Topic Actions

Topic Search

Who is online

Users browsing this forum: No registered users and 11 guests

What's the chance of a Streek Drive Super Dreadnought?

Join us in talking discussing all things Honor, including (but not limited to) tactics, favorite characters, and book discussions.
Re: What's the chance of a Streek Drive Super Dreadnought?
Post by Hornblower   » Thu Jul 31, 2014 1:41 pm

Hornblower
Lieutenant (Senior Grade)

Posts: 85
Joined: Tue Jul 29, 2014 5:45 am
Location: Germany

George J. Smith wrote:
Chyort wrote:Snip...
We know the streak drive is roughly double the size of a standard drive... Any ship still at an early stage of construction could be modified to double or a touch more of the space required. Thus you are sure you have room to upgrade down the road... You don't always have to make an entire new generation just for an upgrade, as long as you plan on upgrading from the start.


My bold

We the readers know and so do the Malign, but the GA does not know, so how are they going to make allowance for the size of something they don't know about?


T&R
GJS


If I understand it correctly, a hypergenerator of a dispatch ship is much smaller than one of a SD. Probably the streak drive increase the size proportionally.
Top
Re: What's the chance of a Streek Drive Super Dreadnought?
Post by drothgery   » Thu Jul 31, 2014 2:05 pm

drothgery
Admiral

Posts: 2025
Joined: Mon Sep 07, 2009 5:07 pm
Location: San Diego, CA, USA

Hornblower wrote:If I understand it correctly, a hypergenerator of a dispatch ship is much smaller than one of a SD. Probably the streak drive increase the size proportionally.
I'm pretty sure RFC has said standard (and conventional military) hyper generators do not scale up proportionally to mass; the hyper generator is well over half the mass of a dispatch boat, but it's a rather small percentage of a ship of the wall or a freighter.
Top
Re: What's the chance of a Streek Drive Super Dreadnought?
Post by Tenshinai   » Thu Jul 31, 2014 2:47 pm

Tenshinai
Admiral

Posts: 2893
Joined: Tue Nov 02, 2010 8:34 pm
Location: Sweden

Chyort wrote:
The reason they have dispatch boats isn't for the hours/days they shave off transit times because of their acceleration advantage... it is because they can build hundreds if not thousands of them for the same price as a SD. Which means their SD's are not stuck in transit trying to deliver messages.

If for some reason they have to pick between using a streak drive on a courier boat, or an SD(P)... I have a sneaking suspicion they will pick the SD(P) every time. Because it can also bring harm to the enemy that much faster in addition to messages.

I don't know why they would hit that kind of a bottleneck though. I assume they would do both at the same time.


Very likely yes. The only big difference would be that of build times, allowing smaller ships to be finished earlier.



And where does it say he was pure math and had never touched the hardware?


IIRC, it´s mentioned ( or strongly implied ) in the book he is introduced in.


We know the streak drive is roughly double the size of a standard drive...


WE know that, but how much does Manticore know? Depending on exactly how Simoes has worked with it, he might have zero clue what its specific shape is for example, so even trying to predict "double size" might turn out to be useless.

#####


Weird Harold wrote:Pottymouth!


Common word which has a very well established meaning, getting the point across with minimal effort.

Says just about everyone except you.


Hardly.

The problem with retrofitting is SDs is armor and cofferdams.


Yet SDs are constantly getting major retrofits anyway.

If necessary, a dispatch boat can be cut in half and a plug inserted


Extension. Additional section. A plug is another thing.

Dispatch boats can give up a cabin or two and destroyers and light cruisers an energy weapon or two. For couriers, and scouts, the increased speed more than offsets combat capability they don't have or aren't supposed to use.


Giving up a few energy weapons or 5% of their pods is even easier for a SD.

A VERY common truth in real history, the smaller the ship, plane or ground vehicle, the harder it is to retrofit or upgrade it.
Because you have less room to start with that you can use for compromises.

It isn't the pricetag of the drive, it is the pricetag of a new SD to put it in. Unless you're building a new SD for some other reason -- more firepower, better defenses, better survivability, etc -- the streak drive doesn't add enough new ability to offset the cost of a new ship.


Except that it is. If you replace 10 SD with 10 streak SD, that is like having at least 12-13 nonstreak SD, at best the strategic effects can double up and make it like you have 15-20.

At that point, you´re paying less to have more.
Top
Re: What's the chance of a Streek Drive Super Dreadnought?
Post by Jonathan_S   » Thu Jul 31, 2014 2:53 pm

Jonathan_S
Fleet Admiral

Posts: 8803
Joined: Fri Jun 24, 2011 2:01 pm
Location: Virginia, USA

SWM wrote:
Chyort wrote:Heh, agree... But RFC has talked about what the detection ranges are eventually going to be, in his roundabout fashion. And i vaguely recall it being highly limited. So being able to do course corrections up to the last second with apollo could matter a great deal.

Using a single apollo launch seems to me like a decent method to get an eyeball into the right place in a hurry as well. For when you cant wait for an RD to maneuver into position.

Besides, the Sollies don't have the spider drive... So less missiles and more kills works well on them in the mean time.

Here I think you are making a mistake. Yes, RFC has discussed the range at which Mesa, with specialized sensors and knowing what they were looking for, could detect a Spider drive. That range is 1 light-second. There is no need to use Apollo FTL control at that range--don't even need to use single drive missiles. Just use grasers!

Unless the detection range can be extended hundreds of times more than 1 light-second, Apollo missiles are completely irrelevant against Spider drive ships.
Well that would depend on whether the detector could be put on a recon drone, and how far back you'd want to hold your main reaction force from the zone you suspect a super stealthy podlayer might be lurking.


You might be standing off far enough to degrade any MDMs lobbed back at your heavy hitters; which means that Apollo would give them an edge once a closer (hopefully unmanned) asset localized the spider.
Weird Harold wrote:
Dafmeister wrote:It's not really a question of whether or not an existing SD(P) can be upgraded to use a streak drive, it almost certainly can. The question is whether it's possible to make the upgrade quickly and cheaply enough to be worth it.


I think that most of the posters on this thread agree that retrofit is possible, it just isn't practical -- reasons vary on why it isn't practical, but general agreement that it is not practical.
I'd quibble that it's not worth pulling an Apollo Invictus off the line solely to retrofit a streak drive.

But if the future, once atreak drives are available, when an SD(P) is pulled back for a major overhaul anyway (such as they did to upgrade original Keyhole ships to Keyhole II) it would be worth the yard's time to look that the additional time and effort to add a hyper generator upgrade to the list of tasks. It's possible that, with everything else they're scheduled to do, it wouldn't be a relatively bad increase to also do the streak drive installation.


That said since they've already determined that it's not worth it to upgrade pre-Keyhole podlayers to Keyhole (or Keyhole II) that put the original Medusa/Harringtons quite low on any streak drive upgrade list, only slightly ahead of legacy SDs. So I don't expect to ever see any of those upgrades, but I'm not so sure about eventual upgrades to the newer Apollo capable units.
Top
Re: What's the chance of a Streek Drive Super Dreadnought?
Post by Tenshinai   » Thu Jul 31, 2014 4:06 pm

Tenshinai
Admiral

Posts: 2893
Joined: Tue Nov 02, 2010 8:34 pm
Location: Sweden

Hutch wrote:He made the point that 'the battle doesn't start until the big guys show up' (I am free-associating words, so there may be some flex there). While "getting there first with the most men." is very critical, if the enemy shows up sometime later for battle and has Abrahms Tanks to your Shermans, you're still going to have a Pretty Bad Day. And until someone begins to catch up with the Haven Sector, that is the situation that prevails in combat in the Honorverse.


By the time your Abrams arrives on the battlefield, there is no longer a battlefield to arrive on. Because my Shermans are already holding your capital hostage, so you surrender. *bummer for you*

This is pretty much EXACTLY what happened during the German invasion of France in 1940, the French troops wasn´t really bad, but because their C&C was too slow, and too many of their mobile troops too unprepared for wartime strategic movement, they either arrived too late, or were ambushed enroute.

You have better tactical mobility than me?
*pfft* As long as the tradeoff is that i have enough better strategic mobility, i couldn´t care less because i´m not going to be fighting your troops any more than i absolutely must anyway(and only where i CHOOSE to fight them), i will outmaneuver them and go for strategic victory, because that´s what wins the war.

Hutch wrote:And while the point of being able to do 40% more mission-tasks is important, having your ships shuttling back and forth to Haven for refit is also going to impede operations...and probably leave you with mixed squadrons, some (Fast) and some not.


Sure, but better get it done ASAP, before the Malign gets fully geared up, as at that point, GA might not have the time to send ships off on retrofits.

Hutch wrote:So, to answer the OP (so many pages ago), yes, I think we will see a Streak Drive SD...just not as soon as some are thinking.


"Soon" is a relative concept. It could take 5 or even 25 years to figure out even just how to build a streak drive in the first place.

But like i said before, the only reason likely to make light ships with streak drives happen first, is because they can be newbuilt much faster. And MIGHT, be easier to retrofit. But that is NOT something i would bet on. The smaller the ship, the more constraints you are working under when doing something radical to it.
Top
Re: What's the chance of a Streek Drive Super Dreadnought?
Post by Tenshinai   » Thu Jul 31, 2014 4:14 pm

Tenshinai
Admiral

Posts: 2893
Joined: Tue Nov 02, 2010 8:34 pm
Location: Sweden

drothgery wrote:I'm pretty sure RFC has said standard (and conventional military) hyper generators do not scale up proportionally to mass; the hyper generator is well over half the mass of a dispatch boat, but it's a rather small percentage of a ship of the wall or a freighter.


I have tried to find something useful about this, but with no real luck.

It may still scale proportionally, just that the 'boats use more sturdy drives because they´re meant to ride the edges of what is possible, as is mentioned in the books, as well as not being able to service the drives as well as a fully manned warship can do, AND are needed to be able to be "enroute" far more of the time, again needing a sturdier drive to put maintenance need further apart...

And if the increase in size is less than linear? Well, then i expect my prediction of SDs growing up in size to happen even sooner, and get streak drives ASAP, to be quite likely.
Top
Re: What's the chance of a Streek Drive Super Dreadnought?
Post by Chyort   » Thu Jul 31, 2014 4:29 pm

Chyort
Lieutenant Commander

Posts: 134
Joined: Fri Jun 24, 2011 10:32 pm

Hutch wrote:REFIT of Current SD(P)'s with Streak Drive - I am in concurrence with Dafmeister on this,first Bolthole has to 'reverse engineer' the Streak Drive based on what Simoes knows, along with improvements that Manti/Grayson/Haven tech can contribute, and we simply don't know how long that will take. Might be a few months, might take a year or more. And then once you have it, you have to do the engineering and specs to put it into the SD(P), reserve the dock space and personnel to do the refit, and get the ships back from the lines (meanwhile you have to be building new ships, to keep up fleet strength).

It all comes down to resources and costs, and with both Manticore and Grayson out of the SD-building business for several years at least and the costs of moving along a war with the SL and eventually the MAlign, I think the Invictus/Medusa ships will eventually be like the Sphinx and Gryphon classes, still powerful but no longer top of the class.

Heh, eventually everything gets replaced. But a 40% transit time reduction will magnify your offensive power by an equal amount. So even if the cost is relatively expensive, it makes sense to upgrade, if at all possible/practical. For defensive it is less useful, because they are mostly sitting stationary waiting for a threat to arrive. With the Mycroft system, when it finally gets fully installed, mobile ships could be reduced even more for offensive operations as well i would imagine.

Hutch wrote:As for the ships building in Haven now, depending how much Simoes knows about the size and the on-board location of the Streak Drive (he's a lab rat, not an engineer), ships that are early enough in the building process can be modified to provide space to accomodate the Streak Drive, even if it is not fully developed yet. These ships will be designed with ease of retrofit already in mind (and with cost/time already planned for).

Eventually, all SD's coming out of the yards at Haven (and eventually, Manticore, Grayson, and probably Erewhon) will have Streak Drives--Guess we'll call them SDP(F)ast Ships.

Agree completly, although i assume Simoes knows a bit more


Hutch wrote:Small Ships vs Large Ships. We know from textev that Streak Drives can go into dispatch boats and ships as large as a BC (Asimonova's 'yatch', IIRC). And on economies of scale, it will probably be easier to refit 10 dispatch boats or DD's with versions of the Streak than one BC or SD--not so much armor in the way, and if you have to build new to accomodate, smaller ships can come of the line a lot faster and in larger numbers than the bigger ships. So refit or new build, smaller ships are more likely to be in action with the streak drive than SD's.

The tops and bottoms are effectively unarmored. They were using this fact way back on the original nike. So armor is something of a wash i would assume.

Hutch wrote:And while the point of being able to do 40% more mission-tasks is important, having your ships shuttling back and forth to Haven for refit is also going to impede operations...and probably leave you with mixed squadrons, some (Fast) and some not.

I can see some of the RnD being done out in haven... But Beowulf is going to be adding keyhole 2 to everything haven builds for the near future because their techbase isn't up to it.

I would guess Beowulf would be the one doing any retrofits with a streak drive involved. So transit times would be reduced. And at the end of the day a retrofit should be faster than building a new SD from scratch.
But until the books arrive we are all pretty much guessing, so who knows. :P

Unless RFC feels like giving some clarity(Hah! :P)

George J. Smith wrote:
Chyort wrote:Snip...
We know the streak drive is roughly double the size of a standard drive... Any ship still at an early stage of construction could be modified to double or a touch more of the space required. Thus you are sure you have room to upgrade down the road... You don't always have to make an entire new generation just for an upgrade, as long as you plan on upgrading from the start.


My bold

We the readers know and so do the Malign, but the GA does not know, so how are they going to make allowance for the size of something they don't know about?


T&R
GJS

I am assuming Simoes should know at the very least in general terms. Although i assume he knows more than that. But that point seems up for debate in this thread. Heh
Still, long before you have a working prototype you should have some understanding of approximately how large it is going to be. Either way, when simoes tells them, if he knows, or when they discover it on their own, immediately after all ships still under early construction should be modified to include it.

drothgery wrote:
Hornblower wrote:If I understand it correctly, a hypergenerator of a dispatch ship is much smaller than one of a SD. Probably the streak drive increase the size proportionally.
I'm pretty sure RFC has said standard (and conventional military) hyper generators do not scale up proportionally to mass; the hyper generator is well over half the mass of a dispatch boat, but it's a rather small percentage of a ship of the wall or a freighter.

Even ignoring the Pod bay aspect of SD(P). SDs typically have a greater percentage of... Lets say customizable space. Be it for admiral only gyms or whatever. I can see them finding space easier than something like a destroyer. But i could well be wrong. *Shrugs*


Tenshinai wrote:
Chyort wrote:
The reason they have dispatch boats isn't for the hours/days they shave off transit times because of their acceleration advantage... it is because they can build hundreds if not thousands of them for the same price as a SD. Which means their SD's are not stuck in transit trying to deliver messages.

If for some reason they have to pick between using a streak drive on a courier boat, or an SD(P)... I have a sneaking suspicion they will pick the SD(P) every time. Because it can also bring harm to the enemy that much faster in addition to messages.

I don't know why they would hit that kind of a bottleneck though. I assume they would do both at the same time.


Very likely yes. The only big difference would be that of build times, allowing smaller ships to be finished earlier.

Agree, but i can see them retrofitting SD(P) at the same time as they build new smaller ships. Which negates some of the build time debate.

And the smaller you go ship wise, the less likely you are to retrofit and the more likely you are to just build new ones. Dispatch boats for example i don't see being upgraded considering exactly how tightly packed they already are, but building a new one from the ground up should be relatively fast.

SWM wrote:
Chyort wrote:Heh, agree... But RFC has talked about what the detection ranges are eventually going to be, in his roundabout fashion. And i vaguely recall it being highly limited. So being able to do course corrections up to the last second with apollo could matter a great deal.

Using a single apollo launch seems to me like a decent method to get an eyeball into the right place in a hurry as well. For when you cant wait for an RD to maneuver into position.

Besides, the Sollies don't have the spider drive... So less missiles and more kills works well on them in the mean time.

Here I think you are making a mistake. Yes, RFC has discussed the range at which Mesa, with specialized sensors and knowing what they were looking for, could detect a Spider drive. That range is 1 light-second. There is no need to use Apollo FTL control at that range--don't even need to use single drive missiles. Just use grasers!

Unless the detection range can be extended hundreds of times more than 1 light-second, Apollo missiles are completely irrelevant against Spider drive ships.


In the books yes, but i seem to recall it being brought up on the forums here some with some vague number about future GA detection ranges.. (i want to say low light minutes, but it has been a long time so don't quote me as fact)

Jonathan_S wrote:I'd quibble that it's not worth pulling an Apollo Invictus off the line solely to retrofit a streak drive.

Depends entirely on the length of the retrofit. Something we can only guess at.

Jonathan_S wrote:That said since they've already determined that it's not worth it to upgrade pre-Keyhole podlayers to Keyhole (or Keyhole II) that put the original Medusa/Harringtons quite low on any streak drive upgrade list, only slightly ahead of legacy SDs. So I don't expect to ever see any of those upgrades, but I'm not so sure about eventual upgrades to the newer Apollo capable units.


I seem to recall before the battle of manticore(a long time ago, true) about how they were talking about why home fleet hadnt been upgraded to keyhole 2 yet. Something along the lines of, they wanted to, but couldn't afford to have the ships put into dock while outnumbered so badly.
I dont recall however, them officially writing off the older ships for upgrades at a later date... If you are right however i would agree, any SD that doesn't have/will never have apollo, shouldnt get a streak drive.
Top
Re: Honorverse series, the future..?
Post by Chyort   » Thu Jul 31, 2014 4:30 pm

Chyort
Lieutenant Commander

Posts: 134
Joined: Fri Jun 24, 2011 10:32 pm

Weird Harold wrote:
Chyort wrote:And you have the nerve to complain about people not reading your posts? :P


After reading your entire post, let's try this from a different angle:

Why does the SLN's Frontier Fleet not have SDs? IIRC, Textev says Frontier Fleet has nothing bigger than a Battle Cruiser.

If SDs are so much more versatile, why doesn't Frontier Fleet have any?


...
Frontier Fleet are either cops or the Mob's enforcers depending on how you choose to look at them... They were never meant to fight a war. At best they were meant to slow the enemy down while battle fleet was summoned to do the real fighting...
In other words, War Vrs Peacetime... Aka Apples to Oranges.

And that also ignores Apollo... MDMs... Pods... Stuff that was invented long after Frontier Fleet was founded, and stuff they try to refuse admitting is even possible despite being whacked with it more than a few times. (Not the brightest bulbs in the box, so i'm shocked you would try to use them as an example)
Top
Re: Honorverse series, the future..?
Post by Weird Harold   » Thu Jul 31, 2014 7:36 pm

Weird Harold
Fleet Admiral

Posts: 4478
Joined: Thu Apr 24, 2014 10:25 pm
Location: "Lost Wages", NV

Chyort wrote:...
Frontier Fleet are either cops or the Mob's enforcers depending on how you choose to look at them... They were never meant to fight a war. At best they were meant to slow the enemy down while battle fleet was summoned to do the real fighting...
In other words, War Vrs Peacetime... Aka Apples to Oranges.


But according to you, SDs are more versatile than smaller ships of comparable technology. Why doesn't FF use the "greater versatility of SDs" to make their policing/enforcing more effective?

As for war vs peace, Frontier Fleet has far more combat experience than Battle Fleet because they are constantly fighting or intervening in "brush-fire wars" -- small wars, but still wars.

Chyort wrote:And that also ignores Apollo... MDMs... Pods... Stuff that was invented long after Frontier Fleet was founded, and stuff they try to refuse admitting is even possible despite being whacked with it more than a few times. (Not the brightest bulbs in the box, so i'm shocked you would try to use them as an example)


If SDs are more versatile, then they're more versatile with comparable technology. A BC(P) can do everything a SD(P) can do, including launching Apollo pods. The only things it lacks are magazine capacity and Keyhole II's FTL fire-control.

When Frontier Fleet was formed, SLN SDs and BCs had comparable technology; by your logic, SLN SDs would be more versatile and better suited to the kind of environment FF works in.

Another question:

With the expectation of facing Frontier Fleet forces, Adm Gold Peak chose a division of Cruisers for one trouble spot and a squadron of Roland class destroyers for another. Since she had "more versatile" SD(P)s available, why didn't she send them to both places?
.
.
.
Answers! I got lots of answers!

(Now if I could just find the right questions.)
Top
Re: Honorverse series, the future..?
Post by Castenea   » Thu Jul 31, 2014 7:40 pm

Castenea
Captain of the List

Posts: 671
Joined: Mon Apr 09, 2012 5:21 pm
Location: MD

Weird Harold wrote:
Chyort wrote:...
Frontier Fleet are either cops or the Mob's enforcers depending on how you choose to look at them... They were never meant to fight a war. At best they were meant to slow the enemy down while battle fleet was summoned to do the real fighting...
In other words, War Vrs Peacetime... Aka Apples to Oranges.


But according to you, SDs are more versatile than smaller ships of comparable technology. Why doesn't FF use the "greater versatility of SDs" to make their policing/enforcing more effective?

As for war vs peace, Frontier Fleet has far more combat experience than Battle Fleet because they are constantly fighting or intervening in "brush-fire wars" -- small wars, but still wars.

Due to politics of the SLN, Frontier fleet has the most combat experience, but is the junior service and is not allowed to have SDs. Thus FF has a lot of BCs.
Top

Return to Honorverse