Alizon wrote:Well I've seen a lot of comments here about the fact that the RMA is really little more than a garrisoning force. After all, you can always drop rocks on the offending planet if you control the orbitals and the "bad guys" won't give up.
All of that is true in the same way that Nuclear Weapons made Armies and Navies of the late 20th Century obsolete.
The theory is exactly the same, you have a weapon of mass destruction that will devastate the enemy if they resist. The problem is, are you willing to use it?
There's lots of downsides to dropping rocks on enemy planets, first and foremost of these is that if you do it, the enemy is likely to return the favor sometime in the future. There's also the scenes of utter devastation being visited on significant populations centers killing untold numbers of civilians in one fell swoop.
So you take the orbitals of a planetary system and you issue your surrender order and they refuse. Are you really going to devastate the planet? Is that going to be an acceptable response to the other star nations and your own people?
Just like we found out that nuclear weapons were not the end all be all of warfare, just as we discovered that we weren't willing to use the nuclear option when other options existed, it's highly likely that dealing with a recalcitrant enemy population would be a much more difficult thorn to deal with than simply dropping some c-fractional rock on them. And that is where the RMA could represent an alternative approach.
So far that hasn't happened yet. But it's certainly something that could happen.
Of course one significant difference is that on Earth it's hard to secure most borders. So if someone rolls over the border of an ally (or infiltrates guerrilla forces or even outright terrorists) 20th and 21st century norms say you can't just nuke the capital of the country sending / supporting them. So you still need significant conventional forces to deal with the incursion or go after the supporting power.
In the Honorverse ship building and travel beyond the planet both require orbital travel. So if a planet is refusing to surrender you have the
option of destroying their orbital infrastructure and pulling out; or of leaving a small blockade force to run down or kill any shuttles trying to leave the planet or any ships approaching. On earth it's trivial to hide small arms, and not especially hard to disperse and hide even bigger systems like tanks or SAMs. You can do the same in the Honoverse but there's no ground borders to sneak them across, so if they're all down on the planet and I'm in orbit they're irrelevant. And you can't exactly hide spare BCs in a cave somewhere.
(You might be able to hide them powered down in the asteroids, but the shuttle needed to get to them is going to be damned obvious)
So it seems to me that unless there's a particular resource you need from that planet (which might be intelligence; people, records, or samples) you don't
have to assault and seize it. Especially not immediately.
And you
may perform selective orbital bombardment to compel the planet to surrender, but if you decide there's a better strategy you can hold off.
Of course taking a hands off / blockage approach means you can't enforce your directives on the ground. I'm just saying that many times you can achieve your immediate objectives
without controlling the planet. Wreck their offensive ability, their orbital industry, and if you don't go down in the mud they can't even play guerrilla soldier effectively. (And it'll be years before they can effectively contributed to their sides war effort, even if your blockading force is driven off)