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...the heck?

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...the heck?
Post by Michael Everett   » Mon Jun 23, 2014 2:01 pm

Michael Everett
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I was playing on ToH-TSF as the weekly quest counted down and when I went through the Manpower station yellow-circle level (6:59pm BST), the thing just self-destructed as my second salvo hit it.
Sadly I didn't think to record it, but has anyone else had something like that happen recently?
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Re: ...the heck?
Post by Jonathan_S   » Mon Jun 23, 2014 2:43 pm

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Michael Everett wrote:I was playing on ToH-TSF as the weekly quest counted down and when I went through the Manpower station yellow-circle level (6:59pm BST), the thing just self-destructed as my second salvo hit it.
Sadly I didn't think to record it, but has anyone else had something like that happen recently?
Not especially recently but I've seen that easy win happened when the game gets confused and has two (overlapping) enemies at once.

When I saw it there was already hull damage pop-up numbers displayed at the very beginning of the fight (before I'd even had a chance to fire; much less get missiles on target); but no matching damage on their hull points meter.


The fight then ended on the first or second salvo despite their hull point meter still being mostly to completely full. If the game got into that state it tended to stay there for multiple encounters if I kept replaying the same mission.
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Re: ...the heck?
Post by Yow   » Mon Jun 23, 2014 2:46 pm

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Michael Everett wrote:I was playing on ToH-TSF as the weekly quest counted down and when I went through the Manpower station yellow-circle level (6:59pm BST), the thing just self-destructed as my second salvo hit it.
Sadly I didn't think to record it, but has anyone else had something like that happen recently?

Yes the captured haven battle cruiser already showed minus battle damage in a frozen state next to the ship but no indicators that I was scoring actual hits. I could hear the sound effects of battle and the BC was definitely putting up a fight and then blew apart with more than 6000 hull to go. I took a still of it and passed it on to the Dev's.

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