Weird Harold wrote:Which is why couriers, scouts, and commerce raiders need Streak Drives. SDs sitting parked in defensive deployments don't need Streak Drives, it's just nice-to-have.
drothgery wrote:But the only reason to even have SDs sitting parked defensive deployments is that you might need them somewhere else. Otherwise you'd get more firepower for way less money in forts and system defense pod networks.
Theemile wrote:
I'm with Harold here...
Yes, in a world without resource limits and upgrade priorities, sure, having a strategic force which can move around the chess board faster and raid or reinforce a system before the opponent even knows it moved is a great ability to have.
However, SDs rarely move "balls to the wall" through Hyper now. Look at 2nd Yeltsin for example - White Haven refused to risk SDs at a maximum rate voyage to Grayson to reinforce Honor - he peeled off his BCs and raced ahead with them in the hopes they could return in time - but the SDs followed along at a safer rate.
No where has it been mentioned that the new speed the streak drive has conferred is "safe." While all military ships with conventional hyperdrives have the same theoritical speed limit in hyper - only the small ships are risked in the upper bands. Does it make sense to waste time and money when they are in critical need to do upgrades on ships which probably will never use a technology, or is it wiser to focus first on those which probably will?
I don't remember any SDs were ever sent to Yeltsin to reinforce Honor during 2nd Yeltsin. Just BCs (IIRC, 16 BCs) and their escorts. After Thunder of God was taken out, White Haven then moved on Masada with the same forces (the largest remaining unit the Masadans had was a destroyer, and IIRC, only one DD--not a modern combatant).