torongill wrote:There are quite a few ideas which come to mind.
First of all, Spider drive ships have slow acceleration, which means that they can be chased down by everything smaller than medium-size merchant ships with civilian-grade particle screens and compensators. There will be no shortage of ships capable of being used for hunting. Putting military-grade lidar and radar would help, but I believe the best search would be provided by drones actively pinging volumes of space with their onboard sensors.
It seems likely that the smart paint will reduce the effectiveness of active search beams drastically. Unless you are lucky enough to be extremely close to the target, you won't detect it this way.
Another method, which is more like a brute-force approach, would be using BFNs to "clear" volumes of space or use the sheer power of the explosion as a search device. After all, either the smart paint of a spider ship manages to "swallow" the radiation and energy, in which case there will be a suspicious "black hole" in the blast wave sphere, or the paint will not manage, which would mean damage to the surface. I wonder whether that could strip bare the stealth paint? If it does, then the stealth ship won't be stealthy anymore, meaning it could be targeted with regular MDMs. A remodelled triple ripple would probably be quite good for the purpose.
You don't explain what you mean by BFN. I will assume that you mean Big Nukes.
Your first scenario depends on seeing the target ship against the glow produced by the explosion. Unfortunately, the volume which will be glowing enough to use as background illumination is rather small, compared to deep space. Suppose you manage to make a volume 10,000 km in radius glow (a rather remarkable achievement!). Suppose the target ship ship is a mere 1 light-second away from the explosion. In order for an observer to see the target ship against the background of the explosion, the observer would have to be within a mere 2 degrees of the direct line from the explosion to the target ship. If the target ship is more than 1 light-second away from the explosion, the angle gets even smaller.
The second scenario basically means that the target ship has to be within the volume of the explosion itself. If you don't already know where the target ship is, the probability of hitting it is nearly nonexistent. If you can hit it with a nuke, then you've already localized it.
Still, I have always wondered about something. Why do those ships have to be found by special equipment? I mean, a 9 megaton ship has the same mass as a block of granite 150 meters on a side. Nobody is going to notice that there is a 150 meter asteroid equivalent that travels at ten percent of light speed through the system? Would it just go unnoticed?
Yes, it would go unnoticed, unless you happened to see it. It's just not massive enough to be detectable by gravity unless you are already very close to it.