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Re: Space Stations, Forts and Strategies | |
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by Belial666 » Thu Dec 11, 2014 1:05 am | |
Belial666
Posts: 972
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Nuclear weapons aren't explosives. A nuke that doesn't go off correctly will simply not acheive fission because it depends on its conventional explosives to go off in precisely the right sequence to compress the fissionary into supercriticality. If a nuke goes off incorrectly, all you get is a dud. It will be a somewhat radioactive dud but it won't result in a nuclear explosion.
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Re: Space Stations, Forts and Strategies | |
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by kzt » Thu Dec 11, 2014 1:27 am | |
kzt
Posts: 11360
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No, if you function the firing chain you get a meter diameter sphere at a billion degrees and a million bar for a microsecond or so. If you blow up a missile being readied in the magazine, like a missile with charged plasma capacitors (which hold enough power to accelerate a 70 ton missile to a significant percentage of C) what do you think happens next? Hint, it involves a significant amount of the ship being converted to either a gassious or plasma state. How many RMN ships blowing up yearly due to an over sensitive fuze do you think the RMN is willing to accept? |
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Re: Space Stations, Forts and Strategies | |
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by Belial666 » Thu Dec 11, 2014 2:12 am | |
Belial666
Posts: 972
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Why does the fuse have to function inside the ship? Build a fuse that starts working after the missile is launched. It could be as simple as the fuse initiating count-down by the missile being launched by the mass driver. No launch = no countdown.
And even if you get a faulty fuse that blows up a hundredth of a second after initiation, it will still be outside the ship's sidewall. |
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