Of course, the exact truth could also be "400 tons of curium".
evilauthor wrote:DrakBibliophile wrote:One individual has been complaining that one of David Weber's characters (Merlin) has ignored/won't do things that the individual thinks are logical actions.
I hope the following isn't taken as an attack on him or anybody else. It's just my thoughts on "logical or illogical decisions" of people and characters.
First and foremost, many people see the actions of others as "illogical" because they operate on different assumptions than the other person.
In any logical debate there are "premises" that the person based their arguments on. The problem is often that the other person may not accept the "premises" that the first person starts from. Even worse, in informal discussions, the premises may not be expressly stated and the person may not consciously realize what premises he is starting from. So another person operating with different premises, will find the statements as illogical.
Of course, there's also the problem of "incomplete" information. IE we think that a person's actions are illogical because the other person knows something we don't.
In Merlin's case though, many of the premises HAVE been stated in text. Among others...
1) The Temple is pretty much immune to anything short of a major nuclear strike or something of equivalent power.
2) Merlin wants to avoid any public appearance of being supernatural or supernatural events (like making whole fleets vanish without a trace) because such things would suppress the very spirit of Inquiry and Innovation that he wants to encourage.
3) Merlin doesn't have any weapon capable of harming the OBS, nor any capacity for building one. This just enforces the policy in point 2.
4) He's VERY paranoid about being detected by any automated security systems the "Angels" may have left behind to the point where he doesn't let anything of his get close to the Temple, and even SNARCs operating in Zion are operating in "no transmit" mode (they have to physically carry any intel out of what Merlin thinks is the Temple's detection radius before transmitting).
5) Merlin doesn't want to murder anyone he doesn't absolutely have to. This includes enemy spies and their messengers when it would be inconvenient to let them go. WHY he doesn't want to goes unstated, but it's generally left to the reader to assume that it's just because Merlin is a Good person. For that matter, one of the differences between the Good Guys and Bad Guys in this series is that the Bag Guys will do bad things to eliminate every little inconvenience (which often result in even bigger inconveniences, a commentary on why it's bad, no?) while the Good Guys will do the Right Thing even when it's inconvenient for them (like sending Rayjis Dragoner home instead of retaining him as Siddarmarkian ambassador).
6) As Cayleb himself stated, just having Merlin's SNARCs for recon and espionage is already the biggest advantage Charis has. There's no need for more cheats because Charis is already winning. Trying to use more cheats, ACTIVE cheats like using recon skimmers against the enemy risks flubbing the whole thing Dick Dastardly style (the guy's already well ahead of everyone else, why is he stopping to cheat?) and losing the war. Any and all direct intervention by high tech methods has always been done with pains taken to make sure it looked like it was done with mundane means by mundane (if hugely capable) people.