MAD-4A wrote:that's why they are fired into an area where a "contact" was "detected" but no solid detection has been locked onto, rather than just randomly fired into space "hoping" to get in the right area. this would have the same effect as the old depth-charges, very inaccurate and very hard to make an actual "kill". In addition, if some sort of grav-waive “sonar” or “Gravar” is used to detect “pings” from the spider drive, then while these CMs area spiraling around the area the “Gravar” would be “blind” just as sonar was when using depth-charges. Later a new better “hedgehog” would replace it.SWM wrote:To reiterate a well-known quote, space is big. Mind-bogglingly big.
But using counter-missiles or high-speed drones to sweep out a zone just won't work. It's not like depth-charges, because depth charges have a vastly greater chance of hitting or causing damage to the target. With the system Theemile described, if the counter-missiles had a range of 1 light-minute, they would have only a 0.000002 probability of hitting the target. You would have to fire 500,000 of them to have a reasonable chance of hitting it once. That's not a depth charge. And that is assuming you can make counter missiles with a 1 light-minute range and a 100 km wedge, and could pin the target location down to a 500,000 km radius (only 1.6 light-seconds!). A ship can leave a volume like that within seconds.