinkimg about it, when would the fortress killers be used? Assault on a city large enough to have a major defensive installation. Attack on a port with major shipyards. Perhaps as backup artillery in a major landing op to help establish a beach head.

Too much ship for convoy duty, really. No peers to challenge even the lighter cruisers at sea. Too expensive to build enough of them to be every place the navy really needs to be.

All in all, building an infinite number of these resource hogs doesn't sound like good stewardship to me.

Don
When any group seeks political power in God's name, both religion and politics are instantly corrupted.
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Re: Considerations about naval designs
Post by phillies   » Wed Dec 24, 2014 10:42 pm

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Some of this is silly. The other side has sail-masted wooden ships, perhaps with chains or iron plates tacked on them. The King Harald might as will be one of these

http://www.fanpop.com/clubs/hg-wells/im ... to?ir=true

for all the likely effectiveness of the COGA against it, up to authorial cleverness, of course. The onboard saboteur is likely the most effective approach.

If you think you really need to smash fortresses, Houseman might see if he can produce a small number of, oh, 18" rifles, that get parked in two front turrets. The enemy is attacked across the bow at some absurd range like five thousand yards. This is a special purpose ship, a fortress smasher, though it is also good for bombarding way inland.

The thin, erected only for battle, 200' steel mast with stair case, does the sighting. in non coastal waters and bad weather, the mast is left down.The enemy really only has two coastlines, so two of these and some patience should suffice, especially after smokeless powder is available.
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