Jonathan_S wrote:Zakharra wrote:
I just had a thought of what the spider drive ships, the smaller ones, might be good at. Commerce hunting. They could do a lot of damage to merchant ships and orbital space stations, orbital/asteroid/lunar mining and refining centers, shipyards and all sorts of targets. To cover them would force the SEM/GA to spread itself unbearably thin. Which would significantly weaken the military edge of the SEM.
Yep, they definitely should be tactically able to do that pretty much anywhere outside of the most critical of the GA systems.
Of course if that was the plan that the MAlign was going to take they'd be building a lot of (relatively) little ships - not the large LennyDets. Even a Shark is overkill for blowing up some poor unsuspecting station.
Of course if stations start mysteriously blowing up that does reemphasize that Manticore was onto something when they talked about a MAlign force with invisible ships that blew the crap out of their system. So on a grand strategy level I'm not sure how much the MAlign wants to take those out to play - particularly not for 'just' beating up low risk economic targets.
Remember Spider-drive ships are very slow to accelerate and the lack of a wedge makes them very vulnerable to enemy fire should it get close enough. These are not units that would survive in any actual engagement should they be detected.
In "Mission of Honor" and the first meeting we saw of the Renaissance Factors leaders, Albrecht Deitweiler specifically stated that the bulk of their military campaign options would likely revolve around the more conventional navies of their core founding worlds, with the Spider-equipped fleet acting as more of an ace-in-the-hole. That may change for the future though.
Also you are forgetting the distance factor. Mesa and the Darius system are effectively on the other side of Solarian League from Manticore and the GA. Whilst Manticore and Haven could use commerce raiding on each other (and later the League) because of their relative proximity to each other the Alignment doesn't have that option. It is never a good idea to run long term operations (as commerce raiding requires) deep in your enemies territory without some sort of headquarters/supply depots. The risk becomes even greater when you are using a still experimental tech that is one of your greatest tactical benefits, the possibility of it falling into enemy hands or them developing a counter is too dangerous.
Using the spider-drive ships as secret raiders / terror agents in the Solarian League would be much more successful (i.e. the MAN destroys some infrastructure/ships in some system, the RF offers protection). But again with Manticore and the GA now existing a true alternative of the RF and with them aware of the Alignments existence and capabilities the risks of using them in this way must also be considered.
What I think is going to happen (my perspective to be clear) regarding GA system defense, is a move toward using sophisticated missile pod and control platform combinations rather than station large numbers of warships or defense forts. Most of the platforms and pods can simply be carried into a system on freighters/supply ships, deployed in patterns, stealthed/rotate locations, and then remain a passive threat ready to pounce on anything suspicious. If deployed correctly this allows for a vast system wide defense grid requiring minimal warship support, provides few static targets for Oyster Bay style long range launches, and can be rapidly deployed to boost a systems protection without needing long building phases.