kzt wrote:The problem with your explanation is that you don't have to give detailed direction to every missile. Consider an Army company being marched. Does the commander have to explain to every single person how he expected them to move, or give them detailed instructions. No, he gives a broadcast command, like "forward, march" and everyone starts marching forward.
The minimum needed for a missile to attack someone is a vector, acceleration profile and distance. You can send that to every single missile at the same time.
But in combat a simple forward march just results in a company of corpses. You start giving more complicated orders. A platoon takes that hill, B platoon suppression, etc.
Missiles you need to give target heading, location and speed. Notable features to help hold lock, EW information to blind target and not be lured away, along with where that specific missile is to detonate. And that would be the beginning.
And as stated by Daf and Harold, missiles changed from early books where doctrine had fossilized to the newer books with MDM and Apollo. Apollo being a smart missile with limited AI and controls its brood.
Actually I swear I saw Honor, or Mike, consider using Apollo to control 8x as many missiles. The 1 link to each Apollo bird, which then slaves the orders to its pod brothers and sisters. Add in Keyhole II Invictus and a handful of ships could control almost as many as Second Fleet used on Home Fleet in the first Battle of Manticore.