Topic Actions

Topic Search

Who is online

Users browsing this forum: No registered users and 21 guests

New Manty ship ideas.

Join us in talking discussing all things Honor, including (but not limited to) tactics, favorite characters, and book discussions.
Re: New Manty ship ideas.
Post by Lord Skimper   » Thu Jun 19, 2014 9:33 pm

Lord Skimper
Vice Admiral

Posts: 1736
Joined: Wed Aug 07, 2013 12:49 am
Location: Calgary, Nova, Gryphon.

Everyone has LAC, while only some of the GA have the Shrike Varients.

Most are like the Highlander versions.

The Sollies have some pods. They don't have SD(P). But with 8500-9500 SD they can easily tow pods, having a pod carrier let's the SD's move about meet up rearm and carry on. 100-200 carriers solve the 1000's of SD(P) they may need.

The Sollie LAC can do a great deal, might not survive against Shrike etc... They are still useful however the SL would probably just use their numerous tin cans.

As for increasing their fire control they could just lose a tube and mount a Halo 3, 4, 5... In them or once they see keyhole they may start making them. Again a CLOC let's you have something you otherwise would not. Not a huge leap to figure that out.
________________________________________
Just don't ask what is in the protein bars.
Top
Re: New Manty ship ideas.
Post by Weird Harold   » Thu Jun 19, 2014 10:11 pm

Weird Harold
Fleet Admiral

Posts: 4478
Joined: Thu Apr 24, 2014 10:25 pm
Location: "Lost Wages", NV

Lord Skimper wrote:The Sollies have some pods. They don't have SD(P). But with 8500-9500 SD they can easily tow pods, having a pod carrier let's the SD's move about meet up rearm and carry on. 100-200 carriers solve the 1000's of SD(P) they may need.


Have you read Torch of Freedom? The Battle of Torch, and the fate of Adm Rozhak's "pod carriers?"


"100-200 carriers" are just an additional 100-200 targets for anyone with extended range missiles. Not to mention you've suggested nothing to address the SLN's lack of fire control channels to control massive pod-launched salvos.
.
.
.
Answers! I got lots of answers!

(Now if I could just find the right questions.)
Top
Re: Honorverse series, the future..?
Post by kzt   » Fri Jun 20, 2014 12:16 am

kzt
Fleet Admiral

Posts: 11360
Joined: Sun Jan 10, 2010 8:18 pm
Location: Albuquerque, NM

Weird Harold wrote:
Lord Skimper wrote:The Sollies have some pods. They don't have SD(P). But with 8500-9500 SD they can easily tow pods, having a pod carrier let's the SD's move about meet up rearm and carry on. 100-200 carriers solve the 1000's of SD(P) they may need.


Have you read Torch of Freedom? The Battle of Torch, and the fate of Adm Rozhak's "pod carriers?"


"100-200 carriers" are just an additional 100-200 targets for anyone with extended range missiles. Not to mention you've suggested nothing to address the SLN's lack of fire control channels to control massive pod-launched salvos.

Have you noticed that in post first war battles that every single time that someone decides to keep closing past maximum range they get the crap beaten out them? Twice in BoM, once in ToF. Perhaps this is just a coincidence...
Top
Re: New Manty ship ideas.
Post by Lord Skimper   » Fri Jun 20, 2014 4:00 am

Lord Skimper
Vice Admiral

Posts: 1736
Joined: Wed Aug 07, 2013 12:49 am
Location: Calgary, Nova, Gryphon.

For pod carriers you meet up outside of the engagement system area. You can also meet there for the CLOC which will give you the telemetry links you need for your pod salvos. Now the salvos will be smaller, but say a dozen towed pods, per SD with 10 cataphract per pod. With some kind of keyhole. Keyhalo? 120 missiles. Plus 80 -160 offbore / stacked missiles ddm. With 200 missile Salvo's one could launch 3 such Salvo's per ship before incoming missiles would reach the pods. One wouldn't want external pods around with incoming missiles.

Now one would need improved defensive capabilities, which are not impossible given the Sollie capabilities. With the data they acquired from the BC encounter in ART. Plus everything else they know. The biggest problem one runs into with wonder weapons is once you use them, your enemy gets to know them and if you show off and they survive they will use that against you eventually.

Just because the SEM has an advantage now doesn't mean that advantage will last for very long. The Sollies are arrogant and haven't fought a war in a very long time, but once the get into it they will come up with solutions.
________________________________________
Just don't ask what is in the protein bars.
Top
Re: New Manty ship ideas.
Post by lyonheart   » Fri Jun 20, 2014 4:44 am

lyonheart
Fleet Admiral

Posts: 4853
Joined: Tue Sep 08, 2009 11:27 pm

Hi Lord Skimper,

Trolling again it seems.

I'm sorry but your first paragraph is rather incoherent, so I can't tell what you're recommending to improve on what.

I don't think Saltash is that well known, and by the time it is recognised for what it is, ie admitting the irrelevance of the FF when BC's can't face RMN DD's; which the SLN has yet to accept in regards to Byng's, Crandall's, and Filaretta's destruction, the fate of the SL will be pretty much sealed.

You evidently haven't bothered to read RFC's recent posts on the breaking up of the SL, due in major part to the lack of identification with the SL by the respective system citizens, who don't see themselves as Sollies.

Until they do, getting them to work together will be as likely as today's Iraqi's uniting against the common perceived threat.

Perhaps now you see why the SL is doomed.

L


Lord Skimper wrote:For pod carriers you meet up outside of the engagement system area. You can also meet there for the CLOC which will give you the telemetry links you need for your pod salvos. Now the salvos will be smaller, but say a dozen towed pods, per SD with 10 cataphract per pod. With some kind of keyhole. Keyhalo? 120 missiles. Plus 80 -160 offbore / stacked missiles ddm. With 200 missile Salvo's one could launch 3 such Salvo's per ship before incoming missiles would reach the pods. One wouldn't want external pods around with incoming missiles.

Now one would need improved defensive capabilities, which are not impossible given the Sollie capabilities. With the data they acquired from the BC encounter in ART. Plus everything else they know. The biggest problem one runs into with wonder weapons is once you use them, your enemy gets to know them and if you show off and they survive they will use that against you eventually.

Just because the SEM has an advantage now doesn't mean that advantage will last for very long. The Sollies are arrogant and haven't fought a war in a very long time, but once the get into it they will come up with solutions.
Any snippet or post from RFC is good if not great!
Top
Re: New Manty ship ideas.
Post by Weird Harold   » Fri Jun 20, 2014 1:46 pm

Weird Harold
Fleet Admiral

Posts: 4478
Joined: Thu Apr 24, 2014 10:25 pm
Location: "Lost Wages", NV

Lord Skimper wrote:Just because the SEM has an advantage now doesn't mean that advantage will last for very long. The Sollies are arrogant and haven't fought a war in a very long time, but once the get into it they will come up with solutions.


The SEM is well aware that an intact SL/SLN can eventually match or exceed the current "Haven Sector" advantage. That's why their strategy is to destroy the SL by breaking it into small pieces without the will or resources to challenge the GA.

That is why the Solarian League has a snowflake-in-a-blast furnace's chance of surviving long enough to waste time and effort on any of your ideas.
.
.
.
Answers! I got lots of answers!

(Now if I could just find the right questions.)
Top
Re: New Manty ship ideas.
Post by Theemile   » Fri Jun 20, 2014 1:58 pm

Theemile
Fleet Admiral

Posts: 5226
Joined: Sat Feb 27, 2010 5:50 pm
Location: All over the Place - Now Serving Dublin, OH

Weird Harold wrote:
Lord Skimper wrote:Just because the SEM has an advantage now doesn't mean that advantage will last for very long. The Sollies are arrogant and haven't fought a war in a very long time, but once the get into it they will come up with solutions.


The SEM is well aware that an intact SL/SLN can eventually match or exceed the current "Haven Sector" advantage. That's why their strategy is to destroy the SL by breaking it into small pieces without the will or resources to challenge the GA.

That is why the Solarian League has a snowflake-in-a-blast furnace's chance of surviving long enough to waste time and effort on any of your ideas.


More importantly, the SEM plan could not work if the SL had a cohesive government and political structure. The SEM sees the fracture lines and plans to exploit them to achieve it's goal.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
Top
Re: New Manty ship ideas.
Post by Weird Harold   » Fri Jun 20, 2014 3:17 pm

Weird Harold
Fleet Admiral

Posts: 4478
Joined: Thu Apr 24, 2014 10:25 pm
Location: "Lost Wages", NV

Theemile wrote:More importantly, the SEM plan could not work if the SL had a cohesive government and political structure. The SEM sees the fracture lines and plans to exploit them to achieve it's goal.


It would certainly be much more difficult if the SL wasn't already falling apart, but I'm not sure it would be impossible. More likely, the SEM/GA would come up with a different plan to destroy the League if circumstances were different.
.
.
.
Answers! I got lots of answers!

(Now if I could just find the right questions.)
Top
Re: New Manty ship ideas.
Post by GofyTomcat1   » Fri Jun 20, 2014 11:26 pm

GofyTomcat1
Commander

Posts: 171
Joined: Fri Jun 13, 2014 4:18 pm

Is it feasible to have a CA (Sag. C)size vessel with heavier bow chase armament (similar to a Shrike LAC)but with primarily MDM armament for use as a stand off missile platform?

The idea would be to fire missiles ahead of a LAC launch, damaging an enemy vessel and allowing higher LAC survivability. Of course, the vessel would still have a decent broadside for use as a conventional CA.
Top
Re: New Manty ship ideas.
Post by lyonheart   » Sat Jun 21, 2014 12:20 am

lyonheart
Fleet Admiral

Posts: 4853
Joined: Tue Sep 08, 2009 11:27 pm

Hi GofyTomcat1,

Welcome to the forums, enjoy your favorite simulated beverage on the simulated forum/house. ;)

The MWW or RFC has some strong comments about heavily oriented spinal weaponry for hyper warships in both the textev [IEH] and the pearls which you might want to check out.

He would probably point out that since your tactic can already be performed by ships at hand without having to build something so dedicated and thus so limited, not building it actually expands the fleet's ability to adapt to new and unknown challenges. :D

The Grumman F-14 Tomcat was my favorite fighter while it lasted in USN service, are you a former flyer?

L


GofyTomcat1 wrote:Is it feasible to have a CA (Sag. C)size vessel with heavier bow chase armament (similar to a Shrike LAC)but with primarily MDM armament for use as a stand off missile platform?

The idea would be to fire missiles ahead of a LAC launch, damaging an enemy vessel and allowing higher LAC survivability. Of course, the vessel would still have a decent broadside for use as a conventional CA.
Any snippet or post from RFC is good if not great!
Top

Return to Honorverse