torongill wrote:one thing is active search beams, and I suppose another is a full power burst mode from short range that could get you a hull-plate number. It's a given that it will reveal the position of the drones, but drones are expendable, and even if one of them is destroyed, it would provide a general vector for the search. And yes, it would be clearing small volumes of space at any given moment, but use enough of them in a pattern, and that volume would be big.SWM wrote:It seems likely that the smart paint will reduce the effectiveness of active search beams drastically. Unless you are lucky enough to be extremely close to the target, you won't detect it this way.
The problem is that space is BIG. REALLY BIG. You would need millions of drones to do what you are talking about. The short range burst would have to happen at thousands or tens of thousands of kilometers, and you have to search millions or hundreds of millions of kilometers. And the stealth ship can try to maneuver into the spaces you have already cleared.
You don't explain what you mean by BFN. I will assume that you mean Big Effin' Nukes.
Your first scenario depends on seeing the target ship against the glow produced by the explosion. Unfortunately, the volume which will be glowing enough to use as background illumination is rather small, compared to deep space. Suppose you manage to make a volume 10,000 km in radius glow (a rather remarkable achievement!). Suppose the target ship ship is a mere 1 light-second away from the explosion. In order for an observer to see the target ship against the background of the explosion, the observer would have to be within a mere 2 degrees of the direct line from the explosion to the target ship. If the target ship is more than 1 light-second away from the explosion, the angle gets even smaller.
The second scenario basically means that the target ship has to be within the volume of the explosion itself. If you don't already know where the target ship is, the probability of hitting it is nearly nonexistent. If you can hit it with a nuke, then you've already localized it.
Not illumination in the visible spectrum, more about the radiation from the nuke. The reach of that one would be greater, and of course there will be more than one set of eyes looking at the blast, and from different angles. It's not obligatory to use one nuke, multiple can be used to create a wide front of radiation. The triple ripple, using LAC-sized missiles, is supposed to have blinding radiation effect against shielded targets from 40 thousand km. If the effect is not to blind sensors, but to force the stealth paint to react to that radiation, the stand-off range would be quite a bit higher The point is to force the stealth systems to react and observe the effect from multiple angles. It would probably take a Hemphill-Foraker-Simoes brain trust to figure it out, but it would be like using active radiation sonar.
[/quote]
No, nuclear explosions don't work that way. The radiation from a nuclear bomb travels in straight lines from the center of the explosion. So the only way to so the target ship illuminated against the explosion is if the detector is in a direct line from the center of the explosion through the target ship. The probability of managing that approaches zero unless you have billions of detectors. The only way to use the kind of illumination you are talking about (regardless of what kind of radiation you expect to use) is if you can cause some large volume (thousands of kilometers, at least) to glow with that radiation.
P.S. Spider Drive ships don't have inertial compensators, that's why they need grav plates and are of a "building" design, with the "top" being the stem and the "bottom" being the stern.
That is not quite true--we have never been told that spider drive ships do not have inertial compensators. What we have been told is that when running the spider drive, an inertial compensator does nothing useful. However, we also know that spider drive ships can use wormholes, which means they must be able to generate Warshawski sails. Warshawski sails do not restrict the shape of the ship the way impeller wedges do, so apparently sails are not incompatible with the spider drive. If they install Warshawski sails on spider drive ships, then it makes sense for them to also install inertial compensators to use while using those sails.