hanuman wrote:Ignore me if this point has already been made, but even though I do not always understand the technical data very well, it seems to me that a SD-sized streak-drive ship would still be a better choice as a warship than one that is smaller, if any navy will choose to build such ships.
The reason I'm saying that is that even though an SD-sized ship's streak drive will be much larger than that of a smaller ship, the drive will still be proportional to the ship's size. Surely that means that an SD-sized streak-drive ship will still have much much more space for everything else than, say, one that is the size of a battlecruiser?
If I'm correct, wouldn't that mean that an SD-sized ship would have much more magazine space for missiles than a BC-sized one, despite having a much larger drive?
Roguevictory wrote:True though honestly I would expect them to be equipped to all new warship classes once they are equipped to some warship models. That way fleets can move together without the non-Streak equipped models slowing the Streak drive equipped ships down.
hanuman wrote:The thing that strikes me is that there isn't any real need for superdreadnought-sized streak-drive ships, despite what I wrote before. Superdreadnoughts are intended to stand and pound on each other, not engage in extended pursuits of other ships, which is where speed would come in quite handily.
Also, the only scenario I can envision where it might be advantageous for a wall of battle to really move at the higher speeds that the streak drive makes possible, is if a star nation's acquired intelligence that its enemies are planning to attack one of its more distant and less well-defended member worlds and wishes to intercept the attacking field. However, what are the chances of receiving such intel in time to do any good, given the vast distances involved (say, between Montana and Spindle), even if the ship carrying the intel IS equipped with the streak drive?
The streak drive is useless in normal space, after all, and that is where almost all combat involving ships-of-the-wall takes place, not in hyper space.
Now smaller classes might well have use for the streak drive, in order to undertake speedy hyper space pursuits of enemy ships.
Just a thought.
A streak drive is completely useless in pursuit, since all it allows you to do is go up a couple more hyper bands. It doesn't allow you to go faster in any band, and if your quarry is in one band, going up a band means you'll lose it since you can't see it any more.
What would be helpful for pursuit is a better particle screen, since that's what limits the speed in hyper. Or a way of seeing farther through the interference in hyper.
Rogue Victory's point is well taken - a convoy moves at the speed of its slowest member, so equipping smaller combatants with the Streak Drive and ignoring larger combatants and the fleet train doesn't seem all that useful for major fleet movements.