Draken wrote:About ships design what about taking Fletcher class hull and redesigning it? We really don't need guns bigger than breech-loaded 120 mm with AP shells and some of HEAT and HE. Even armor of Fletcher would be hard to destroy for CoGA ships.
About dreadnoughts and battleships: KGV was bad design, but for Charis it would be very good, also Hood would be very good design for them. Nice looking ship, good for shoving a flag, going after privateers, escorting cargo ships and fighting in normal battles. Ship design which is needed ASAP is small gunboat for river and canal operations, by canal you can get anywhere in Haven and Howard, if we could squeeze into it sea going capabilities, even for shallow seas, like gulf between Howard and Haven.
Right now Charis has triple expansion steam engines and have just produced its first large steel warships. This is all new technology and its going to have its bugs, new procedures for operation, logistics, etc. The Fletcher class was steam turbine driven and its design was refined from the original destroyers from 40 years prior.
I would go with a 700 to 1000 ton destroyer with triple expansion steam engines and 4 guns of 3" or 4" diameter. A lot of the early destroyers had top speeds of 26 to 29 knots. That speed with 4 guns would outclass any number of wooden ships anyone else could put on the water.
Economically it makes sense to develop something like this because. Each destroyer would be a force multiplier. Each one has a relatively small crew, easing manning issues. The combination of speed and firepower would make it out class all wooden warships currently on the water. Even ironclads would be totally outclassed by early destroyers.
As for more dreadnoughts I really don't think they are needed. Other than shore bombardment there really wouldn't be much for them to do. Cool idea, but I am a fan of the American Standard Class battleship from prior to WWI.
Riverboats, they already have a passable design that works well.
As for cruisers, it depends on what they can produce. Right now Charis is stretched to the max. They need to kick up production in their other provinces or they will be limited on what they can produce. If given a choice I would build destroyers as they are cheaper and there is nothing they don't currently outclass.
Besides this they need to make a small metal freighter that is triple expansion engine driven. Each one could do the job of several wooden sailing ships, do it faster and more safely and with far fewer crew per ship. I know their resources are stretched but they have to gear up iron and steel production elsewhere.