Jonathan_S
Fleet Admiral
Posts: 8791
Joined: Fri Jun 24, 2011 2:01 pm
Location: Virginia, USA
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RandomGraysuit wrote:Getting back to the original point of this thread, Bujiji limited-time event, hard mode:
I made some more progress on my 2nd ID. (Sachsen Sector (4th Sector)Sachsen OutputPrism-Cloud Disruptor - 480k metal Damage to enemy lasers lvl 4: 0.080, lvl 5: 0.100, lvl 6: 0.120, lvl 7: 0.140, lvl 8: 0.150Nanite Factory - 40k metal Repair hull x times faster lvl 1: 1.050, lvl 2: 1.100ECM Wave Disruptor - 120k metal Damage to enemy ECM lvl 2: 0.030, lvl 3: 0.050, lvl 4: 0.070Missile Disruptor II - 120k plasma Damage to enemy Counter Missiles lvl 2: 0.030, lvl 3: 0.050, lvl 4: 0.070Level Booster III - 60k plasma Boosts system level lvl 3: 11k, lvl 4: 20k, lvl 5: 35k, lvl 6: 52k, lvl 7: 67kPlasma Collider - 60k metal Generates Plasma resource; n plasma per minutes / m max plasma storage lvl 3: 20/28k, lvl 4: 28/40k, lvl 5: 36/52k, lvl 6:40/60kPrismatic Ballistic Armor - 60k metal Missiles resist laser fire lvl 3: 12, lvl 4: 18, lvl 5: 24, lvl 6: 30Trellis OutpostRepair Web - 60k metal Fire damaged tiles repair x faster lvl 3: 0.900, lvl 4: 0.850, lvl 5: 0.800, lvl 6: 0.750Fire Mitigation Manifold - 60k metal Multitouch - fight n additional fires lvl 3: 1, lvl 4: 2, lvl 5: 3, lvl 6: 4Enhancement Matrix - 60k metal Components upgrade time reduced x times lvl 2: 0.980, lvl 3: 0.960, lvl 4: 0.930Upgrade Ventricle - 120k plasma Upgrade n additional components lvl 4: 1, lvl 5: 2, lvl 6: 3, lvl 7: 4, lvl 8: 5Hypervalent Nav Processor - 240k plasma Store n additional warp charges lvl 3: 1, lvl 4: 2, lvl 5: 3, lvl 6: 4 Ballistic Nuke Thrusters - 120k metal Missiles move x times faster lvl 2: 1.015, lvl 3: 1.020, lvl 4: 1.025Slocum OutpostInduction Energizer - 60k plasma Sidewall recharge faster lvl 2: 0.970, lvl 3: 0.950, lvl 4: 0.930Enhancement Matrix - 60k metal Components upgrade time reduced x times lvl 2: 0.980, lvl 3: 0.960, lvl 4: 0.930Level Booster III - 60k plasma Boosts system level lvl 3: 11k, lvl 4: 20k, lvl 5: 35k, lvl 6: 52k, lvl 7: 67kGravitic Condenser - 480k plasma Hull Damage increased x times lvl 4= 1.200, lvl 5= 1.240, lvl 6= 1.280, lvl 7= 0.310, lvl 8: 1.350Missile Disruptor II - 120k plasma Damage to enemy Counter Missiles lvl 2: 0.030, lvl 3: 0.050, lvl 4: 0.070Particulate Synthesizer: 120k plasma Generates Metal resource; n metal per minutes / m max metal lvl 4= 40/115k, lvl 5= 48/138k, lvl 6= 65/158k, lvl 7= 67/180k, lvl 8= 70/200k
Last edited by Jonathan_S on Wed Jun 25, 2014 9:23 am, edited 1 time in total.
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