Dafmeister wrote:Annachie wrote:Shoot at what exactly? The stealthed pods that you wont see until after they fire? The Moriarty controllers that are even more stealthed?
It's definitely possible to either target the pods or blanket there area they have to be in - Hamish did it when he took Trevor's Star.
I don't specifically remember that bit of the attack on Trevor's Star (not even in RFC infodumps), but yeah if you're reasonable sure where pods are you can take them out "blind" with nukes. You apparently don't need to be very close.
After all, towed pods are apparently likely to get taken out missiles that are detonating 30-50,000 km from the formation (laserheads). That isn't explicitely stated, but if you only lost pods if nukes broke through much closer I assume that that would have come up in the defensive tactics descriptions - the closer the missiles come the easier they are to kill - so you'd have a chance to save some or all of your towed pods for later launches. But instead the assumption is that anything outside a wedge that hasn't launched is lost when the enemies first wave detonates.
And as I pointed out above, to get timely fire on ships in a wormhole's entry lane you need the missiles
much closer than their maximum powered range. Pods deployed simply to defend a system or a planet don't need to be able to hit within a minute or two of detecting the enemy; but you do need to hit that soon against an enemy coming through your wormhole. That means pods targeted on a wormhole lane must be closer, and therefore less dispersed / more predictably placed, than pods for system defense.
Even so I'm sure parts of a terminus's defense are predeployed pods, but the forts are also apparently pod laying - so there are second strike capabilities from the pods protected by their armor and sidewalls.