MuonNeutrino
Commander
Posts: 167
Joined: Tue Aug 06, 2013 12:40 pm
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And I have now realized that I need to go back and change my plan. Oh well.
It was pointed out to me that Weber has said several times that you can't do the sort of precise microjumping I was thinking of. I don't know how I managed to forget this, given that as soon as it was mentioned the various passages immediately sprang to mind, but somehow I managed it. So, I can't do what I was planning. Looking back on it, I'm also just being too fancy in general, and I have a feeling Murphy would put in an appearance.
So, new aggressive plan. Still starts by detaching pickets, but after that, nothing fancy. Unload every mk23 pod into the SDs immediately while spooling up the hyper generators. Fire plans such as to hit each SD with 150 hits with maximum salvo sizes I can throw, and keep going until I run out of pods (given 650 missile salvoes, 20% EW birds, and 10% intercepted, I can hit 3 per salvo, so that's 18 SDs). At this range I can even fire at maximum accel rather than the normal low-power mode, which the sollies *really* won't like. I will also fire at 30 second intervals, because the objective is to throw as many missiles as possible before I'm forced off the terminus. If Zavala can fire accurately at 30 second intervals in Saltash, then I can fire at 30 second intervals here.
I can empty my mk23 pods in 6 salvoes, or 2.5 minutes from the order to fire. Give a couple minutes to get set, and I can still have 4000 mk23 downrange while the sollies are still 15 minutes from their own range. Flight times are under 3 minutes, so my first salvo is landing just as I'm firing the last one. At that point I switch to mk16 pods, and keep firing with the goal of landing the same ~150 hits on each remaining undamaged SD. I will not kill any this way, but I will shoot the heck out of their weapon emplacements and sensor arrays and probably knock out a few impeller nodes. I can still target 3 SDs with each salvo, so it will take me another 6 salvoes to target each remaining undamaged SD, or another 3 minutes. Alternatively, I can hit two per salvo for about 225 hits each, and work my way through the rest of them in 9 salvoes over 4.5 minutes. This will use up either 3900 or 5850 of my total of 14,840 mk16 missiles.
Either way, at this point the sollies are probably still at least 10 minutes from their own SDM range. Each SD has been battered. Of the 18 I was able to target with mk23s, a number of them are likely destroyed or hulked, and the rest are probably crippled. None of the remainder are likely to be in danger of exploding, but they've all lost large amounts of their surface emplacements and are significantly less combat effective.
At this point, the best bet is probably to kill as many battlecruisers as I can. I should have time for another dozen salvoes at least before I have to worry about hypering out. I can probably kill three solly BCs with each of them, so 12 salvoes is enough to kill all 36 sollie BCs. That uses up another 7800 mk16s, leaving me with either 3140 or 1190 mk16s, and takes another 6 minutes.
By now the sollies have to be wondering just what kind of sausage grinder they just stuck their... fingers into. Note that ART states that a solly SD's hyper generator can cycle in 16 minutes, so this is about how long it'd take before they could run away again. If they decide to break off, that's great, I win. If not, I keep working down the tonnage brackets starting with the CAs, and I keep firing until I run out of pods or the sollies get into range, at which point I hyper out (no microjumps here, just running). Each salvo can probably kill four CAs or CLs, so I can knock out roughly 8-20 of them with my remaining 2-5 salvoes.
I may not be able to prevent them from taking the wormhole given that I can't kill *all* of them before they reach me, but they'll be damn lucky if they have even 25% of their combat power left when the dust settles. I can picket the system as long as necessary, and when those GA strike forces return the sollies had better hope they've got their running shoes laced up.
This also gives them very little room to do anything fancy. About the only surprise they could pull would be to have cataphracts, and all this does is force me to hyper out sooner. I'll still get my mk23s off, and I'll still shoot the heck out of about 18 SDs. And if they blow enough of their cataphracts shooting at targets that'll hyper out before the salvoes arrive, I may even be able to come back for a second go at them. (If I *can't* hyper out before the cataphract salvoes arrive, then, as I said before, the entire tactical problem is unwinnable anyway and it's a moot point.)
And, of course, I can still try the defensive plan as well, though I think this one is a superior option.
edit: fixing silly number mistake.
Last edited by MuonNeutrino on Fri Nov 07, 2014 9:22 pm, edited 3 times in total.
_______________________________________________________ MuonNeutrino Astronomer, teacher, gamer, and procrastinator extraordinaire
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