Roguevictory wrote:Honestly I think having access to a simplified version of the design rules would help since it would let people test their weapon loadout ideas to make sure they before making the suggestion on the forums.
It's not all that difficult to figure out with the information already available. You have many classes of ships in the HoS Companion, complete with weapons fit. If the ship someone wants to change the loadout for is approximately in the same tonnage range, then you have a baseline as to what you can do.
The biggest issue would be remembering that you won't be able to remove energy mounts and replace them with missile tubes, because the magazines take up a *hell* of a lot of space. This is something skimper doesn't think or care about when he talks about throwing ungodly numbers of tubes in a hammerhead
OTOH, you *can* replace all missile tubes with energy mounts (and have *tons* of free volume afterwards), but why you'd want to do that, I have no idea.
Other things you'll need to take into account are the core hull (if the ship has one), and the boat bay(s). Core hulls, armored or otherwise, usually take up about half the height and between 1/4 and 1/3 the width of the main hull (the central portion). On smaller ships (which *do* have core hulls - just not armored), this is a pain in the ass to work around for adding missile decks, because you need a minimum length of launch tube to get the missiles out the door. That's partly the reason why in some cases, you'll see smaller ships with high weapons decks, rather than midline (see my Star Knight/Fearless renders), where the ship is widest. In many cases, the tubes will overlap the top of the core hull, with just a relatively narrow corridor between tubes on opposite broadsides.
Larger ships have high and low weapons decks because they *can*. They usually have so many tubes and energy weapons that it would be impossible to put them all on a single deck. That and much larger magazines (due to larger missiles and higher numbers of same) also means they need to be spread out on several decks.
For boat bays, you need to figure the bay goes up into the ship a *minimum* of two decks, or roughly 8 meters (I don't recall what the deck spacing is offhand, and I'm too lazy to check), plus space to allow for the docking arms. Again, look at my SK/Fearless renders. Then there's the matter of how many bays there are. DD's may have a single bay, or even a pair.
And while we're on the subject of boat bays, everyone knows that RD's are launched through the bays, right? Well RD's are stored inside the main hull on one end of the boat bay, and there's a big-ass hatch that opens into the bay that the RD's go through, which means you *also* need to allow for clearance with your small craft, so that you don't have to launch them in order to release an RD. You don't see them in my renders, but there are 14 RD's carried by the SK, and they take up a *lot* of space. While they're about the same length as a Mk-13, they're roughly 2.5-3x the size.
Most of this info is readily available by either reading the books, especially the companions, looking at my Fearless, or going back through some of the threads discussing my renders (and of course, checking the Pearls - I was even pointed to some info there just today that I had been asking about for my current project). About the only thing that hasn't been obviously available is the info I mentioned about the RD's (although if you look closely at one of the boat bay pictures, you can just make out the RD hatch in the forward end of the bay, on the right side) and the core hull.