SharkHunter wrote:The control link question, as far as I know, has to do with data flow, course correction, anti-ECM updates, etc. so that the missile's final attack runs have the highest possible chances to succeed.
Sure. That's what's described in the books. But that information gets stale very quickly, and shouldn't be that high bandwidth to begin with.
For example the anti-ECM data isn't unique to a specific missiles. Part of it are common to every missile attacking the formation, and the rest is still common to every missile targeting a give ship. So with 100 missiles in flight against 3 targets you should need to send only 4 updates (1 describing the target formation's shared ECM, 1 each describing each targets ECM) and those could be broadcast to all attack missile and the missiles could simple discard/ignor any that wasn't relevant to them (target info on a target they weren't assigned)
But the stuff isn't all that timely. Even with single drive missiles, at max range the updates are laggy. Even for things my ship can see in "realtime" (target wedge changes) it takes about 20 seconds for the update with that information to reach the missile out at 6 million km. For ECM info it's even worse, I've got to wait 20 seconds before I even see the change, then process it, and another 20 seconds for my update to reach my missile. So it's not like I'm sending second by second control - due to the delay I'm forced to send more generic updates; teaching the missile's onboard computer how to better cope with the ECM we've seen (or expect to see) in this battle. I
can't hold it's hand because what it's dealing with right now isn't what I can update it about (what it saw 40 seconds ago).
For simplicity the info above was ignoring how far the missile moved during all this; but there's also a point beyond which any new update I send literally won't reach the missile before it completes its run. At max range, for a single drive missile as of SVW, that's about 1.2 million km from impact (or 18% of its run). There will still be updates I sent before that point that it'll receive during that final 18% of it's flight - but new update could reach it before impact.
And MDMs just make this
much worse (which is why Ghost Rider drones and Apollo help so much - they cut one or both legs of this data latency by 62x)