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Countering the Spider – Real World Inspirations

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Re: Countering the Spider – Real World Inspirations
Post by dreamrider   » Fri Nov 14, 2014 12:49 am

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MAD-4A wrote: {snip}
generally a good idea though the CAM ships were anti-air ships and unable to recover the fighters they launched to counter the enemy air attack, so old worn out fighters, patched together for “one last run” were used, usually Hurricanes. A use of this may be to simply expand the merchies existing small-craft bay into the cargo area to accommodate 1 LAC and give them an old 1st gen boat as they are replaced with newer models on the line(particularly useful tactic for the Andies & Solies who are behind in carrier/LAC production)
{snip}


I think you need to go back an review just how big a LAC is. Above is doable, but not by "simply expand(ing) the merchies existing small-craft bay".

A 1st gen Shrike is right on 20,000T, or ~30% the size of a circa 1905 PD destroyer. A penance or assault shuttle is ~250-500T. Heck - the original Shrikes carried their own cutter/lifeboat!

To house even one LAC, you are going to need to do some major mods to a large cargo bay. Check out the LAC hatches on the Wayfarer class Q-ships in HoS.

dreamrider
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Re: Countering the Spider – Real World Inspirations
Post by Valen123456   » Fri Nov 14, 2014 6:25 am

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SWM wrote:
Valen123456 wrote:1) CAM ships and Merchant Aircraft Carriers, (merchant vessels equipped with aircraft and launch platforms)
David has already explicitly mentioned that this is likely to happen--freighters with LACs attached externally as protection.
2) Escort carriers (underweight, mass produced aircraft carriers)
David has explicitly stated that Manticore would not build escort carriers, as you describe them. However, he has stated that they might build two different kinds of carriers--one similar to the current designs, intended to stay out of range of fighting, and a combat CLAC with heavier armor and defenses, intended to resupply LACs in the middle of combat.
3) High frequency direction finding (HF/DF) (locates an enemy submarine from its radio transmissions)
Somewhat problematic in the Honorverse. Most communications are done by narrow lasers, so there is an extremely low probability that you would get one of your detectors in the beam path.
4) Airborne/Seaborne Radar
5) The Leigh light airborne searchlight, Magnetic anomaly detection, Diesel exhaust sniffers, Sonobuoys (all methods used to provide passive and active early warning for U-boats on approach)
There has been previous speculation on these forums on the development of some kind of gravitic radar. But there is no textev on which to base such speculation, so there is no way to evaluate whether such a thing is possible. We will not know more until David shares more data. Given the active camouflage given by Spider super-smart paint, electromagnetic detectors will have a very difficult time detecting anything.


Thanks for the confirmation of RFC's thoughts on particular matters. I am just a lowly newcomer throwing ideas around.

One stumbling point on many of these ideas is the MA is unlikely to go about using their most precious military resource to go commerce raiding on Manticore. They were hoping Oyster Bay would weaken it enough so the League could still punch them out even with heavy losses. Commerce strikes may serve well in encouraging co-operation with the Renaissance Factor, and protecting it against attack by splintering fragments of the League, however they are more likely to focus on getting their grand plan off the ground rather than continuing the war on Manticore (a decision that I believe is what is going to force them into making bad choices and so eventually destroy them).
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Re: Countering the Spider – Real World Inspirations
Post by MAD-4A   » Fri Nov 14, 2014 11:29 am

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Theemile wrote:Each CM "corkscrews" randomly away from the their central launching point sweeping portions of a conical volume.
In the end you have a sphere 1-6 Million KM in diameter (depending on how we could tweak the CMs) where 1-5% of the volume has been swept (randomly) by the CMs.

interesting - so a random area is "swept" of hidden ships & friendlies in the area may be hurt - like a depthcharge. That's using your noggin. :D
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Almost only counts in Horseshoes and Nuclear Weapons. I almost got the Hand-Grenade out the window does not count.
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Re: Countering the Spider – Real World Inspirations
Post by MAD-4A   » Fri Nov 14, 2014 11:36 am

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tonyz wrote:anybody with a clue.
key word! (need I mention Elvis Santino) :?: - plenty more where he came from.
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Almost only counts in Horseshoes and Nuclear Weapons. I almost got the Hand-Grenade out the window does not count.
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Re: Countering the Spider – Real World Inspirations
Post by MAD-4A   » Fri Nov 14, 2014 1:03 pm

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jgnfld wrote:...or fight them in the Bay of Biscay...
except those based from Norway.
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Almost only counts in Horseshoes and Nuclear Weapons. I almost got the Hand-Grenade out the window does not count.
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Re: Countering the Spider – Real World Inspirations
Post by SWM   » Fri Nov 14, 2014 1:05 pm

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Theemile wrote:Possible spider killer....

This has been rattling around in my head for awhile, so I might as well get it down and see what the consensus is.

The main protion of the device is a large drone chassis. The "warhead" is 6 modiffied CMs.

The Drone Chassis is propelled to the center of a region you want to search for Spiders - it needs to be at least several million klicks away from any friendly ships.

At the appropriate point, the 6 CMs are deployed orthogonal to each other (North, South, East, West, Up, down). When they are far enough apart not to interact with each other, they fire off their drives - These drives are the largest you can make in a CM (instead of 10 KM wide, we tweak them to 30, 50 or 100KM, and accept a lower accel or shorter burnout time.) Each CM "corkscrews" randomly away from the their central launching point sweeping portions of a conical volume.

In the end you have a sphere 1-6 Million KM in diameter (depending on how we could tweak the CMs) where 1-5% of the volume has been swept (randomly) by the CMs.

Any time a wedge touches anything solid it is going to be shreded, so a Spider in the Volume runs the risk of a CM running into it - or putting up it's bubble in defense.

Thoughts?

You can't possibly get even 1% of the volume swept in this fashion.

Let us suppose best-case scenario. You try to sweep the smallest volume (1 million km diameter sphere). You manage to get the largest size impeller wedge (100 km wide). The total volume of the sphere you are trying sweep is 5.236e17 cubic kilometers. Divide that by 6, then divide that by 100 squared. Then multiply by 1 percent. That tells us what path-length the CMs have to travel to carve out 1% of the volume of the sphere.

To cover 1% of the 500,000 km radius sphere with 6 CMs with wedges 100 km wide means the counter-missiles need to travel a range of 8.7e10 km, or over 80 light-hours!

To reiterate a well-known quote, space is big. Mind-bogglingly big.
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Re: Countering the Spider – Real World Inspirations
Post by MAD-4A   » Fri Nov 14, 2014 1:19 pm

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dreamrider wrote:...A 1st gen Shrike is right on 20,000T, or ~30% the size of a circa 1905 PD destroyer...

It's not about tons - they're still only 70m long but yea it would be a little more mod than I let on, but not all that much more, civis are mostly empty space anyway.
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Almost only counts in Horseshoes and Nuclear Weapons. I almost got the Hand-Grenade out the window does not count.
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Re: Countering the Spider – Real World Inspirations
Post by MAD-4A   » Fri Nov 14, 2014 1:32 pm

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SWM wrote:To reiterate a well-known quote, space is big. Mind-bogglingly big.
that's why they are fired into an area where a "contact" was "detected" but no solid detection has been locked onto, rather than just randomly fired into space "hoping" to get in the right area. this would have the same effect as the old depth-charges, very inaccurate and very hard to make an actual "kill". In addition, if some sort of grav-waive “sonar” or “Gravar” is used to detect “pings” from the spider drive, then while these CMs area spiraling around the area the “Gravar” would be “blind” just as sonar was when using depth-charges. Later a new better “hedgehog” would replace it.
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Almost only counts in Horseshoes and Nuclear Weapons. I almost got the Hand-Grenade out the window does not count.
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Re: Countering the Spider – Real World Inspirations
Post by MAD-4A   » Fri Nov 14, 2014 1:43 pm

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Thinking of the “choke points” I had the thought, Pods carry 10-20 missiles per pod and are “towed” by tractor beams. But a SpDv ship wouldn’t need that many for an ambush on a civi. So, instead of 1 large pod carrying 10-20 missiles, introduce a single tube pod (similar to those loaded into the Mk41 VLS) 1 box 1 missile, then a rack holder which holds 8-18 (?) such pods, which can then be towed by a single tractor beam. The SpDv ship goes to the choke point, drops off 1-2 pods and retires a safe distance away. The pods lay dormant till a civi approaches then the SpDv ship lights off the pod (from a distance) and fires. Then disappears.
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Almost only counts in Horseshoes and Nuclear Weapons. I almost got the Hand-Grenade out the window does not count.
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Re: Countering the Spider – Real World Inspirations
Post by kzt   » Fri Nov 14, 2014 1:47 pm

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Merchants don't have CM or PDLCs. Think captor mine instead.
http://www.hartshorn.us/Navy/navy-mines-10.htm
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