Weird Harold wrote:Aside from the tactical flaws others have pointed out, a single scenario is NOT sufficient to make any new technology viable.
Streak Drives have limited advantages for ships that do not, and have never, relied on speed to be effective. Being able to cover a wider volume for a nodal force "a week's travel" from its furthest responsibility, but that is only as advantageous as the speed of the messenger telling them they need to respond. That's why Streak Drives are more advantageous to smaller ships like couriers and scouts.
Even SDs don't spend all their time statically defending systems.
And even those assigned to defend systems have to get rotated to the rear periodically for refit and maintenance. If you can cut the transit time you can have the ship back on station that much sooner. Not an overwhelming advantage, but nothing to ignore either.
And for ships on strategic raiding missions faster transit time equals a higher operational pace. You waste less time between targets so you can hit more targets.
Are these worth say a 5% decrease in combat power on an SD, probably not. Are they worth a 0.5% decrease, I'd say yes they are. But combat power isn't everything. If it turns out the streak drive requires so much additional maintenance (just as an example of some other downside) then that could offset the transit advantages getting to and from the repair station's system.
But like I said earlier we don't know what those tradeoffs are so we're all just
Weird Harold wrote:crewdude48 wrote:Once again, if everything you said was ture, than SDs would have merchant class hyperdirves instead of millspec ones.
It is entirely possible that early SDs did have civilian grade drives. But military hyper-generators aren't significantly different than civilian H-Gs; A streak drive is. Milspec generators are more robust and can stand the strain of an additional hyper-band, but otherwise they're the same technology.
They're more expensive, and require higher maintenance (which means you have to carry more spares and quite possibly have to hit repair yards/stations more often.
That's
why most merchant ships don't use them. The extra ongoing costs aren't justified by the speed increase; even though that speed increase would allow them to move more cargo and generate more profits.
Military ships don't care directly about economic costs, but that extra maintenance does impact military readiness as well. And everyone had judged the strategic speed worth that impact.
Again we don't actually know the "costs" of a Streak Drive, but I think they'd have to be
quite high before a military decided the additional boost to strategic speed wasn't worth it.