MaxxQ wrote:
OTOH, for missiles, I believe the way we are working it is that a "grav tunnel" connects the missile port with the sidewall, effectively giving the ship a ten kilometer missile tube that continuously accelerates the missile until it is beyond the sidewall.
Hmm, that bring up two questions in my mind.MaxxQ wrote:TheMonster wrote:This is exactly how I always visualized it working Trying to build the mass driver into the ship itself to impart all of the launch velocity means either not getting much initial velocity or using literally crushing acceleration that might damage the missiles.
Of course, that begs the question of what to do about chase weapons, since there's no fore or aft sidewall to anchor the grav tube to. The answer there is that the tubes are much longer than the broadside tubes, and the forward tubes are longer than the aft tubes.
1) Can you anchor a grav tube to a buckler wall?
1a) If so do newer ships use "broadside length" chase tubes to free up volume in the hammerhead. (Roland; with your ammo storage, I'm looking at you )
2) If you need the sidewall to get full missile launch accel, doesn't that mean that getting some or all of your sidewall knocked out cripples your offense, not just your defense?
Hadn't realized that implication until just now. (Though this more applies to classic SDM missile fights; with DDM/MDM you've got enough range/accel time than the tube's initial boost is less important)