Dilandu wrote:Okay, part of the problem here is that the shields I have been describing are basically face shields with side protection, no protection to the rear, and no overhead protection. That's what folks in the US usually mean when they use the term "shield" rather than "turret," whatever the technical meaning might be, and I apologize for not being more specific.
Ok, here i actually misunderstood you. I'll try to fix it.
That's your opinion, and it's wrong
Please, since the steam power were applied, EVERY fleet were working with rams.
It's simply logical; for Charis it's more than simply logical, because they have a galley fleet not so long enough. And after all, the ram would be usefull for breaking the underwater obtackles wothout damagind the hull.
They aren't thinking in terms of hits that take out the mast, and even if that happens, they aren't thinking in terms of long range gunnery. If they were going to be fighting peer warships, that would be a factor. They aren't, so it isn't.
Forgive me, but you started to contradict himself. They build a warship with many parameters oriented to battle with similar-class warships - high speed, armor-penetrating long guns with rotating reloading systems - and the others are simplified just "because they weren't going to be fighting warships". Well, in that case they didn't really need high speed, they really didn't need hevay guns, reloading in every train (and it would be the real weight economy!) and they didn't need two heavy gun calibre at all. They may be better against wooden ships and fortifications with uniformed 8" or 10" guns.
And i started to suspect that the main reason for KH in their current description is simply that they look cool for you.
Am i
not completely wrong?
Sigh.
Look, the only reason the ram was as popular as it was --- for the relatively brief time it was --- was the fact that armor was winning the gun-armor race. When people were thinking in terms of "wracking" the armor (basically pounding it until it broke up, rather than penetrating it), managing to ram an enemy ship offered an opportunity to get around the armor by inflicting fatal underwater damage. A ship like CSS
Virginia offered an opportunity to ram effectively because (a) many of her opponents would be sail-powered, meaning she could move under conditions when they could not, and (b) her armor would permit her to bore in through the fire of their broadsides with relative impunity, which meant she could drive her ram home. The ram
survived as a theoretical weapon primarily because it was "grandfathered into" tactical and design thinking and because of Tegetthoff's success at Lissa, which was certainly a one-off achievement accomplished in the midst of a highly transitional period in engineering and naval design.
The
KH VIIs certainly have the speed and the armor protection to do the same thing (that is, they have an ability to run down and ram slower, sail-powered opponents which is far greater than
Viorgnia's at Hampton Roads or
Erzherzog Ferdinand Max's at Lissa), but why should they risk hull damage (which happened a
lot in ramming attacks, as at --- oh, I dunno . . . Lissa
and' Hampton Roads, perhaps?)) and put up with the chance of sinking friendly ships with
accidental ramming attacks (which happened considerably more often than
deliberate ramming attacks) when they can do the same thing with guns with equal impunity? Of course they could always adopt the ram as an attempt to lead opponents down technological and tactical dead ends, but that isn't really their objective.
The provision of a second fighting top
is not remotely necessary to what I have told you --- repeatedly --- is their
primary function of driving any potential enemy into pushing back against the Proscriptions in order to match their capabilities. The other features of her design --- speed, armor, gun power, operating radius --- are all easily observable and quantifiable advantages any opponent will need to match them; the extra observation post aloft
is not, any more than the provision of underwater torpedo tubes (something almost as useful as a ram, in real life experience --- i.e., useful as teats on a boar hog). These ships are
not designed for long range gunnery in the sense it was applied post Tsushima and they do not require the sort of observation and range finding/plotting of even our own 1890-1900. Nor, without a peer opponent capable of matching the performance of their guns, is there going to be any opportunity to
demonstrate the possibility of such gunnery to any present or future adversary. Yes, that sort of potential will have to be demonstrated eventually to attain their true strategic (rather than your own invincibly
tactical thinking bound) goals, but there is absolutely no need or reason to lay that particular card on the table at this point.
The "penetrating long guns" are part of the "push the envelope" parameters, but they also serve a highly useful function against
shore targets. The Brits didn't mount surplus battleship guns on coastal monitors in 1914-1918 because they needed them to fight off the High Seas Fleet. The Charisians are building a very small number of very high capability platforms wiith the operational range they need to self-deploy across distances nothing else they have can match. Their purpose is to brazenly engage targets even their
Eraystor class ironclads would hesitate to take on, to provide a core force of unmatchable range and flexibility, and to challenge any
future opponent to follow them into "technological heresy" if those opponents are to have any chance at all of contending with them at sea.
And before you tell me again about how they would "inevitably" repeat the technical/tactical dead ends/Really Bad Ideas of real life designers and engineers feeling their way into unknown territory, remember that their chief designer
is a member of the inner circle well before the final design is worked out. He would be provided with all the logical arguments he could ever need to kill Really Stupid Ideas in design conferences, and there would be no need for him to Get Everything Exactly Right in features
which weren't of core importance to the "break the Proscriptions" emphasis of the design.I really wish you could find it remotely possible to accept that I have a very clear idea of why these various design features are present, why others are absent, and the reason the ships were ever designed or conceived in the first place. You continue to persist in trying to fit these into the real world progression of a world (ours)
which had entirely different starting parameters, inputs, influences, and military experience/history and then informing me that anything I do which violates
those constraints (rather than the ones I created when I created the planet, the culture, the planetary history, and the social/political/religious factors shaping that history and its future) is "illogical" or "impossible."
Do me the courtesy of assuming I know the internal constraints and logic of the actors in a fictional world of my own creation at least a tiny bit better than you do.